VersionSectionRiskImpactNote
6000.3.0f1Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b10Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b9Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b8Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b7Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b6Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b5Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b3Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b2Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.0.58f1Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0b1Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0a5Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.3.0a5Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
6000.2.1f1Fixes
Graphics
FixIncreased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.

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