Physics issues

151–175 of 197

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-64175FixedPhysics: Fixed an issue where the handling of the ArticulationDriveType serialized property of ArticulationDrives was incorrect in the ArticulationBody inspector.—6000.0.0b11Mar 13, 2024—5
UUM-65060FixedPhysics: Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not.—6000.0.0b11Mar 13, 2024—5
UUM-65085FixedPhysics: Fixed an issue where data slicing for batch query jobs would incorrectly split the results array, eventually corrupting memory due to writing out of bounds.—6000.0.0b11Mar 13, 2024—5
UUM-57910FixedPhysics: Added a new parameter to the physics settings -- fast motion threshold. It allows to improve the CCD response for fast moving small bodies that collide with larger ones.—2022.3.21f1Mar 5, 2024—6
UUM-59650FixedPhysics 2D: Using SetEnabled on CompositeCollider2D should have no effect as component isn't able to be disabled.—2022.3.20f1Feb 14, 2024—6
UUM-57944FixedPhysics: Fixed a spelling issue in a BoxCollider warning message.—2021.3.35f1Feb 6, 2024—7
UUM-45879FixedPhysics 2D: Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex.—2022.3.15f1Dec 5, 2023—6
UUM-57029FixedPhysics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex".—2022.3.15f1Dec 5, 2023—6
UUM-17977FixedPhysics: Fixed all contacts normals being reported equal and wrong when a Collider has multiple contact points with a mesh and contact modification is enabled.—2022.3.14f1Nov 21, 2023—2
UUM-53156FixedPhysics 2D: Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the X and/or Y axis.—2022.3.14f1Nov 21, 2023—6
UUM-54373FixedPhysics 2D: Fixed an accuracy issue when using "Physics2D.CapsuleCast" where the specified capsule geometry has the same width and height i.e. it is a circle shape.—2022.3.14f1Nov 21, 2023—6
UUM-55929FixedPhysics: Fixed Collider.hasModifiableContacts & Collider.providesContacts ignoring the setting when the collider is inactive.—2022.3.14f1Nov 21, 2023—2
UUM-26254FixedPhysics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds.—2022.3.13f1Nov 7, 2023—6
UUM-35062FixedPhysics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested.—2022.3.13f1Nov 7, 2023—6
UUM-49807FixedPhysics: Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody).—2022.3.13f1Nov 7, 2023—7
UUM-53717FixedPhysics 2D: When using CustomCollider2D.SetCustomShapes using a NativeArray, allow the shape vertices to be non-contiguous i.e each redundant vertex unused by shapes are allowed.—2022.3.13f1Nov 7, 2023—6
UUM-35842FixedPhysics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet.—2022.3.10f1Sep 19, 2023—2
UUM-46116FixedPhysics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it.—2022.3.10f1Sep 19, 2023—2
UUM-47082FixedPhysics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy.—2022.3.10f1Sep 19, 2023—6
UUM-19349FixedPhysics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz).—2022.3.8f1Aug 22, 2023—7
UUM-12987FixedPhysics: Cloth objects inter-collisions is now properly enabled when turned on in the project settings.—2022.3.6f1Jul 31, 2023—1
UUM-16091FixedPhysics: Fixed a crash while entering play mode with a cloth component that hasn't been edited.—2022.3.6f1Jul 31, 2023—1
UUM-34029FixedPhysics: Fixed an issue where Cloth would crash when attempting to bake using a mesh with duplicate vertices and all particles pinned.—2022.3.6f1Jul 31, 2023—6
UUM-42690FixedPhysics 2D: Ensured that the RelativeJoint2D, when turning on "Auto Configuration Offset", shows Angular offset in Degrees rather than Radians.—2022.3.6f1Jul 31, 2023—6
UUM-30707FixedPhysics: Collider.material getter won't instantiate the material if called on the Prefab object.—2021.3.27f1Jun 7, 2023—2
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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