Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
Editor PlatformKnown issueBlockerLinuxUUM-79812fixed 2021.3.44f1
[Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
Editor PlatformKnown issueBlockerLinuxUUM-82381fixed 2021.3.45f1
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
Hybrid RendererKnown issueBlockerLinuxUUM-79332fixed 2022.3.52f1
Added: Added an api in CloudProjectSettings to get the Services Gateway token.
EditorAPI change
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Addressable AssetsKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
Environment EffectsKnown issueCautionUUM-82801open 2022.3.50f1
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
OpenGLKnown issueCautionLinuxUUM-44222open 2022.3.50f1
Added 2 new sorting modes for reversed depth.
ParticlesImprovement
Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted.
Fixed the wrong texture being set (due to resource name leaking) for half res downsample: instead of using _CameraDepthTexture which could be anything, using an new explicit name _SourceDownsampleDepth. When hardware DRS is on, we can safely assume that the ratio between the input and output textures is 1 because the GPU hardware sizes are watertight.
Switched to using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would fail a build. If splash screens are not being cached properly you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library.
Fixed an issue where installing a non-discoverable package in the Unity Inspector would trigger an error. This update ensures smooth installation of non-discoverable packages without causing interruptions or errors in the Inspector.
Package ManagerFixUUM-78074fixed 2022.3.49f1
When using Rigidbody2D interpolation and changing the Transform directly, the Transform pose has the priority for interpolation whereas when changing the Rigidbody2D pose directly, the Rigidbody2D pose has the priority over the Transform. This stops "jitter" issues when driving the Rigidbody2D constantly via the Transform. This still isn't a recommended practice however.
Fixed AsyncInstantiateObjectChildrenTransformValidationNoPositionRotationParent instability by reducing floating point comparison precision.
Fixed an issue where reflection probes would not render correctly on some platforms in some cases.
A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error.
Updated OpenXR to 1.12.1.
EditorChange

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