Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
Editor PlatformKnown issueBlockerLinuxUUM-79812fixed 2021.3.44f1
[Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
Editor PlatformKnown issueBlockerLinuxUUM-82381fixed 2021.3.45f1
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
Hybrid RendererKnown issueBlockerLinuxUUM-79332fixed 2022.3.52f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Addressable AssetsKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Added the Asset Manager for Unity package into Package Manager &gt; Services &gt; Content Management section.
EditorFeature
Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.
EditorImprovement
Support volatile stores using the ldind.ref opcode.
IL2CPPImprovement
\[RequireDerived\] and \[RequireImplementors\] will now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Bump Android Logcat Package to 1.4.3.
AndroidFix
Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory.
Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity.
Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly.
Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.
Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters.
Fixed player not re-launching when doing Build &amp; Run when the application is already running.
Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono.
Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame.
Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.
Updated Input System package to 1.11.0.
Input SystemChange
When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.
iOSChangemacOSUUM-46003
When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.
iOSChangeUUM-76011

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