Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
3D PhysicsKnown issueBlockerUUM-71476fixed 2022.3.37f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
TextureKnown issueBlockerUUM-71323fixed 2022.3.36f1
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
VulkanKnown issueBlockerLinuxUUM-73447fixed 2021.3.41f1
Deprecated: Using XRSettings.enabled to enable/disable XR for an application is now deprecated in favor of calling Start()/Stop() on an XRDisplaySubystem instance. Using XRSettings.LoadDeviceByName to load XR devices is now deprecated in favor of querying subsystem descriptors to create and start the subsystems of your choice with the SubystemManager.
EditorBreakingXRUUM-30572
Added: Added helper functions to PackageInfo, to query the existence of packages, to optimize use cases that previously used GetAllRegisteredPackages.
EditorAPI change
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Fixed wrong particle orientation one first frame when using the Noise Module and Streched billboards.
Added a new set of sample content - Production Ready Shaders - to the Shader Graph package.
ShadergraphFeature
Fixed IMGUI input even position when screen is scaled to different resolution than the view it's in when input backend was set to New Input.
In multi-window mode, when "Run in background" is true and "Mute Other Audio Sources" is false, Unity will run and sound will always play. When "Run in background" is true and "Mute Other Audio Sources" is true, Unity will always run, but you will only hear the Unity app's sound if its window has focus. Sound will be muted when the Unity window is not in focus. In multi-window mode, if "Run in background" is false, Unity will not run and sound will stop playing.
If vswhere.exe fails detecting Visual Studio installations, a warning is now emitted to the editor console.
Fixed an issue where the additive reference pose frame would not be evaluated for curves not in the source clip. Shows an error message when selecting additive reference pose outside of the clip range with additional curves.
Fixed performance issue when selected objects in the inspector contained cyclic SerializedReferences.
Fixed splash screen logo and background sprites being unloaded after preview. This would also unload them if they were being used in the scene.
Fixed Windows Editor ContextMenus opening on the wrong monitor when using a 3rd display with different DPI but doesn't address the issue with custom Unity DropDown menus/windows.
MacOs framework bundles now preserve their symbolic links when when they are dragged and dropped in the editor Assets.
Prefab override popup now supports UIToolkit property drawers and editors in comparison mode.
Changed to ensure unique field names in C++. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6019 https://jira.unity3d.com/browse/UUM-65459.
Fixed a crash when calling Marshal.OffsetOf on a generic type. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5998 https://jira.unity3d.com/browse/UUM-68499.
Fixed custom linker setup with --linker-flags-file. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6162 https://jira.unity3d.com/browse/UUM-71341.
Fixed slow performance when loading an XML document with DTD. https://github.com/Unity-Technologies/mono/pull/2017 https://jira.unity3d.com/browse/UUM-66880.
Fixed sporadic crashes on ARM based platforms https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6044 https://jira.unity3d.com/browse/UUM-68221.
A PolygonCollider2D associated with a SpriteRenderer using "Sliced" Draw Mode should not crash when empty paths are added.
Fixed "incompatible keyword state" assertions being generated by shaders whose UsePass command resolved to a pass from the target shader's fallback.
Clicking to the left/right of the MinMaxSlider will now adjust the min/max bound value instead of moving the slider.
Fixed for incorrect way to check if XR is enabled in the DrawObjects pass, causing issues when rendering to a RenderTexture.
Fixed for incorrect way to check if XR is enabled in the DrawObjects pass, causing issues when using reflection probes.
Updated localization package to 1.5.2.
PackageChange

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