Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Physics issues
151–172 of 172
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-30748 | Fixed | Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. | — | 2021.3.27f1Jun 7, 2023 | — | 2 |
| UUM-31794 | Fixed | Physics: Fixed Articulation Bodies having default mass if they have no attached Colliders. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-7389 | Fixed | Physics: Fixed a race condition that caused crashes in Contact Modification callbacks. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-21683 | Fixed | Physics: Fixed up a simulation stall when a large section of heightmap triangles was fetched for tests. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-27540 | Fixed | Physics: Fixed a rare PhysX crash when using the PGS solver type and either One-Directional or Two-Directional friction type. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-28396 | Fixed | Physics: Fixed BoxCollider warning messages not being printed when Scene Reloading is enabled. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-28909 | Fixed | Physics: Fixed OnCollision messages not being sent when the collider has hasModifiableContacts property explicitly set to false. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-29037 | Fixed | Physics: Fixed Articulation Bodies ignoring SetMaxImpulse from Contact Modifications. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-23140 | Fixed | Physics: Fixed a rare crash resizing the array of kinematic ccd contact managers when many kinematic ccd bodies were exiting the overlapping state. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-22526 | Fixed | Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. | — | 2020.3.45f1Feb 14, 2023 | — | 1 |
| UUM-15726 | Fixed | Physics 2D: Fixed an issue where a contact normal would be inversed leading to Collider2D.IsTouching incorrectly filtering the collision normal angle. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19333 | Fixed | Physics 2D: Fixed an issue so that RelativeJoint2D angularOffset uses Degrees and not Radians. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13188 | Fixed | Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-12713 | Fixed | Physics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message. | — | 2020.3.42f1Nov 17, 2022 | — | 2 |
| UUM-2215 | Fixed | Physics: Fixed Physics Debugger not showing up in Prefab Mode. | — | 2020.3.42f1Nov 17, 2022 | — | 1 |
| UUM-7402 | Fixed | Physics: Fixed Physics.CapsuleCast extremely rarely finding a false hit against a non-convex mesh. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-1805 | Fixed | Physics: Fixed ArticulationBody indices not matching when using methods like GetJointPositions and GetDriveTargets. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-6271 | Fixed | Physics: Fixed overlap queries missing small convex Mesh Colliders | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-1684 | Fixed | Physics 2D: Ensure that the PlatformEffector2D continually calculates friction/bounce when something is in contact with it. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-114638 | Open | Physics: PhysicsDebugger window has a minimum width/height. | — | — | — | 26 |
| UUM-122659 | Open | Physics 2D: ContactManifold.ManifoldPoint now has a speculative property to indicate if the property is speculative and therefore hasn't interacted during the simulation step. | — | — | — | 14 |
| UUM-134952 | Open | Physics 2D: PhysicsComposer can now convert both "CircleGeometry" and"CapsuleGeometry" to "PolygonGeometry" using a static method of "PhysicsComposer.ToPolygons()". | — | — | — | 16 |