Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
6000.2.3f1
Supported · Released Sep 4, 2025 · Changeset c7638eb16d91 · 57 release notes
Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Gizmos are not rendering in Game view
UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
Memory leak warnings are thrown when creating a Particle System GameObject
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
Fixed failed license mappinged. (SUS-6296)
Bug Reporter
2.8.2 to 2.9.2
4.5.1 to 4.5.2
1.14.0 to 1.14.1
2.2.5 to 2.2.6
Add ability to specify the SCREEN_PROPERTY_PIPELINE property per window
QNXFeature
Add copy and open functionality for attachment paths
Bug ReporterImprovement
Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
Enforce minimum window size. (SUS-5726)
Bug ReporterFix
Fixed an issue where the Bug Reporter wouldn't have the project attached when the Editor crashes on Linux. (SUS-5761)
Bug ReporterFixLinux
Update default search links to consolidate forums and answers into discussions (SUS-6489)
Bug ReporterFix
Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing.
Fixed for TileMapRenderer missing some tiles when using the SRP batcher.
Editor: fixed unwrap crashing, when using bad "min object scale"
Fixed clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario.
Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal.
Fixed measure and word-wrapping instabilities with Text.
Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
Removed Unity Logo requirement from documentation.
Update selection properly for touch screen keyboard when using SelectRange
Raised the limit of probes that APV can handle and also introduced a descriptive error message for the console in case this new limit is exceeded
Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
Fixed Canvas not being rendered when app goes to background.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
Fixed editor crash when importing an asset store package that sets active render pipeline to an invalid asset.
Fixed iOS selection issue.
Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary.
Modifying text white-space correctly gets reflected in UI Builder.
Fixed an issue by noting start drag and drop if the target element gets hidden after the pointer down event.
Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
Add conditional shader renaming for Autodesk Interactive shaders to MaterialUpgrader.
Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
Fixed a VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets.
The Oculus XR Plugin package has been updated to 4.5.2.
XRChange