Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
3D PhysicsKnown issueBlockerUUM-108799fixed 6000.2.6f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Fixed a crash on Meta Quest Link that occurred when releasing a render texture. (UUM-104466) Fixed in 6000.2.0f1.
DX12Known issueBlockerUUM-104466fixed 6000.2.0f1
Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
Engine DiagnosticsKnown issueBlocker
Fixed a failure to load default lightmap parameters at startup. (UUM-111154) First seen in 6000.2.0b8. Fixed in 6000.2.0b13.
GIKnown issueBlockerUUM-111154fixed 6000.3.0a3
Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. (UUM-101784) Fixed in 6000.2.0b13.
GraphicsKnown issueBlockerUUM-101784fixed 6000.3.0a2
Fixed a crash in Search that occurred when a domain reload happened during an index merge operation. (UUM-112498) Fixed in 6000.2.0b13.
SearchKnown issueBlockerUUM-112498fixed 6000.2.0b13
Obsoleted: MarkedTreeView, TreeViewItem and TreeViewState as obsolete. Use TreeView<int> variant instead, or TreeView<EntityId>, where applicable.
IMGUIBreaking
Obsoleted: Made the IShouldIncludeInBuildCallback interface and the BuildUtilities.RegisterShouldIncludeInBuildCallback API obsolete.
Package ManagerBreaking
Deprecated: Deprecated the ContactFilter2D.NoFilter method. Use the static property ContactFilter2D.noFilter instead.
Physics 2DBreaking
Deprecated: Deprecated MaterialProperty.flags. Use MaterialProperty.propertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropFlags. Use UnityEngine.Rendering.ShaderPropertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.type. Use MaterialProperty.propertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil. IsShaderPropertyNonModifiableTexureProperty. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.NonModifiableTextureData instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyCount. Use Shader.GetPropertyCount instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyDescription. Use Shader.GetPropertyDescription instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyName. Use Shader.GetPropertyName instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyType. Use Shader.GetPropertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetRangeLimits. Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetTexDim. Use Shader.GetPropertyTextureDimension instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.IsShaderPropertyHidden. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.HideInInspector instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.ShaderPropertyType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Obsoleted: MaterialPropertyBlock.Add methods are now obsolete. Please use the corresponding Set methods instead.
ShadersBreaking
Obsoleted: CommandBuffer.SetComputeBufferCounterValue is now obsolete. Use SetBufferCounterValue instead.
ShadersBreaking
Obsoleted: CommandBuffer.SetComputeBufferData is now obsolete. Use SetBufferData instead.
ShadersBreaking
Obsoleted: EditorGraphicsSettings.GetShaderSettingsForPlatform is now obsolete. Use GetTierSettings instead.
ShadersBreaking
Obsoleted: EditorGraphicsSettings.GetTierSettings(BuildTargetGroup, UnityEngine.Rendering.ShaderHardwareTier) is now obsolete. Use GetTierSettings(BuildTargetGroup, UnityEngine.Rendering.GraphicsTier) instead.
ShadersBreaking
Obsoleted: EditorGraphicsSettings.SetShaderSettingsForPlatform is now obsolete. Use SetTierSettings instead.
ShadersBreaking
Obsoleted: EditorGraphicsSettings.SetTierSettings(BuildTargetGroup, UnityEngine.Rendering.ShaderHardwareTier, TierSettings) is now obsolete. Use SetTierSettings(BuildTargetGroup, UnityEngine.Rendering.GraphicsTier, TierSettings) instead.
ShadersBreaking
Obsoleted: MaterialEditor.TexturePropertyWithHDRColor(UnityEngine.GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool) is now obsolete. Use MaterialEditor.TexturePropertyWithHDRColor(UnityEngine.GUIContent, MaterialProperty, MaterialProperty, bool) instead.
ShadersBreaking
Obsoleted: MaterialEditor.UndoRedoPerformed() is now obsolete. Use MaterialEditor.UndoRedoPerformed(in UndoRedoInfo) instead.
ShadersBreaking
Obsoleted: MaterialProperty.TexDim is now obsolete. Use UnityEngine.Rendering.TextureDimension instead.
ShadersBreaking
Obsoleted: Shader.globalShaderHardwareTier is now obsolete. Use Graphics.activeTier instead.
ShadersBreaking
Obsoleted: ShaderHardwareTier is now obsolete. Use UnityEngine.Rendering.GraphicsTier instead.
ShadersBreaking
Obsoleted: ShaderKeyword.GetGlobalKeywordName is now obsolete. Please use ShaderKeyword.name instead.
ShadersBreaking
Obsoleted: ShaderKeyword.GetKeywordName is now obsolete. Use ShaderKeyword.name instead.
ShadersBreaking
Obsoleted: ShaderKeyword.GetKeywordType is now obsolete. Use type instead.
ShadersBreaking
Obsoleted: ShaderKeyword.GetName is now obsolete. Use ShaderKeyword.name instead.
ShadersBreaking
Obsoleted: ShaderUtil.ClearShaderErrors is now obsolete. Use ClearShaderMessages instead.
ShadersBreaking
Obsoleted: ShaderUtil.ShaderPropertyTexDim is now obsolete. Use UnityEngine.Rendering.TextureDimension instead.
ShadersBreaking
Obsoleted: SystemInfo.minConstantBufferOffsetAlignment is obsolete. Use constantBufferOffsetAlignment instead.
ShadersBreaking
Obsoleted: SystemInfo.supportsStencil is now obsolete. It always returns 'true'.
ShadersBreaking
Obsoleted: SystemInfo.supportsVertexPrograms is now obsolete. It always returns 'true'.
ShadersBreaking
Obsoleted: VisualElement.transform has been marked Obsolete.
UI ToolkitBreaking
Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
URPBreaking
Removed com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP.
Updated x86_64 target architecture support. You can still use it, but this architecture might be removed in the future Unity versions.
AndroidBreaking
Deprecated the ETC legacy compressor.
GraphicsBreaking
Removed the overrideBuiltIns property making all builtin packages with semver version unable to be overridden.
Package ManagerBreaking
Removed outdated ApiUpdater configurations that were causing issues.
ScriptingBreakingUUM-77628
Removed the Project Setting &gt; UI Toolkit &gt; Enable World Space Rendering setting because World Space support is now fully integrated and always available.
UI ToolkitBreaking
Removed the inputSummary.requiresColorTextureCreated property in favor of using scriptableRenderPass.requireIntermediateTexture, which provides the same functionality.
Universal RPBreaking
Added: Added Link Time Optimization in Meta Quest Build Profile window.
AndroidAPI change
Added: Added AndroidExternalToolsSettings.Gradle.androidGradlePluginVersion.
AndroidAPI change
Added: Added AndroidExternalToolsSettings.Gradle.version.
AndroidAPI change
Added: Added AndroidExternalToolsSettings.gradleUserHomePath, which you can use to set gradle home path.
AndroidAPI changeUUM-92289fixed 6000.1.0b6
Changed: Added new PropertyStreamHandle.SetEntityId functions which replaces the PropertyStreamHandle.SetInt behaviour of setting an InstanceID. SetInt will still work the same way, however, it now warns against the usage and recommends shifting to SetEntityId instead.
AnimationAPI change
Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset PipelineAPI change
Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Asset PipelineAPI change
Added: Added BuildProfile.GetComponent and BuildProfile.GetActiveComponent APIs.
EditorAPI change
Added: Added Mesh.AddBlendShapeFrame overloads that accept vertex data as Spans.
EditorAPI change
Added: Added API to access Mesh LODs within a Mesh.
GraphicsAPI change
Added: Added NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte\[\].
GraphicsAPI changeUUM-98227
Added: Added iPhone 16e device generation enums and screen cutouts.
iOSAPI change
Added: Added Launch Arguments API.
KeplerAPI change
Added: Updated the Unity Test Framework interface ITestPlayerBuildModifier to include override for building with BuildPlayerWithProfileOptions.
PackageAPI changeUUM-90288
Added: Added the applyActiveColorSpace property to ParticleSystem, LineRenderer, and TrailRenderer.
ParticlesAPI change
Added: Added the Physics.GetCurrentIntegrationInfo method which allows you to retrieve an instance of IntegrationInfo containing data about the currently running Physics SDK integration.
PhysicsAPI change
Added: Exposed the IntegrationInfo type, which provides basic data about the currently used Physics SDK integration.
PhysicsAPI change
Added: Added the Collider2D.CanContact method, which checks if two colliders can ever come into contact.
Physics 2DAPI change
Added: Added Collider2D.contactMask property, which calculates the effective LayerMask. This includes both the Layer Collision Matrix settings along with any Rigidbody2D and Collider2D layer overrides specified.
Physics 2DAPI change
Added: Added PolygonCollider2D.CreateFromSprite which calculates new PolygonCollider2D paths from a specific Sprite as is done automatically when a PolygonCollider2D is first added.
Physics 2DAPI change
Added: Unity Consent: Added a new module with API to set user consent information.
ServicesAPI change
Added: Added missing utility methods to create Length and TimeValue values.
UI ToolkitAPI change
Added: Added support to reorder tabs, and to retrieve tabs and tab headers.
UI ToolkitAPI change
Added: Added two new fields to UxmlElementAttribute: visibility: Defaults to Default but can be set to Visible or Hidden to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor. libraryPath: Allows customization of the path where the element is displayed in the Project Library tab.
UI ToolkitAPI changeUUM-104888
Added: You can now apply 3D rotation to visual elements in world-space UI directly from C\#.
UI ToolkitAPI change
Changed: Updated the AfterRendering injection point to ensure it's always called after the final blit in URP RenderGraph.
URPAPI changeUUM-85377
Removed extraneous modular build files from MacStandaloneSupport installer. (UUM-112650) First seen in 6000.2.0b1. Fixed in 6000.2.0b13.
EditorKnown issueCautionUUM-112650fixed 6000.2.0b13
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
HubKnown issueCautionUUM-110923open 6000.1.14f1
Fixed a build failure that occurred when using the beta version of Xcode 26 with the Metal toolchain installed. (UUM-111730) First seen in 6000.2.0a1. Fixed in 6000.2.0b13.
iOSKnown issueCautionUUM-111730fixed 6000.2.0b13
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
Fixed "enable Multiplayer Roles" option being reset to false every time the project is open. (UUM-111695) Fixed in 6000.2.0b13.
MultiplayerKnown issueCautionUUM-111695fixed 6000.0.55f1
Added a graphics setting container warning for Rendering Debugger resources. (UUM-111391) First seen in 6000.2.0b10. Fixed in 6000.2.0b13.
SRP CoreKnown issueCautionUUM-111391fixed 6000.2.0b13
Fixed an issue where video playback froze on Galaxy S25 and similar Android devices. (UUM-111599) Fixed in 6000.2.0f1.
VideoKnown issueCautionAndroidUUM-111599fixed 6000.1.15f1
Fixed a bug caused by the use of a deprecated Windows utility. (UUM-104979) Fixed in 6000.2.0f1.
WebKnown issueCautionWindowsUUM-104979fixed 6000.3.0a2
Added a Mesh Level of Detail (LOD) generator in the MeshLodGeneration module. This generator creates LODs for a specified mesh and is accessible through the API and the Mesh Import Inspector.
Graphics
Updated the internal version of MbedTLS to version 3.6. This update introduces improved security features for network communications in the engine. Deprecated protocols, including TLS 1.0 and TLS 1.1, are no longer supported.
TLSSecurity
Added tooltip on Sprite Editor Window's module drop down to indicate what module is selected. The drop down text will now have ellipsis when the text is cutoff.
Fixed the Sprite Editor Toolbar module dropdown visual overlap when selecting an imported non-sprite texture in a 3D project.
Add more space before "Contact Sales" layout button to align with "No module loaded" text.
Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes an issue where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Added a security check in the RenderGraphBuilders destructor to ensure the texture is valid.
EditorSecurity
Fixed an issue so users are no longer incorrectly prompted to install Embedded Platforms via the Unity Hub in the Build Profiles window.
Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to a platform for which the build support module was not installed.
Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.
Editor
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the Hub.
Fixed a security vulnerability in the Windows Editor Installer.
InstallerSecurityWindows
Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows.
Removed spin loops and replaced with download handler callbacks.
N/A \(internal\)
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
Version Control
Fixed project download from the Hub that was silently skipped when trying to download inside another workspace. It's now logging an explicit error in the console.
Version Control
Added previews in the Scene view for Sprite Rect size and pivot changes that are made in the Sprite Editor window.
2DFeature
Added support for integrating AI-powered workflows to the Sprite Editor window.
2DFeature
Added a new "Force GC on Scene Load" option to the Editor Scene Handling section in the Project Settings. Disabling this option prevents forced garbage collection (GC) and unused asset unloading when loading a scene in the Editor. This can improve performance (sometimes significantly) although it can also affect when managed object finalizers are called, which, in rare circumstances, might be an issue depending on the project.
EditorFeature
- Added options in the Project Settings and Build Profile windows to enable or disable engine diagnostics data collection. This feature is enabled by default in new Unity 6.2 projects. Scripting:
Engine DiagnosticsFeatureWindows
Added ConsentState.AnalyticsIntent and ConsentState.AdsIntent APIs. Use these APIs to define the purposes of data processing.
FeaturesFeature
Added an option for Renderers to select and render a specific Mesh Level of Detail (LOD).
GraphicsFeature
Implemented a specific case to allow apps to manually perform MSAA resolve in shaders using VK_QCOM_render_pass_shader_resolve.
GraphicsFeature
Introduced Mesh LOD, a Level of Detail (LOD) system that enables efficient rendering of LODs embedded within meshes. It includes a generator, API, and rendering functionality.
GraphicsFeature
Added a new injection point for custom pass just after the opaque objects are rendered.
HDRPFeature
Upgraded FSR2 from v2.2.0 to v2.2.1. These are the release notes for FSR2:
HDRPFeature
Fixed a DRS issue where resource were not correctly cleared on first use.
FeaturesFeature
Fixed an issue where luma instability logic could introduce output artefacts with strobing lights.
FeaturesFeature
Fixed an incorrect luma resource size.
FeaturesFeature
Added a version history entry to display the registry version for packages installed as Local, Git, or Custom.
Package ManagerFeature
Added pinnedPackages optional property to the project manifest. This feature forces specified direct dependencies to use their exact manifest versions during package resolution and project update.
Package ManagerFeature
Added a new Append node to Shader Graph. The Append node combines two float or vector inputs of different types into a single vector with variable dimensions.
ShadergraphFeature
Added a new UI Input component that allows you to configure most UI Toolkit world-space input options without using code.
UI ToolkitFeature
Added functionality to define the origin point for positioning and transformation of UI Documents in world space. You can use this origin point for rotation and scaling.
UI ToolkitFeature
Added rect-clipping support to UI Toolkit world-space rendering.
UI ToolkitFeature
Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
UI ToolkitFeature
Added uGUI interoperability support for world-space input in UI Toolkit runtime when the world-space rendering feature is used.
UI ToolkitFeature
Added a context action to diff changes for files that were moved/renamed to the history.
Version ControlFeature
Added an ephemeral notification to the undo and update workspace operations.
Version ControlFeature
Added a context action to revert changes to the history of a folder.
Version ControlFeature
Added a context action to the list of branches to diff the branch.
Version ControlFeature
Added a context action to the list of changesetsto create a new branch from a specific changeset.
Version ControlFeature
Added a link to go to the list of changesets and shelves to the check-in and shelve notification. The user can also copy the direct diff link.
Version ControlFeature
Added a notification with a link to go to the pending changes to the merge operation.
Version ControlFeature
Added an "Enter" keyboard shortcut to most dialogs to confirm the operation like the corresponding button.
Version ControlFeature
Added an action to copy to the clipboard the name of the current branch to the status bar.
Version ControlFeature
Added avatars for authors of changes in the merge view.
Version ControlFeature
Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version ControlFeature
Added the user avatar, if it's available from Gravatar, to the pending changes view.
Version ControlFeature
Added to the list of branches a context action to hide branches. You can use the filter to list the hidden branches and unhide them from the context menu.
Version ControlFeature
You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Version ControlFeature
Added preconfigured build profiles to the Web Platform that implement optimizations to improve performance based on best practices found in Unity's documentation. In addition, development build profiles have been added that reduce build times to help improve developer productivity.
WebFeature
Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process.
2DImprovementUUM-101609
Improved performance of instantiation of GameObjects from Tiles.
2DImprovementUUM-110584
Improved the performance of setting the SpriteRenderer.sprite property.
2DImprovementUUM-97467
Improved the calculation of NavMesh paths and corners to run slightly faster.
AIImprovement
Added a console message for AAB installations. Previously, this message was only available for APK installations.
AndroidImprovement
Improved the console message for APK installations to include details about the installed APK.
AndroidImprovement
Unity will show a message in the console when obb is deployed.
AndroidImprovement
Updated the documentation to inform users that -androidChainedSignalHandlerBehavior legacy never worked for GameActivity.
AndroidImprovement
Improved memory allocations related to Animator callbacks to enhance performance.
AnimationImprovementUUM-107293
Added folder size information to the attachments table.
Bug ReporterImprovement
Signed the Bug Reporter executable on Windows.
Bug ReporterImprovementWindows
Updated the Bug Reporter tool's design to ensure visual consistency with the Unity Editor.
Bug ReporterImprovement
Added .pdb files for all platform Editor extensions to improve logging and provide more detailed information in case of exceptions in platform Editor code.
Build PipelineImprovement
Added better support for cancellation when using Multi-Process AssetBundle building. In some cases, the progress bar would not respond if active imports failed to complete. With this fix, the build can be cancelled and any incomplete imports will be logged. (CBD-1101)
Build PipelineImprovement
Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
Build SystemImprovement
Improved logging for the Read the full binlog without getting a BuildFinishedMessage internal build error. Logs now include information about whether the build was canceled from the Editor process.
Build SystemImprovement
Fixed an issue where ScheduleJobDepends would synchronize the first job prematurely. Synchronization of job chains now occurs only when explicitly needed.
CoreImprovement
Added a copy button to code examples in the documentation.
DocumentationImprovement
Improved performance in GfxDeviceD3D12Base::DrawBuffersCommon by setting ID3D12GraphicsCommandList::IASetVertexBuffers once instead of multiple times within a loop.
DX12ImprovementUUM-109282
Added a Scale Mode option to the Local Volumetric Fog components.
EditorImprovementUUM-99378
Added a feature to recover SceneBackup files when launching the Editor. Users can open these backup files to restore and copy any lost work to their scene assets.
EditorImprovement
Added a foldout to the overlay header of expanded floating freesize overlays, allowing panel content to be folded and unfolded.
EditorImprovement
Added a tooltip to the Color field in the Inspector. The tooltip displays the color value and the name of the Default Color currently in use.
EditorImprovement
Added a -disable-playback-engines command-line argument to prevent the specified playback engines from loading.
EditorImprovement
Added an icon to the overlay header of expanded floating freesize overlays.
EditorImprovement
Added exceptions when misusing Render Graph APIs.
EditorImprovement
Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
EditorImprovement
Added the 3D Placement Mode option to the Scene View preferences where you can use raycasts to select a better initial position for new objects. This resolves common poor placement cases like new objects clipping into existing geometry, being placed below the floor level, or being placed floating in space.
EditorImprovement
All colors from Color.cs are now presented as defaults in the Color Picker window.
EditorImprovement
Improve Editor startup time by deferring package manager setup until licensing is ready.
EditorImprovementUUM-99942
Improved diagnostic logs for parsing issues in malformed YAML text, including errors like Unknown type, Type mismatch, and Invalid Script reference.
EditorImprovement
Improved Editor startup performance on Windows.
EditorImprovementWindows
Improved the error message when the [ResourcePath] attribute is used on a \`IRenderPipelineResource' field that points to an asset without a compatible asset type at the specified path for the hosting field type.
EditorImprovement
Improved the shader code output for the Rotate, RotateAboutAxis, FresnelEffect, and Posterize nodes in Shader Graph. These improvements maintain the same results but improve shader performance.
EditorImprovement
Improved the startup speed of LicensingClient version 1.17.0.
EditorImprovement
Improved water samples with support for custom current and deformation maps, using the Splines package.
EditorImprovement
Modifying an IRenderPipelineGraphicsSettings through SetValueAndNotify now only marks the corresponding GlobalSetting host as dirty in a coexistance project.
EditorImprovement
Optimized APIs that use GlobalKeyword as an argument to improve performance.
EditorImprovement
Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
EditorImprovement
Removed the requirement to call RefreshPopup when changing the size of an overlay. Overlay size updates no longer need to occur on a per-frame basis.
EditorImprovement
Reseting IRenderPipelineGraphicsSettings through the UI in ProjectSettings &gt; Graphics (contextual menu) now preserves their reference.
EditorImprovement
Reworded code generation options in PlayerSettings to better reflect the purpose of the options. "Faster runtime" has been changed to "Optimize for runtime speed" and "faster (smaller) builds" has been changed to "Optimize for code size and build time".
EditorImprovement
Updated the Color Picker tool to display the currently selected Default Color or Preset.
EditorImprovement
Updated the visuals for Load/Store Operations and Memoryless Textures in Render Graph Viewer.
EditorImprovement
Added an error that displays when you attempt to build a scene that contains Adaptive Probe Volumes when targeting WebGL. Adaptive Probe Volumes are not supported on WebGL.
GIImprovementWebGLUUM-82323fixed 6000.2.0a8
Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to EditorSettings.asset and set m_ApplyShadowmaskStitching to 1.
GIImprovement
Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option.
GIImprovementUUM-96605
Modified OpenCL GPU device detection to occur when opening the Lighting window instead of during the first bake operation.
GIImprovement
Updated tool icons in the Inspector window for Reflection Probe and Planar Reflection Probe components.
GIImprovement
Added support for clearing individual color targets in CommandBuffer.ClearRenderTarget.
GraphicsImprovement
Optimized Skinned Mesh Renderer matrix calculations to enable Unity to parallelize matrix calculations, even when using the non-optimized import setting.
GraphicsImprovementUUM-105251
Updated Metal to log device information and capabilities on startup.
GraphicsImprovement
Updated il2cpp.exe and UnityLinker.exe to target .NET 8.
IL2CPPImprovementUUM-99481
Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings.
iOSImprovementtvOSUUM-66493
Apply VSync and MSAA Quality Settings.
KeplerImprovement
Set persistent and temporary paths.
KeplerImprovement
Use product name as process name.
KeplerImprovement
Added allocation root reporting for Physics.IgnoreColliders entries. Memory usage for this API's data storage can now be found under Physics/PhysX Shape Ignore Pairs.
PhysicsImprovement
Added the Generate On Trigger Stay Events option in Project Settings &gt; Physics &gt; Settings under the GameObject tab. When enabled (default), the system generates OnTriggerStay event data, maintaining preexisting behavior. When disabled, the system no longer generates OnTriggerStay event data. (PHYS-362)
PhysicsImprovement
Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.
PhysicsImprovementUUM-79798fixed 6000.2.0a6
Added a new Shader Graph UGUI Shaders sample content set to the Shader Graph package. This sample demonstrates how to use the new Canvas target in Shader Graph to create dynamic UI elements. You can import this sample from the Samples tab in the Package Manager after selecting the Shader Graph package.
ShadergraphImprovement
Added support for dynamic branching (dynamic_branch) in Shader Graph keywords.
ShadergraphImprovement
Exposed Custom Attributes settings on Shader properties. Refer to the supplied example in Samples for further details.
ShadergraphImprovement
Exposed Enum Attribute settings on Float properties.
ShadergraphImprovement
Exposed Slider Attributes (IntSlider and PowerSlider) settings on Range (Float) properties.
ShadergraphImprovement
Exposed the [PerRendererData] Attribute on Shader properties.
ShadergraphImprovement
Improved code generation times for permutations.
ShadergraphImprovementUUM-88012
Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays.
ShadergraphImprovementUUM-93099
Improved Time node output across graph actions.
ShadergraphImprovementUUM-84133
Added support for Vector2 and Vector3 properties in the Material Inspector.
ShadersImprovement
Added an API to query the preferred depth-only format for target platforms.
SRP CoreImprovement
Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP CoreImprovement
Optimized the Render Graph workflow in ExecuteBeginRenderPass().
SRP CoreImprovement
Improved the performance of Auto Text Generation (ATG) by implementing multithreading for generating multiple TextElement objects.
TextImprovement
Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent.
UI ToolkitImprovementUUM-44460
Reduced garbage collection allocations during TextElement creation by moving RegisterCallback to the HandleEventBubbleUp virtual method.
UI ToolkitImprovementUUM-103707
Removed unnecessary RenderGraph.AllowPassCulling() calls when already enforced by RenderGraph.AllowGlobalStateModification().
Universal RPImprovement
Cleaned up the URP RenderGraph initialization step.
URPImprovement
Implemented minor CPU optimizations for the Post-Processing Bloom effect. Enhanced code quality by consistently using TextureDesc in place of RenderTextureDescriptor.
URPImprovement
Improved the URP ScriptableRendererFeature template.
URPImprovement
Removed the unused internal ScriptableRenderPass variablebreakGBufferAndDeferredRenderPass.
URPImprovement
Reduced allocations in VFXBatch.Update that previously caused slowdowns.
VFX GraphImprovementUUM-96241
Added a submodule for Advanced Text Generator to allow stripping it when unused.
WebImprovement
Added UnityTroubleshooter.exe to the Unity Editor installation. This tool helps troubleshoot issues when Unity.dll fails to load during Editor startup.
WindowsImprovement
Added support for Android SDK 36.
XRImprovementAndroid
Updated the XR Plugin Management package to version to 4.5.1.
XRImprovement
Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).
Documentation update to PostProcessSceneAttribute.
EditorFix
Fixed a crash in the Editor that occurred when calling AssetBundle.UnloadAsync(...) followed immediately by AssetBundle.LoadFromFileAsync(...) for the same AssetBundle.
Fixed a layout issue in the UI Toolkit Debugger toolbar where text overlapped when resizing the window.
Fixed an issue in the UI Toolkit Samples window where all parent tabs displayed the same Numeric Fields preview.
Fixed an issue where horizontal scrolling was not functional in the UI Toolkit Samples window snippets.
Fixed an issue where the Project browser did not displays correct icons when an item is selected. (UUM-107996) First seen in 6000.2.0b4.
Fixed COPPA dropdown in "Project Settings &gt; Services" has been resized. (UUM-109948) First seen in 6000.2.0b7.
Fixed inconsistent naming in the UI Toolkit Samples window. All items are now displayed in a consistent format using human-readable names.
Fixed visual misalignment between the UI and the C\# code sections in the UI Toolkit Samples window to ensure consistent alignment.
Improved the contrast of the green highlight for selected panels in the UI Toolkit Debugger when the Editor theme is set to Light.
Mac: Fixed issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors.
Fixed a crash that occured when calling Mesh.GetIndices with a list and passing -1 to ignore mesh LODs. (UUM-111792) First seen in 6000.2.0a7.
Fixed an issue where Shader Preloaded was not modifiable in Project Settings &gt; Graphics. (UUM-111435) First seen in 6000.2.0b10.
Fixed an issue where Mesh.GetIndexStart and Mesh.GetIndexCount always returned values for sub-mesh 0 in meshes with multiple LODs. (UUM-111791) First seen in 6000.2.0a7.
Fixed for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.
GraphicsFixAndroidUUM-111486fixed 6000.2.0b12
Fixed an issue where data binding was updated twice per frame in runtime panels. (UUM-110054) First seen in 6000.2.0a9.
Fixed change events being sent when the text had not changed, but the precision of the text value did not exactly match the float value.
Fixed UIBuilder Selector and Hierarchy view items being selectable using Touch and Pen devices.
Added PositionTileTemplate as an example for specifying where to place Tile assets in the Tile Palette.
Fixed an implicit truncation of vector warning in the Hidden/Light2D shader that occurred after building in the Universal2D Core template. This issue originated in LightingUtility.hlsl from version 6000.1.x onward.
2DFix
Fixed an issue in the Shadow Caster 2D shape editor that caused exceptions to be thrown in certain scenarios.
Fixed an issue where an error message appeared in the Console window when the Tile Palette clipboard was open with an invalid width or height.
Fixed an issue where Palette camera position and zoom were not stored and restored when the Tile Palette was reopened.
Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.
Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.
Fixed an issue with the adjustment of the Sprite Atlas settings in the Tile Set Editor when the Inspector's width changed.
Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.
Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off.
Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used.
Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used.
Fixed cases where Mipmap generation for SpriteAtlas fails for various formats and sRGB is turned off.
Fixed duplicate Tile assets when multiple of the same Sprites are used when creating a Tile Palette as a sub-asset.
Fixed grid size in the Tile Palette window when the window aspect greatly differs from the aspect of the Palette.
Fixed issue in the Tile Palette window where the brushes toolbar expands its height when its width is reduced to a certain level.
Fixed issue when Grid is occasionally not drawn when a Tilemap Editor Tool is activated.
2DFix
Fixed issue when the user sets a manual Cell Size for the Grid of the TileSet palette, the Tile Assets are placed based on calculation of their size instead of the manual Cell Size. Now, these Tiles will be placed based on the manual Cell Size.
Fixed issue when users are unable to pick Tiles from a Tile Palette if the Tile Palette has less Tiles than what was previously placed on the Tile Palette.
Fixed issue where the preview for painting a Tile does not show up on the Tile Palette Window if the view of the Palette is changed using the right mouse button.
Fixed issue where Tiles are selected on the Tile Palette or Tilemap, it forces a focus on the Inspector window which may cause it to become unresponsive when done again.
Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.
Fixed TextureImporter meta file modification when reimporting a texture while the "Default Behaviour Mode" is set to 2D for new imported files.
Fixed Tiles on the Tilemap that are marked invalid as the Tile Assets become invalid, do not become marked as invalid when the original Tile Assets become valid again. Now, these Tiles will not be marked as invalid if the original Tile Assets are restored by the user.
Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light.
Improved scrolling of Palette in the Tile Palette window.
2DFix
Fixed NullReferenceException being thrown when a TallkBack user touches the screen and there is no AccessibilityHierarchy in place.
Fixed an issue so Autogenerated NavMesh links no longer remain visible with *Show Only Selected* and no selected surface.
Fixed an issue where the HeightMesh sometimes contained faulty polygons that stretched between arbitrary vertices over long distances.
Fixed issue when sometimes the navigation path contained points outside of the shortest trajectory.
Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle.
Fixed the editor crashing when a vector with a sufficiently large magnitude is passed to a navigation agent's SetDestination method.
Updated NavMesh.CalculateTriangulation() to consistently return triangles in the same order when using the same set of NavMesh polygons.
Added missing pdb files for Android Editor extensions - AndroidPlayerBuildProgram.Data.pdb, AndroidPlayerBuildProgram.pdb, Unity.Android.Gradle.pdb, Unity.Android.Types.pdb, UnityEditor.Android.Extensions.pdb. This will improve Editor.log contents when there's an exception happening in Android editor code.
Added support for 16KB page sizes.
AndroidFix
Enforced the use of Streaming Assets extensions for the noCompress string in Android Gradle projects to avoid problems with too many entries in the list, which could cause Gradle builds to fail.
Fixed an issue by exposing the gradle user home directory property in Preferences-&gt;External Tools, allowing you to set a different gradle user home. This is useful if your user name consists of non ascii characters, since when gradle points to .gradle folder in user home directory, it sometimes doesn't work correctly, so previously your only option was to change your user name, now you'll have the option to change user home directory instead.
Fixed an issue where calls lead to a state where starting new audio streams caused a main thread stall.
Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.
Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time
Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.
Fixed issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update.
AndroidFixWindows
Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget
Fixed issue where Vulkan was preferred over GLES even though the drivers were detected as incompatible.
Fixed objects that sometimes would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices, this has been fixed.
Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior.
Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask.
Fixed replace deprecated project.exec for providers.exec.
AndroidFix
Fixed SoftInputStandard.java refactored to use updated methods.
AndroidFix
Fixed switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed.
Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB.
Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity.
Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -&gt; External Tools".
The application will continue to update/render while built for 'GameActivity + run in split screen + permission dialog is shown' if RunWithFocus is set to true. Previously the application would pause for GameActivity, but would continue to run if built for Activity.
Updated NDK to r27c (from r23b).
AndroidFix
Added a minimum width to the Layers and Parameters panel in the Animator Controller window.
Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window.
Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references.
Fixed a minor bug where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree.
Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).
Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.
Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error.
Fixed an issue where sampling nested humanoid characters in the AnimationWindow could leave the hierarchy modified after going out of preview
Fixed an issue where the copy and paste functionality in the contextual menu for Animation properties was unavailable.
Fixed an issue where undoing the creation of an AnimatorController layer while the layer view was not visible in the Animator Window would throw exceptions.
Fixed an issue with pasting a state or sub-state machine in the Animator window using ctrl + v will now paste it at the mouse's current position.
Fixed error message in console appearing after opening the curve editor from the fbx importer.
Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.
Fixed the inspector help links for Entry state, Any state, Animation state, Exit state, Animation transition and Animation default transition.
Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity.
Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity.
A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed.
Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas.
Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream.
Added detection for corrupt libraries when loading a project in the Unity Editor. The Editor now displays an error message with instructions on how to delete the corrupt library and provides a link to relevant documentation.
Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets.
Fixed a crash that could occur if a project with a corrupted artifact database was launched.
Asset PipelineFixUUM-92262fixed 6000.2.0a6
Fixed an issue where modifying the case of AssemblyDefinition names could cause conflict errors.
Asset PipelineFixUUM-87019fixed 6000.2.0a8
Fixed an issue where OnPostprocessAllAssets() might not be called if an asset was updated during a previous usage of that callback.
Fixed an issue where the main thread in the Editor or Player could become blocked during asynchronous loading.
Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh.
Fixed crash loading Content Archive from different version which also contains Managed type references.
Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash.
Asset PipelineFixUUM-75114fixed 6000.1.0b2
Fixed error " i-&gt;previewArtifactID == found-&gt;second.previewArtifactID" which is thrown during preview generation.
Asset PipelineFixUUM-3763fixed 6000.2.0a9
Fixed import worker crash when switching Platform from Android to another platform.
Asset PipelineFixAndroidXRUUM-103258fixed 6000.1.2f1
Fixed issue where asset Import workers could get out of sync with their main editor process, rendering them unable to load assets.
Fixed issue where editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library.
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Fixed problem with Unity always reporting low disk space on macOS when project is located on external SDD drive formatted in fat/exfat.
Asset PipelineFixmacOSUUM-82196fixed 6000.2.0a4
Silent crash no longer happens when attempting to extract YAML data from binary meta files (meta files should never be in binary format).
Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid.
2DChangeUUM-110584
Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects.
2DChangeUUM-110584
Reduced the recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
2DChange
Addded Android SDK 36 support.
AndroidChange
Added unity.agpVersion to the gradle.properties file.
AndroidChange
Enabled predictive back gesture support by default for new projects.
AndroidChange
Improved the error message displayed when the Editor loses connection to an Asset Import Worker process.
Asset ImportChange
Updated the Bug Reporter UI to remove the small cross buttons at the end of each text input field.
Bug ReporterChange
Enabled building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fixed the ability to load these AssetBundles at runtime.
Build PipelineChangeUUM-102575
Added an error message to prevent the use of High Definition Render Pipeline (HDRP) compiler functions within the Universal Render Pipeline (URP) compiler.
CoreChange
Improved synchronization between activeRenderPipelineAssetChanged and activeRenderPipelineTypeChanged. The activeRenderPipelineAssetChanged event is now always called before activeRenderPipelineTypeChanged.
EditorChange
Improved the error message in the Editor to prevent Players from being built inside PlayerLoop.
EditorChangeUUM-90979
Renamed the Diagnostics section in the Preferences menu to Editor Diagnostics.
EditorChange
The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling.
EditorChangeUUM-102572
The shader variant limit option in Shader Graph Project Settings now requires an opt-in override toggle.
EditorChangeUUM-108905
Updated the AI toolbar button to also install the Inference Engine.
EditorChange
Updated the Terrain Tools package to version 5.2.1.
EditorChange
Removed unused LGPL libusb code from SDL.
EmbeddedLinuxChange
Updated R8G8B8A8 and B8G8R8A8 sRGB formats to report LoadStore as unsupported on Intel Macs. This change reflects that sRGB writes are explicitly not supported on these devices.
Corrected the displayName value in the package.json file to match the official package name "High Definition Render Pipeline".
HDRPChange
Rendering Debugger - Moved decals to the Rendering Section.
HDRPChangeUUM-92304
Rendering Debugger - Moved lighting HDR settings to the Rendering Section.
HDRPChangeUUM-92304
TreeViews are now generic. If you were previously used TreeView, TreeViewItem and TreeViewState, you can now use TreeView<int>, TreeViewItem<int> and TreeViewState<int>. If you used the identifier identifier to store InstanceID data, upgrade your TreeViews to use TreeView<InstanceID> to get the proper typing.
IMGUIChange
Modified the interface between the Trampoline and Unity Player for setting up backbuffer. The recommend best practice is not to modify the way the trampoline sets up the backbuffer, but if you do, please note that now we UnityViewSwapchain struct instead of passing whole UnityDisplaySurfaceMTL. Currently, the backward compatibility is preserved and we still UnityDisplaySurfaceMTL members that are related to drawables, but soon we will move it from this completely.
iOSChange
Updated the onReconfigure event to pass system values to its callbacks and delegates.
KeplerChange
Removed unused LGPL libusb code from SDL.
LinuxChange
Updated the behavior for activating a secondary display so that it no longer forces the main window to switch to fullscreen mode.
macOSChange
Changed the default value of overrideBuiltins to prevent breaking user projects that override built-in packages during an upgrade.
Package ManagerChange
Included the optional isDiscoverable property as a nested field within the UnityLifecycleInfo object.
Package ManagerChange
Removed unused LGPL libusb code from SDL.
QNXChange
Corrected the displayName value in the package.json file to match the official package name "Scriptable Render Pipeline Core".
SRP CoreChange
Rendering Debugger - Moved Render Graph to the Rendering Section.
SRP CoreChangeUUM-92304
Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section.
SRP CoreChangeUUM-92304
Corrected the displayName value in the package.json file to match the official package name "Universal Render Pipeline".
URPChange
Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version ControlChange
Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version ControlChange
Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version ControlChange
Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version ControlChange
Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version ControlChange
Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
Version ControlChange
Updated the Meta Quest default package to be OpenXR Plugin (com.unity.xr.openxr).
Updated the Oculus XR Plugin package to version 4.5.1.
XRChange
Updated the OpenXR Plugin package to version to 1.14.3.
XRChange
Updated the xr.sdk.openxr package to version 1.14.1.
XRChange

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