VersionSectionRiskImpactNote
6000.1.0f1Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b15Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b14Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b13Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b12Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b11Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b10Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b9Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b8Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b7Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b6Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b5Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b4Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b3Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b2Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0b1Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a9Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a8Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a7Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a6Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a5Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a4Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.0.26f1Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a3Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
6000.1.0a3Fixes
Physics
FixFixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.

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