Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project
TextureKnown issueBlockerUUM-101784fixed 6000.3.0a2
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
The Player hangs when unloading a scene using the UnloadUnusedAssets() method
DirectX12Known issueCautionUUM-79718open 2022.3.68f1
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Scene ManagementKnown issueCautionUUM-104031fixed 6000.2.0b1
Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual Camera is present and FriendlyName property is deleted from Registry
VideoKnown issueCautionUUM-105563fixed 6000.0.53f1
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-112470open 2022.3.73f1
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-111599fixed 6000.1.15f1
Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.
Editor
Added keyboard support for copying code examples.
DocumentationImprovement
Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon.
DX12ImprovementUUM-109282
Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.
Asset Import: Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets.
Fixed a sudden dropout of high priority sounds in the game under rare circumstances, when playing multiple new Audio Sources on the same frame as having stopped Audio Sources whilst exceeding the number of real voices available in the system.
Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click.
Fixed a crash that occurred after resetting packages while prefabs from those packages are open in the active scene.
Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards.
Fixed issue where the Unity Editor would still open after a user terminated the launch screen during project load.
Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method.
Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2.
Updated 7-Zip to 25.00.
EditorFix
Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.
GraphicsFixAndroidUUM-111486fixed 6000.2.0b12
Fixed a problem where two devices were detected when connecting a wireless Nintendo Switch Pro controller on Windows.
Input SystemFixWindowsUUM-109997fixed 6000.0.53f1
Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered.
Fixed the issue where the selection system throws exception when handling null package unique ids.
Package ManagerFixUUM-110109fixed 2022.3.65f1
The DeveloperConsole now correctly opens after being re-enabled, fixing an issue where it would remain stuck in a closed state.
Updated Image raycast behavior to ensure consistent handling of screenPoints outside bounds, preventing parent Images from blocking child Images.
Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector.
Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked.
\[Windows\] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor).

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