[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
DirectX12Known issueBlockerUUM-105811open 6000.1.16f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
DirectX12Known issueBlockerUUM-107766open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
GPU Resident DrawerKnown issueBlockerUUM-108694open 6000.2.5f1
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.
AndroidFeature
Fixed a bug where terrain with GPU instancing enabled would not render in the Scene view when using one of the debug visualization modes.
Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided.
The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window.
Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false.
Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.

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