UUM-120719
Fixed in 6000.4.6f1Mentioned in 23 release notes.
First fixed in 6000.4.6f1 (May 5, 2026); relisted in 22 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b8 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b7 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b6 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b5 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b4 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b3 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b2 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0b1 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.5.0f1 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.6.0a7 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.5.0b11 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.6.0a6 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.5.0b10 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.5.0b9 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.5.0b8 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.0.75f1 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.6.0a5 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.6.0a5 | Fixes XR | Fix | Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used. | |
| 6000.3.15f1 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.5.0b7 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.5.0b7 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. | |
| 6000.4.6f1 | Fixes XR | Fix | Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. |