VersionSectionRiskImpactNote
6000.6.0b9Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b8Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b7Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b6Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b5Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b4Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b3Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b2Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0b1Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.5.0f1Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.6.0a7Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.5.0b11Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.6.0a6Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.5.0b10Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.5.0b9Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.5.0b8Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.0.75f1Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.6.0a5Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.6.0a5Fixes
XR
FixFixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
6000.3.15f1Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.5.0b7Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.5.0b7Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.
6000.4.6f1Fixes
XR
FixFixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.

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