UUM-112727
Fixed in 6000.2.1f1Mentioned in 14 release notes.
First fixed in 6000.2.1f1 (Aug 20, 2025); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b5 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b3 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b2 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.0.58f1 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0b1 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | |
| 6000.2.1f1 | Fixes Graphics | Fix | Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. |