Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project
CameraKnown issueBlockerUUM-114721fixed 6000.2.3f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
KernelKnown issueBlockerUUM-108694open 6000.2.5f1
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
Scene ManagementKnown issueBlockerAndroidUUM-113596open 6000.3.0b1
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
GLESKnown issueCautionAndroidUUM-114480open 6000.2.6f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
UI BuilderKnown issueCautionUUM-112944fixed 6000.2.6f1
Memory leak warnings are thrown when creating a Particle System GameObject
Visual EffectsKnown issueCautionUUM-113839open 2022.3.68f1
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Fixed failed license mappinged. (SUS-6296)
Bug Reporter
Add ability to specify the SCREEN_PROPERTY_PIPELINE property per window
QNXFeature
Add copy and open functionality for attachment paths
Bug ReporterImprovement
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
Enforce minimum window size. (SUS-5726)
Bug ReporterFix
Fixed an issue where the Bug Reporter wouldn't have the project attached when the Editor crashes on Linux. (SUS-5761)
Bug ReporterFixLinux
Update default search links to consolidate forums and answers into discussions (SUS-6489)
Bug ReporterFix
Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing.
Fixed clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
Raised the limit of probes that APV can handle and also introduced a descriptive error message for the console in case this new limit is exceeded
Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
Fixed editor crash when importing an asset store package that sets active render pipeline to an invalid asset.
Fixed an issue by noting start drag and drop if the target element gets hidden after the pointer down event.
Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
Fixed a VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets.
The Oculus XR Plugin package has been updated to 4.5.2.
XRChange

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