Mobile issues

2650 of 261

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-98507FixediOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.6000.4.0a2Oct 16, 202521
UUM-117686FixediOS: Fixed occasional hang when rotating device and using AR.6000.2.8f1Oct 15, 20252
UUM-115127FixedAndroid: Fixed issue were reconnecting an external display does not work.6000.2.7f2Oct 8, 20252
UUM-111622FixedAndroid: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.6000.2.6f1Sep 25, 202525
UUM-110122FixedAndroid: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.2022.3.67f1Sep 25, 202525
UUM-115122FixedAndroid: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.6000.0.58f1Sep 17, 202526
UUM-116000FixediOS: Fixed Adaptive Resolution interop with MSAA depth.6000.0.58f1Sep 17, 20252
UUM-111179FixedAndroid: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity.6000.3.0b1Sep 9, 202511
UUM-114602FixediOS: Fixed Canvas not being rendered when app goes to background.6000.2.3f1Sep 4, 202512
UUM-116588FixedAndroid: [GameActivity] APK built with Development Build enabled gets flagged as having Malware6000.2.3f1Sep 4, 20256000.2.8f1Oct 15, 20254036
UUM-113004FixedAndroid: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.6000.2.2f1Aug 26, 202513
UUM-113817FixediOS: [visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found"6000.2.0f1Aug 12, 20256000.3.0a5Aug 21, 2025815
UUM-108336FixediOS: Fixed Frameworks directory appearing red when there are no custom frameworks.6000.3.0a3Jul 23, 202512
UUM-111730FixediOS: [Beta] Building app fails when Metal Toolchain 26.0 is installed6000.3.0a3Jul 23, 20256000.3.0a5Aug 21, 20252814
UUM-60833FixedAndroid: Fixed GLSL compute shaders not upgrading "version 310 es" to "version 320 es" after enabling "Require ES3.2" in Player Settings.6000.3.0a3Jul 23, 202512
UUM-111393FixedAndroid: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.6000.1.13f1Jul 23, 202519
UUM-110694FixedAndroid: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder.6000.1.12f1Jul 15, 202518
UUM-105133FixedAndroid: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.6000.1.9f1Jun 24, 202522
UUM-104821FixedAndroid: Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget6000.2.0b5Jun 10, 202523
UUM-108743FixedAndroid: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs6000.2.0b5Jun 10, 20256000.3.0a2Jul 17, 20253631
UUM-105560FixediOS: Fixed a crash when loading achievements from GameCenter multiple times.2022.3.63f1Jun 5, 20252
UUM-103402FixedAndroid: Fixed Integer input field allowing multiple "-" symbols under certain conditions.6000.1.5f1May 28, 202525
UUM-104527FixediOS: Fixed the Unexpected duplicate tasks error that occurred when appending builds.6000.2.0b2May 20, 202513
UUM-69949FixedAndroid: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called.2022.3.62f1May 7, 20251
UUM-63806FixedAndroid: Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask.6000.2.0a10May 1, 202512
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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