Crash on GetAssetCachedInfoV2 when opening a project
2022.3.48f1
LTS · Released Sep 26, 2024 · Changeset 8bf49c377ebf · 40 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
[Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
[Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
Crash on InputDeviceIOCTL when closing Unity editor
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
"Missing Prefab Asset" error in a SubScene after Domain Reload
1.7.0 to 1.11.0
1.4.2 to 1.4.3
Added the Asset Manager for Unity package into Package Manager > Services > Content Management section.
EditorFeature
Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.
EditorImprovement
Support volatile stores using the ldind.ref opcode.
IL2CPPImprovement
\[RequireDerived\] and \[RequireImplementors\] will now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Bump Android Logcat Package to 1.4.3.
AndroidFix
Fixed unexpected permissions when using .androidlibs.
Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs.
Fixed invalid resource states, when using a native graphics plugin for Unity.
Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory.
Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity.
Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly.
Fixed safeArea reported value for bottom part of the screen for iOS < 15.
Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.
Fixed an issue when setting up BoneWeight with its own cached data.
Skip CustomRenderTexture UpdateZone if ShaderPass is invalid.
Fixed sun flicker where the sun is close to cloud boundaries.
Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters.
Fixed determination of available shader texture binds count.
Fixed player not re-launching when doing Build & Run when the application is already running.
Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono.
Crash with Render triggered from OnEnable.
Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame.
Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.
Fixed a corner case crash bug on server build player shutdown.
Fixed mesh memory being incorrectly reported in the memory profiler.
Fixed issue with background repeat when using repeat = round.
\[Android\] Vulkan Player crashes when stopping video.
Updated Input System package to 1.11.0.
Input SystemChange
When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.
When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.