6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known issueBlockerUUM-141061
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Known issueBlockerUUM-141434
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
Game freezes after command buffer Timeout error
MetalKnown issueCautionUUM-125778
Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS.
EditormacOSUUM-136928
Added guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode.
GraphicsImprovementUUM-135891
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Added tests of RunInBackground, to cover fullscreen use case.
AndroidFix
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade).
AndroidFixUUM-128219
Fixed mouse input when cursor is locked (part for GameActivity 4.4.2 upgrade).
AndroidFixUUM-91677
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
AndroidFixUUM-141440
Fixed ValidateAndroidEscapeButton test on SamsungA53.
AndroidFixUUM-96035
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Updated GameActivity library from 3.0.5 to 4.4.2. Note: 4.4.0 version is only compatible with Android 7 and up, 4.4.2 version applied a fix where GameActivity was compatible with Android 6 once again.
AndroidFix
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.2 upgrade).
AndroidFixUUM-116283
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Added support to reserve capacity for PersistentManager.Remapper using a BootConfig key "remapper-initial-capacity" which specifies the initial hashmap size.
Build PipelineFixUUM-136275
Build Pipeline: Ensure source generator aren't running when running in Rider IDE.
Build PipelineFixUUM-133605
Fixed ILPP.Trigger wait logic to prevent the "The pipe is being closed" exception in unity log.
Build PipelineFixUUM-136791
Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path.
Build SystemFixUUM-128491
Fixed typo in link to Handles Scripting API documentation.
DocumentationFix
Fixed Vale errors in the 2D collider reference pages.
DocumentationFix
Added an option called enableHeightmapLODFrustumCulling, which is available in the Terrain Inspector settings in debug mode, to opt out of terrain frustrum based LOD culling.
EditorFixUUM-141589
Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal).
EditorFixUUM-138399
Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. The Editor now attempts to delete and recreate the cache database, and falls back to an in-memory cache if the disk file remains unavailable.
EditorFixUUM-140399
Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres.
EditorFixUUM-100359
Fixed an "Invalid double parameter" error that occurred when entering Inf or NaN in the Fixed Timestep field.
EditorFixUUM-138227
Fixed an Editor freeze when entering a very large value (for example, 24124124) in the Size field of an Inspector array, such as Player Settings > Preloaded Assets.
EditorFixUUM-139781
Fixed an issue where it was not possible to interact with the Texture Importer's "Aniso Level" slider when the texture was set to import as a Cubemap or without a mipmap, even though the selected level has an effect for these textures.
EditorFixUUM-138249
Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field.
EditorFixUUM-134476
Fixed Project window path breaking upon changing Color Space settings.
EditorFixUUM-139519
Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero.
EditorFixUUM-100359
Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero.
EditorFixUUM-100359
Fixed an issue where duplicate managed exception counts were lost during shutdown because the async crash reporting pipeline could not complete after the player loop stopped.
Engine DiagnosticsFixUUM-141101
Fixed crash caused by JNI native methods being deregistered prematurely, leading to java.lang.UnsatisfiedLinkError on nativeOnAndroidAppSetIdResult.
Engine DiagnosticsFixUUM-137662
Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling.
GraphicsFixUUM-132444
Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled.
GraphicsFixWindowsUUM-140217
Fixed IL2CPP code generation issue with multi-dimensional arrays with rank over 18.
IL2CPPFixUUM-138552
Ensure Xcode project build fails if il2cpp command building GameAssembly fails.
Fixed an issue where ConfigurableJoint with projection mode enabled could cause a crash due to it's connected body being turned dynamic from kinematic.
PhysicsFixUUM-135394
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
PhysicsFixUUM-139681
Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties.
ShadersFixUUM-127146
Fixed an IndexOutOfRangeException thrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled.
uGUIFixUUM-134157
Optimised new code which causedsome UIToolkit .Bindings.PerformanceTests regressions.
UI ElementsFixUUM-139531
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Fixed Gamepad API not working in multithreaded Web builds.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.