Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project
TextureKnown issueBlockerUUM-101784fixed 6000.3.0a2
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-111599fixed 6000.1.15f1
Improved performance of instantiation of GameObjects from Tiles.
2DImprovementUUM-110584
Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present.
AndroidImprovementUUM-112242
Improved timing accuracy of AudioRandomContainer.
AudioImprovement
Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property.
EditorImprovementUUM-112591
Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).
Ensure that the activeBuildTarget is correctly set before build callbacks are initialized.
Documentation update to PostProcessSceneAttribute.
EditorFix
Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow.
Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading.
Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file.
Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors.
Added GSC warmup fallback to legacy SVC warmup on platforms that do not support parallel PSO compilation.
Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.
GraphicsFixAndroidUUM-111486fixed 6000.2.0b12
URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras.
Added missing support for normalised or raw scroll wheel values for macOS (OSX).
Input SystemFixmacOSUUM-90425fixed 6000.3.0a3
Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.
Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.
Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow.
Fixed crash when using WebCamTexture in visionOS builds.
VisionOSFix
Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid.
2DChangeUUM-110584
Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects.
2DChangeUUM-110584
Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
2DChange
The shader variant limit option in Shader Graph Project Settings now requires an opt-in override toggle.
EditorChangeUUM-108905

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