Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Mobile issues
26–50 of 255
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-116000 | Fixed | iOS: Fixed Adaptive Resolution interop with MSAA depth. | — | 6000.0.58f1Sep 17, 2025 | — | 2 |
| UUM-111179 | Fixed | Android: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity. | — | 6000.3.0b1Sep 9, 2025 | — | 11 |
| UUM-114602 | Fixed | iOS: Fixed Canvas not being rendered when app goes to background. | — | 6000.2.3f1Sep 4, 2025 | — | 12 |
| UUM-116588 | Fixed | Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware | 6000.2.3f1Sep 4, 2025 | 6000.2.8f1Oct 15, 2025 | 40 | 36 |
| UUM-113004 | Fixed | Android: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details. | — | 6000.2.2f1Aug 26, 2025 | — | 13 |
| UUM-113817 | Fixed | iOS: [visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found" | 6000.2.0b13Aug 7, 2025 | 6000.3.0a5Aug 21, 2025 | 13 | 16 |
| UUM-108336 | Fixed | iOS: Fixed Frameworks directory appearing red when there are no custom frameworks. | — | 6000.3.0a3Jul 23, 2025 | — | 12 |
| UUM-111730 | Fixed | iOS: [Beta] Building app fails when Metal Toolchain 26.0 is installed | 6000.3.0a3Jul 23, 2025 | 6000.2.0b13Aug 7, 2025 | 15 | 15 |
| UUM-60833 | Fixed | Android: Fixed GLSL compute shaders not upgrading "version 310 es" to "version 320 es" after enabling "Require ES3.2" in Player Settings. | — | 6000.3.0a3Jul 23, 2025 | — | 12 |
| UUM-111393 | Fixed | Android: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally. | — | 6000.1.13f1Jul 23, 2025 | — | 20 |
| UUM-110694 | Fixed | Android: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-105133 | Fixed | Android: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail. | — | 6000.1.9f1Jun 24, 2025 | — | 25 |
| UUM-104821 | Fixed | Android: Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget | — | 6000.2.0b5Jun 10, 2025 | — | 26 |
| UUM-108743 | Fixed | Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs | 6000.2.0b5Jun 10, 2025 | 6000.3.0a2Jul 17, 2025 | 36 | 34 |
| UUM-105560 | Fixed | iOS: Fixed a crash when loading achievements from GameCenter multiple times. | — | 2022.3.63f1Jun 5, 2025 | — | 2 |
| UUM-103402 | Fixed | Android: Fixed Integer input field allowing multiple "-" symbols under certain conditions. | — | 6000.1.5f1May 28, 2025 | — | 28 |
| UUM-104527 | Fixed | iOS: Fixed the Unexpected duplicate tasks error that occurred when appending builds. | — | 6000.2.0b2May 20, 2025 | — | 16 |
| UUM-69949 | Fixed | Android: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called. | — | 2022.3.62f1May 7, 2025 | — | 1 |
| UUM-63806 | Fixed | Android: Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-45999 | Fixed | iOS: Improve responsiveness of motion devices (Accelerometer, Gyroscope, Attitude sensor) after device orientation changes when using Input System | — | 6000.1.0b14Apr 10, 2025 | — | 20 |
| UUM-90144 | Fixed | Android: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API. | — | 6000.2.0a8Apr 3, 2025 | — | 23 |
| UUM-97542 | Fixed | iOS: Fixed batchmode playerloop hanging/crashing under some circumstances. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-98269 | Fixed | Android: Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash h… | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-87091 | Fixed | Android: Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed. | — | 6000.0.45f1Apr 2, 2025 | — | 22 |
| UUM-98958 | Fixed | Android: Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices. | — | 6000.0.45f1Apr 2, 2025 | — | 22 |