6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known issueBlockerUUM-141061
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Known issueBlockerUUM-141434
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
Known issueBlockerUUM-143658
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mdb_cursor_sibling when performing various actions in the Editor
Known issueBlockerUUM-141720
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
6000.3.15f1: [Windows] Package installation fails non-deterministically with Errors "EPERM: operation not permitted" when installing Packages
Known issueCautionWindowsUUM-142421
6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler
Known issueCaution
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
Fixed Licensing Client reconnection.
LicenseUUM-142572
Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module.
ParticlesUUM-142083
Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode.
AndroidFixUUM-142004
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
AnimationFixUUM-138951
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Audio continues playing in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.
AudioFixUUM-127556
Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.
AudioFixUUM-116871
Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode.
EditorFixUUM-139664
Fixed an issue where the macOS and Linux Editors left stray VBCSCompiler processes running after Editor shutdown.
EditorFixmacOSLinuxUUM-142615
Fixed Unicode handling in sprite assets for TextCore.
EditorFixUUM-141521
GTK : Fixed an issue where frame origin and frame all would do the same thing.
EditorFixUUM-131406
Terrain: Fixed a performance regression that occurred when editing the heightmap of a selected Terrain.
EditorFixUUM-141526
Fixed an APV crash caused by stale cell indices in PruneCellIndexList.
Fixed incorrect probe lighting after changing the Min Probe Spacing.
Fixed an issue where a wire would become invisible after undoing a "create node on wire" operation.
Graph ToolkitFixUUM-134168
Fixed null reference exception thrown when using "Save as..." option on a graph that contains a local subgraph.
Graph ToolkitFixUUM-131418
Fixed a Metal Validation assertion in validateCommonDrawErrors that occurred when a buffer was overrun.
GraphicsFixUUM-138495
Reduce the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics.
GraphicsFixUUM-127793
Fixed POSIX file reads larger than 2 GiB failing on Linux.
LinuxFixUUM-140520
Fixed crash when Editor's profiler session has too many UI Events captured in profiler.
ProfilerFixUUM-141270
The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.
ShadersFixUUM-141740
Fixed the issue where unity test frameWork overrides the publishing setting SCID with the default values.
Test FrameworkFixUUM-138637
Fixed issue where only the left XR controller was able to perform item selection in a TreeView.
UI ToolkitFixXRUUM-141157
Fixed Frame Debugger excessive memory usage regression.
Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.
URP Gbuffer shaders now specify \#pragma rendertarget_format_hint to fix rendering issues on platforms that need this information.
Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly.
VFX GraphFixUUM-141265

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