6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
Known IssuesKnown issueBlockerUUM-132332fixed 6000.3.9f1
Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Crash with multiple stack traces when using DX12 and selecting all spline knots
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131707fixed 6000.3.9f1
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
Known IssuesKnown issueCautionUUM-131104open 6000.3.6f1
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
Known IssuesKnown issueCautionUUM-131198fixed 6000.3.8f1
6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector
Known IssuesKnown issueCautionUUM-132303fixed 6000.3.8f1
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
uGUI ControlsKnown issueCautionAndroidiOSUUM-130350fixed 6000.5.0a6
Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
Package Manager
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup.
Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line.
Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used.
Fixed the minimum size of the details tab of the multipalyer scenario window at the minimum use-able width.
Unity.Multiplayer.PlayMode.CurrentPlayer.IsMainEditor throws an Exception when invoked in a method marked as \[InitializeOnLoadMethod\].
Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb.
Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator.
Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
Fixed issue with depth priming where intermediate textures are not requested when needing a depth copy.
WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.

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