Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project
CameraKnown issueBlockerUUM-114721fixed 6000.2.3f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
Engine DiagnosticsKnown issueBlocker
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
GPU Resident DrawerKnown issueBlockerUUM-108694open 6000.2.5f1
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found"
iOSKnown issueCautionVisionOSUUM-113817fixed 6000.3.0a5
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
UI BuilderKnown issueCautionUUM-112944fixed 6000.2.6f1
Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.
2DImprovementUUM-113207
Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property.
EditorImprovementUUM-112591
Ensure that an Animator using an AnimationClipPlayable will keep playing when its clip is reimported while in Play Mode.
Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip.
Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector
Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage.
Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them.
Fixed issue where the Animator transition preview graph would create visual artifacts when zooming in and out.
Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers
Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree.
Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture that was already loaded would make it unreadable.
Changed the text of the dialog box that appears when opening a project in a different version of the Editor than the one in which the project was last saved, for improved readability.
Fix Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided.
Fixed problem with inspector UI throwing exceptions when both script and UI document assets are moved.
No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter.
Updated 7-Zip to 25.01.
EditorFix
Clamp the override level for Mesh LOD to the mesh's LOD count in GRD's Mesh LOD selection to prevent out-of-range values.
Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large.
Fix reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending &amp; atlas when it's in use.
Fixed an issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin.
Fixed corner case with native render pass emulation workflow where render target was not set correctly before clearing depth buffer.
GraphicsFix
The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
Fixed issue where the cursor was not showing on Windows builds with Splashscreen disabled.
Added missing support for normalised or raw scroll wheel values for macOS (OSX).
Input SystemFixmacOSUUM-90425fixed 6000.3.0a3
Fixed double cursor showing when using a custom texture for cursor while leaving and returning to the application
When warping the mouse position with the Input System, the user needed to physically move the mouse to update to the new position. This issue is fixed.
Improve keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards.
The sign in button should always be visible when user is signed out and package list view is at low width.
Package ManagerFixUUM-104872fixed 6000.0.56f1
Fix MaterialUpgrader not saving the upgraded materials to disk, causing preview icons to not update
Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.
Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.
Addressed incorrect selection of font asset fallback for a given character font weight and style.
Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false.
Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values.
Revised an outdated editor warning that previously advised users to "clear the Packing tag." Since Packing tags are now obsolete, the message has been updated to reflect current best practices.
Fixed ListView selection can't be cleared after a selection set programmatically at window creation is restored to no selection via view data
Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.
Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
Fixed UIRenderer component sometimes left on game object after removing UIDocument when editing prefab in play mode.
Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow.

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