6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
6000.0.75f1
LTS · Released May 13, 2026 · Changeset 26349cd2a5c8 · 44 release notes
50build score
Upgrade risk+19Net cleanup+16Live debt+15
cohort: LTS (311)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
Added: Added new public DeeplinkHandlerAttribute.
EditorAPI change
Game freezes after command buffer Timeout error
macOS stutters in a minimal project in the Editor in Play Mode
Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities.
GraphicsUUM-137763
Fixed the link to the Virtual Texturing Profiler module documentation.
GraphicsUUM-137763
Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression.
NetworkingUUM-141298
Updated MbedTLS to version 3.6.6 to address some (minor and likely unexploitable) security vulnerabilities.
1.11.0 to 1.13.1
1.3.3 to 1.3.4
2.0.14 to 2.0.15
1.10.0 to 1.11.0
The API documentation for the NavMeshHit struct and related concepts was missing information.
Updated the bundled 7-Zip to version 26.01.
Build SystemImprovement
Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.
Fixed a shader warning in Hidden/Light2D.
Fixed an issue with 2D shadow volumetric strength.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed AccessibilityHierarchy throwing an exception when the node ID reaches int.MaxValue, and accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.
Fixed an issue where player would crash on launch of a folder containing an assembly was deleted during a pre-build callback.
Fixed slow memory leak of D3D12 fences in large scenes.
2D: Fix case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled.
Fixed the Layout and Substitution Tables leaking between domain reloads.
Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding.
Fixed the link to the Streaming Controller component documentation.
\[Vulkan\] Fixed an incorrect DontCare load action being applied after depth resolve or compute shader writes to a RenderTexture, causing artifacts to appear.
Fixed a bug where HDRP SSGI would bleed color from one side of the screen to the opposite.
Fixed a crash when loading achievements from GameCenter multiple times.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Fixed crash during shutdown if the job system was accessed from a finalizer.
Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).
Fixed an issue where 'Incremental Static Broadphase"'s value wouldn't be sent into the physics sdk, thus causing issues for setups where a very large number of static colliders are present.
Fixed integer overflow crash in container.
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds.
Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event .
Fixed InputField fails to get the last character of a Hangul(IME) (Korean character) text when focus is shifted with the Tab key.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.
\[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices.
Fixed a bug with lens flare where its position was identical between views, causing a visual artifact.
Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.