6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
6000.3.5f1
LTS · Released Jan 21, 2026 · Changeset a1ec4b2f2d19 · 81 release notes
Crash on RaiseException when creating a multiplayer room while toggling UI
Crash with multiple stack traces when using DX12 and selecting all spline knots
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Removed VR Module dependency prevents URP Sample from compiling
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
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Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
Disabled tight alignment when running from PIX.
Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
Allocator.Domain will print an error if over capacity, instead of crashing.
Clamped AutoSize in the builder.
Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup.
Fixed certain Color fields not updating after the first click in UIToolkit Debugger.
Fixed crash when using invalid font with ATG.
Fixed ellipsis missing or misplaced in ATG.
Fixed Frame Debugger disconnecting when Render Graph Viewer is closed.
Fixed item not placing at edge of main toolbar during edit mode.
Fixed Long File Name Error When Build Profile Name Has Many Symbols.
Fixed prefab saving whilst still editing its field in the Prefab Stage.
Fixed prefab switching with Type QueryBlock.
Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line.
Fixed unrooted memory labels for ATG.
Fixed unrooted memory labels for TextCore.
Fixed word selection with punctuation on ATG.
QOL Improvement: Reset the text field when adding a new element.
Reverted changes that caused unsaved scene changes to be lost during builds.
Reverted the EventModifiers move.
Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used.
Fixed artifacts when using batched GPU skinning with Vulkan.
Fixed freeze with particle systems when using Vulkan.
Fixed transient AA depth in renderpass not getting memoryless.
Fixed a performance regression and insufficient light rendering in FPTL/Cluster shaders.
Fixed a couple iOS bugs related to when another app is recording.
Fixed DXT support on iOS (on devices that support it).
Fixed iOS 26 logs appearing as <private> in Console app.
Fixed New lines not registering in Multi-line UI text boxes.
Fixed the minimum size of the details tab of the multipalyer scenario window at the minimum use-able width.
Unity.Multiplayer.PlayMode.CurrentPlayer.IsMainEditor throws an Exception when invoked in a method marked as \[InitializeOnLoadMethod\].
Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb.
Fixed an issue where SegmentGeometry.forward was inverted.
Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator.
Fixed counter data availability with additive profiler data loading.
Fixed errors occurring when profiling with an extremely wide or tall game view.
Fixed an issue where pivot settings would not be retained between project sessions.
Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.
Fixed a rare crash when uninstalling Universal Render Pipeline package.
Improved shader compilation logging when doing builds.
Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
Compute UV for VisualElement borders to correctly support UVDistortion in custom shader.
Fixed ContextualMenuManager not overridable.
Fixed texture sampling artifact in UITK shade code.
Improved documentation around FrameUpdate() and EditorWindows.
Fixed issue with depth priming where intermediate textures are not requested when needing a depth copy.
WebGPU: Fix compute pipeline error when a RWTexture is read-only.
WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.