UUM-129924
Fixed in 6000.4.0b3Mentioned in 30 release notes.
First fixed in 6000.4.0b3 (Jan 7, 2026); relisted in 29 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0b11 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b10 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b9 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b8 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b7 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b6 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b5 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b4 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b3 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b2 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0b1 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a9 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0f1 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a8 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b11 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b10 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b8 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b9 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a7 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a6 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b7 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b6 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b5 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a5 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.3.4f1 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b4 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a4 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.5.0a4 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b3 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. | |
| 6000.4.0b3 | Fixes Physics | Fix | Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'. |