Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
576–600 of 1,500
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-102824 | Fixed | SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass | 6000.1.0f1Apr 23, 2025 | 6000.0.49f1May 14, 2025 | 20 | 5 |
| UUM-100350 | Fixed | Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-100545 | Fixed | SRP Core: Fix missing minimum window size. | — | 6000.2.0a9Apr 16, 2025 | — | 13 |
| UUM-100551 | Fixed | SRP Core: Fix mouse wheel not working when mouse is hovering resource/pass lists. | — | 6000.2.0a9Apr 16, 2025 | — | 13 |
| UUM-100962 | Fixed | VFX Graph: Disabled Indirect Draw checkbox if the system does not have an update context. (UUM-100962) First seen in 6000.2.0a8. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-101193 | Fixed | Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-101593 | Fixed | HDRP: Fixed Full Screen Debug Mode throwing console errors related to invalid AddRenderPass when set to RayTracingAccelerationStructure. (UUM-101593) First seen in 6000.2.0a1. | — | 6000.2.0a9Apr 16, 2025 | — | 1 |
| UUM-101749 | Fixed | VFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749) First seen in 6000.2.0a9. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-82662 | Fixed | Graphics: Fixed by converting the mismatching format to correct one. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-83347 | Fixed | HDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-86099 | Fixed | SRP Core: Clear imported textures on first use if necessary. | — | 6000.2.0a9Apr 16, 2025 | — | 14 |
| UUM-95800 | Fixed | HDRP: Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-97016 | Fixed | VFX Graph: Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-99670 | Fixed | SRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-100205 | Fixed | Shadergraph: Fixed an exception when changing the Shader Graph variant limit project setting under certain conditions. (UUM-100205) First seen in 6000.1.0b8. | — | 6000.1.0b15Apr 16, 2025 | — | 14 |
| UUM-97301 | Fixed | Shaders: Fixed bad shader code generated on metal sometimes when using CubeMapFaceID. | — | 6000.1.0b15Apr 16, 2025 | — | 16 |
| UUM-98657 | Fixed | Shadergraph: Fixed an issue where the asset icon of newly-created Shader Graphs would not be visible until a name was entered. | — | 6000.1.0b15Apr 16, 2025 | — | 15 |
| UUM-99172 | Fixed | Shaders: Fixed an editor crash in shader fallback resolving when importing a specific bundle of assets. | — | 6000.1.0b15Apr 16, 2025 | — | 17 |
| UUM-100009 | Fixed | Graphics: Fixed crash in Vulkan Editor when texture uploads happen during an active render pass. | — | 6000.1.0b14Apr 10, 2025 | — | 17 |
| UUM-88981 | Fixed | Graphics: Updating info in error message to give users more context when exceeding the max allowed render texture size when inspecting an asset in the editor | — | 6000.1.0b14Apr 10, 2025 | — | 16 |
| UUM-99317 | Fixed | VFX Graph: Fixed the cone's direction to be multiplied by the regular transform. | — | 6000.1.0b14Apr 10, 2025 | — | 16 |
| UUM-100898 | Fixed | Graphics: Fixed a crash that can happen when using procedural geometries (intersection shaders) in ray tracing effects in the Editor. | — | 2022.3.61f1Apr 10, 2025 | — | 1 |
| UUM-101323 | Fixed | Graphics: Fixed NullReferenceException when baking a scene with multiple APVs, terrain and trees. | — | 6000.0.46f1Apr 10, 2025 | — | 17 |
| UUM-101480 | Fixed | Graphics: Fixed warning when baking APV with zero occlusion data. | — | 6000.0.46f1Apr 10, 2025 | — | 16 |
| UUM-102339 | Open | Lighting: [HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default | 6000.0.46f1Apr 10, 2025 | — | 453 | 18 |