UUM-46877
Fixed in 6000.0.0b11Mentioned in 8 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Physics | Fix | Fixed an issue that caused Unity to crash on the next Physics.Simulate call after moving the target of Joint.connectedBody or Joint.connectedArticulationBody across scenes. | |
| 6000.0.0b15 | Fixes Physics | Fix | Fixed an issue that caused Unity to crash on the next Physics.Simulate call after moving the target of Joint.connectedBody or Joint.connectedArticulationBody across scenes. | |
| 6000.0.0b13 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call. | |
| 6000.0.0b13 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedBody across scenes would cause Unity to crash on the next Physics.Simulate call. | |
| 6000.0.0b12 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call. | |
| 6000.0.0b12 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedBody across scenes would cause Unity to crash on the next Physics.Simulate call. | |
| 6000.0.0b11 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call. | |
| 6000.0.0b11 | Fixes Physics | Fix | Fixed an issue where moving the target of Joint::connectedBody across scenes would cause Unity to crash on the next Physics.Simulate call. |