6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known issueBlockerUUM-141061
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
Known issueBlocker
6000.6.0a4: Crash on get_index_for_key when opening a specific project with specific FBX file present
Known issueBlockerUUM-143962
Fixed DirectML crash for Sentis pose sample (UUM-143597) Fixed in 6000.6.0a8.
DX12Known issueBlockerUUM-143597
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mdb_cursor_sibling when performing various actions in the Editor
Known issueBlockerUUM-141720
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash on ProfilerMutexLock when closing a project with specific Assets
Known issueBlockerUUM-144371
Deprecated: The X86_64 and Universal options for the tvOS Simulator Architecture setting are now marked as deprecated.
Apple TVBreakingtvOS
Removed: Removed a number of obsolete audio APIs.
AudioBreaking
Changed: GTK: Hash128 unique identifier properties in the GTK public API have been renamed from Guid to ID (e.g. INode.Guid to INode.ID). This is a breaking change for any code using the previous GTK public API.
EditorBreaking
Obsoleted: Unity.ProjectAuditor.Editor.CodeAnalysisFlags.DevelopmentBuild has been deprecated as a result of the DEVELOPMENT_BUILD C\# preprocessor directive being deprecated. It will be removed in a future release. Please use DebugManagedCodeVariant instead.
EditorBreaking
Deprecated: PlaybackPolicy for EntityCommandBuffers have been deprecated. In the future EntityCommandBuffers can only be played back once. This is done as multi-playback has caused a lot of bugs in the past and required extensive infrastructure.
EntitiesBreaking
Deprecated: PostLoadCommandBuffer is deprecated. Build the per-instance data on a regular entity in the main world and pass it via SceneSystem.LoadParameters.ImportEntity (or set RequestSceneLoaded.ImportEntity on the scene or section meta entity). The streaming system copies the referenced entity into the per-section streaming world for ProcessAfterLoadGroup systems to query.
EntitiesBreaking
Deprecated: SubScene.HierarchyColor is now obsolete because the SubScene Hierarchy color support has been removed from the Hierarchy window.
EntitiesBreaking
Deprecated: The X86_64 and Universal options for the iOS Simulator Architecture setting are now marked as deprecated.
iOSBreaking
Deprecated: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetEntityId is deprecated. Use Hierarchy.GetEntityIdFromNode instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNodes is deprecated. Use Hierarchy.GetNodesFromEntityIds instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.
ScriptingBreakingUUM-140987
Deprecated: The Editor now logs a warning when loading serialized objects below supported minimum version.
SerializationBreaking
Font fallback now uses the ASystemFontIterator API on Android 10+ to avoid a breaking change when /etc/fonts.xml is removed on Android 16 and above.
AndroidBreaking
Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5.
macOSBreakingUUM-141942
Deprecated: The X86_64 and Universal options for the tvOS Simulator Architecture setting are now marked as deprecated.
Apple TVBreakingtvOS
Changed: Deprecated AssetImportContext.GetArtifactFilePath in favour of AssetImportContext.GetArtifactData.
Asset PipelineBreaking
Deprecated: Removed the AssetdatabaseExperimental.ActiveOnDemandMode API. The OnDemand feature was experimental and could cause a deadlock when used.
Asset PipelineBreaking
Removed: Removed a number of obsolete audio APIs.
AudioBreaking
Removed: Removed obsolete APIs.
Build PipelineBreaking
Removed: Removed the obsolete LoadableObjectIdEditorUtility.ObjectToLoadableObjectId API. Use LoadableObjectIdEditorUtility.CreateLoadableObjectId instead.
Build PipelineBreaking
Changed: Deprecated the shader compiler pragma argument #pragma enable_d3d11_debug_symbols and replaced it with #pragma enable_debug_symbols.
EditorBreaking
Changed: GTK: Hash128 unique identifier properties in the GTK public API have been renamed from Guid to ID (e.g. INode.Guid to INode.ID). This is a breaking change for any code using the previous GTK public API.
EditorBreaking
Changed: SceneViewCameraWindows.additionalSettingsGui have been deprecated as it was using ImGUI. It is replaced by SceneViewCameraWindows.createAdditionalSettingsGUI and SceneViewCameraWindows.bindAdditionalSettings using UITK. The new version is per SceneView and support copy-paste and reset of settings.
EditorBreaking
Deprecated: Deprecate BuildSummary.multiProcessEnabled, Multi-process AssetBundle building was removed in Unity 6.4. Users should use BuildPipeline.BuildContentDirectory for multi-process building.
EditorBreaking
Deprecated: It is no longer possible to enable word wrapping in YAML files.
EditorBreaking
Obsoleted: Beginning of Forbidden API deprecation: specific AppDomain methods/events.
EditorBreaking
Obsoleted: Marked some old ApiCompatibilityLevel enum values as obsolete.
EditorBreaking
Obsoleted: Unity.ProjectAuditor.Editor.CodeAnalysisFlags.DevelopmentBuild has been deprecated as a result of the DEVELOPMENT_BUILD C\# preprocessor directive being deprecated. It will be removed in a future release. Please use DebugManagedCodeVariant instead.
EditorBreaking
Deprecated: PlaybackPolicy for EntityCommandBuffers have been deprecated. In the future EntityCommandBuffers can only be played back once. This is done as multi-playback has caused a lot of bugs in the past and required extensive infrastructure.
EntitiesBreaking
Deprecated: The static class EntitiesJournaling is scheduled for removal in a future release. It is recommended to remove dependencies on this API.
EntitiesBreaking
Deprecated: PostLoadCommandBuffer is deprecated. Build the per-instance data on a regular entity in the main world and pass it via SceneSystem.LoadParameters.ImportEntity (or set RequestSceneLoaded.ImportEntity on the scene or section meta entity). The streaming system copies the referenced entity into the per-section streaming world for ProcessAfterLoadGroup systems to query.
EntitiesBreaking
Deprecated: SubScene.HierarchyColor is now obsolete because the SubScene Hierarchy color support has been removed from the Hierarchy window.
EntitiesBreaking
Deprecated: Support for OpenGL ES for Entities Graphics is deprecated. While the graphics API itself remains a valid choice, the Entities Graphics package specifically will no longer support it in a future version of Unity.
Entities GraphicsBreaking
Changed: Changed SystemInfo.deviceName to equal SystemInfo.unsupportedIdentifier on Game Core Xbox, instead of using the incompatible Windows systeminfo::GetDeviceName implementation.
Game CoreBreakingWindowsUUM-132562
Deprecated: The X86_64 and Universal options for the iOS Simulator Architecture setting are now marked as deprecated.
iOSBreaking
Obsoleted: NetworkDriverStore.Disconnect is obsoleted in favor of the new NetworkStreamDriver.Disconnect.
Netcode for EntitiesBreaking
Obsoleted: "ChainGeometry(ReadOnlySpan<Vector2> vertices)" is now obsolete as it can lead to invalid vertices when used with managed arrays. Please use "PhysicsChain.Create(PhysicsBody body, ReadOnlySpan<Vector2> vertices, PhysicsChainDefinition definition)" instead.
Physics 2DBreakingUUM-141997
Deprecated: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetEntityId is deprecated. Use Hierarchy.GetEntityIdFromNode instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNodes is deprecated. Use Hierarchy.GetNodesFromEntityIds instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.
ScriptingBreakingUUM-140987
Obsoleted: Deprecated AppDomain.GetAssemblies, Assembly.Location, Assembly.Load, and BinaryFormatter APIs.
ScriptingBreaking
Obsoleted: The Hierarchy.GetAllNodeTypeHandlersBaseCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.GetAllNodeTypeHandlersBase method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.RegisterNodeTypeHandler method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.SortChildren method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.UnregisterNodeTypeHandler method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyCommandList.SortChildren method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyFlattened.Hierarchy property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyFlattenedNodeChildren class is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.ChangesPending method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.Dispose method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.IntegrateChanges method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase constructor with a hierarchy parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.ClearFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAllFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAnyFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAllFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAnyFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HierarchyFlattned property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.Hierarchy property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.SetFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.ToggleFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewNodesEnumerable class is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyWindow.InitializingView event is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: GameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
ScriptingBreaking
Removed: Removed Component.rigidbody. Use Component.GetComponent<Rigidbody>() instead. With this change, Component.rigidbody will no longer be automatically upgraded to Component.GetComponent<Rigidbody>() and will instead have to be manually changed by the user.
ScriptingBreaking
Removed: Removed GameObject.rigidbody. Use GameObject.GetComponent<Rigidbody>() instead. With this change, GameObject.rigidbody will no longer be automatically upgraded to GameObject.GetComponent<Rigidbody>() and will instead have to be manually changed by the user.
ScriptingBreaking
Deprecated: The Editor now logs a warning when loading serialized objects below supported minimum version.
SerializationBreaking
Deprecated: CoreBuildData.developmentBuild is now [Obsolete] and always returns false. Use CoreBuildData.useDiagnosticChecks to gate diagnostic stripping decisions in build processors.
SRP CoreBreaking
Obsoleted: Class UIToolkitInputConfiguration is now obsolete and can be kept in a project but will produce an error. Its only method, SetRuntimeInputBackend, is also now obsolete with error.
UI ToolkitBreaking
Obsoleted: Enum UIToolkitInputBackendOption is now obsolete and can be kept in a project but will produce an error. It's obsolete value LegacyBackend is also now producing an error if used.
UI ToolkitBreaking
Removed: Removed UxmlTraits, UxmlFactory, and associated code.
UI ToolkitBreaking
Font fallback now uses the ASystemFontIterator API on Android 10+ to avoid a breaking change when /etc/fonts.xml is removed on Android 16 and above.
AndroidBreaking
Removed bones per vertex from build usage data and added asset issues to the Project Auditor to detect unused mesh bone weights.
Build PipelineBreaking
Removed vertex channels from build usage data and added asset issues to the Project Auditor to detect unused mesh vertex channels.
Build PipelineBreaking
Deprecated the Oculus XR package.
EditorBreakingXR
Removed null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.
EditorBreakingUUM-133913
The Intel macOS Editor is deprecated in Unity 6.6 and it will no longer be available after Unity 6.7 LTS.
EditorBreakingmacOS
Removed the Scheduling Constraints section and EntityQuery popup in the System window. Removed the Attributes and Relationships tabs in the Inspector when selecting a component.
EntitiesBreaking
Removed world column in the System window and column option in the System menu.
EntitiesBreaking
The entities hierarchy window is marked as deprecated. This window will be removed in a future version of Unity.
EntitiesBreaking
Removed Dynamic Batching due to limited performance benefits on modern hardware.
GraphicsBreaking
The Intel (x86_64) and Universal (Intel + Apple silicon) architecture targets are now marked as deprecated in the Build Settings and Build Profiles windows. A deprecation warning is displayed when building for these architectures. Apple silicon is the recommended target architecture for new macOS builds.
macOSBreakingWindows
- Reworked the Multiplayer Center window to focus on game genre selection with simplified options for users. IOnboardingSection and any related API is obsolete and will be removed in a future release.
MultiplayerBreaking
Made changes required for GameObject side input management for prediction. Will be visible once the experimental define is removed.
Netcode for EntitiesBreaking
The UNITY_64 and DEVELOPMENT_BUILD C\# preprocessor directives are now deprecated and produce a warning when used. Use a runtime check (such as IntPtr.Size) or bitness-independent code instead of UNITY_64. Use one of the managed code variant defines (DEBUG, UNITY_ENABLE_CHECKS, UNITY_INCLUDE_INSTRUMENTATION) when different code paths are needed per managed code variant, or Debug.isDebugBuild when a runtime check for a development build is sufficient.
ScriptingBreaking
Deprecated #pragma enable_ray_tracing_shader_debug_symbols in favor of the new #pragma enable_debug_symbols.
ShadersBreaking
com.unity.xr.oculus - "This package is no longer supported on this editor version."
Added: Added new API ObjectNames.GetUniqueObjectName - Returns a unique version of name relative to a list of existing Unity objects, automatically appending a numeric suffix if needed (e.g. "Rock (1)"). Similar to GetUniqueName, but accepts live UnityEngine.Object references directly, which bypasses string marshalling allocations, as well as array allocations.
EditorAPI change
Added: RequestSceneLoaded now has an optional ImportEntity field, also exposed via SceneSystem.LoadParameters.ImportEntity, that references a main-world entity whose components are copied into each section's streaming world before ProcessAfterLoadGroup runs. Use this to deliver per-instance data (for example, a unique transform offset) to ProcessAfterLoad systems on scenes loaded with SceneLoadFlags.NewInstance.
EntitiesAPI change
Changed: HierarchySubSceneHandler has been renamed to HierarchySubSceneAuthoringHandler, to better describe its purpose. If you are making use of the HierarchySubSceneHandler class, please update your code to HierarchySubSceneAuthoringHandler instead.
EntitiesAPI change
Added: Added API to the Graph Visualization Context class to allow developers to set a fill amount and a looping animation on a node's accent.
Graph ToolkitAPI change
Added: Added the Graph.IsConnectionAllowed API to define ports constraints.
Graph ToolkitAPI change
Added: Added: API to set, get, and clear Port Previews. Port previews are labels displayed next to ports and can display port information as a string in both Edit Mode and Play Mode.
Graph ToolkitAPI change
Changed: ConstantBuffer's type argument is now constrained to be a non-nullable unmanaged type (where T : unmanaged) instead of a non-nullable value type (where T : struct). Non-nullable unmanaged type was already enforced at runtime in ConstantBuffer implementation, we now enforce it at compile time.
SRP CoreAPI change
Changed: Changed UIMesh fields to properties with getters and setters.
UI ToolkitAPI change
Added: Added overloads for RenderSpriteInstanced to support List, NativeArray, and ReadOnlySpan.
2DAPI change
Added: Added new structs in the Unity.AI.Navigation.LowLevel namespace with methods that you can call in jobs. To help you debug race conditions, the added queries can throw safety exceptions when ENABLE_UNITY_COLLECTIONS_CHECKS is defined. The new structs are: NavWorld, NavNode, NavLocation and NavQueryBuffer. Two new enums, NavQueryStatus and NavNodeType, help in various operations.
AIAPI change
Added: Added PlayerSettings.Android.gamepadSupportLevel, the UI was already present, only API was missing.
AndroidAPI change
Changed: AndroidGamepadSupportLevel.SupportsDPad was renamed to AndroidGamepadSupportLevel.None.
AndroidAPI change
Added: Added GeneratorInstance.Result.isFinished and Finished() to determine whether a nested generator finished producing samples.
AudioAPI change
Added: Added UnityWebRequestMultimedia.GetAudioClip(string uri, AudioType audioType, bool ambisonic) overload and corresponding DownloadHandlerAudioClip constructors for loading ambisonic audio from StreamingAssets or other runtime sources.
AudioAPI change
Added: Added the method BuildReport.LoadReport() to support loading BuildReports files from past builds, regardless of their location inside or outside of the active Unity project.
Build PipelineAPI change
Changed: Made BuildContentDirectoryParameters.targetPlatform and BuildContentDirectoryParameters.subtarget internal.
Build PipelineAPI change
Added: Added new API ObjectNames.GetUniqueObjectName - Returns a unique version of name relative to a list of existing Unity objects, automatically appending a numeric suffix if needed (e.g. "Rock (1)"). Similar to GetUniqueName, but accepts live UnityEngine.Object references directly, which bypasses string marshalling allocations, as well as array allocations.
EditorAPI change
Added: Added PlayerSettings.GetRayTracingFeaturesSupportForPlatform Editor-only API for retrieving the implementation status for various ray tracing feature on specified platforms.
EditorAPI change
Added: Added the GetWire method to the Graph class. This method returns a Wire, a runtime-friendly representation of a single logical connection between an output port and an input port in a graph.
EditorAPI change
Added: Added BuildProfile.CreateBuildProfile API for creating build profiles for specified platforms and automatically installs required platform packages if not already installed.
EditorAPI change
Added: Animation: Added AnimationEventInfo ref struct as a non-allocating alternative parameter for animation event callbacks. This new stack-allocated struct eliminates garbage collection overhead when handling animation events, providing significant performance benefits for animation-heavy scenes. AnimationEventInfo provides read-only access to all animation event parameters and state information from both Animator and legacy Animation components. Existing AnimationEvent callbacks remain fully backwards compatible.
EditorAPI change
Added: GTK : Added an API to access the GUID of different graph elements.
EditorAPI change
Added: GTK : Added API to add custom actions to the GTK main toolbar with the GraphToolbarElement attribute.
EditorAPI change
Added: GTK : Added port.WithCapacity API to change port capacity.
EditorAPI change
Added: \[Android\] Added "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added internal analytics for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added manifest entry for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added UI text and tooltip for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Changed: Add signature using an organization ID to exported asset package.
EditorAPI change
Changed: Added a Built-In category to the Material Editor shader selector when a Scriptable Render Pipeline is in use.
EditorAPI change
Added: Adds an excludedFlags parameter to TypeManager.GetSystemTypeIndices, by default to WorldSystemFilterFlags.Disabled, then all existing callers are unaffected.
EntitiesAPI changeUUM-140773
Added: RequestSceneLoaded now has an optional ImportEntity field, also exposed via SceneSystem.LoadParameters.ImportEntity, that references a main-world entity whose components are copied into each section's streaming world before ProcessAfterLoadGroup runs. Use this to deliver per-instance data (for example, a unique transform offset) to ProcessAfterLoad systems on scenes loaded with SceneLoadFlags.NewInstance.
EntitiesAPI change
Changed: HierarchySubSceneHandler has been renamed to HierarchySubSceneAuthoringHandler, to better describe its purpose. If you are making use of the HierarchySubSceneHandler class, please update your code to HierarchySubSceneAuthoringHandler instead.
EntitiesAPI change
Added: Added UnityComputeGPU enum to LightingSettings.Lightmapper. Use this light baker for cross platform GPU light baking.
GIAPI change
Added: Added API to the Graph Visualization Context class to allow developers to set a fill amount and a looping animation on a node's accent.
Graph ToolkitAPI change
Added: Added overloads to GraphLogger to make it possible to add actions associated with the logs. These can be quick fixes to the logged issue or arbitrary code.
Graph ToolkitAPI change
Added: Added the Graph.AssetGuid API to retrieve graph and subgraph asset GUIDs.
Graph ToolkitAPI change
Added: Added the Graph.IsConnectionAllowed API to define ports constraints.
Graph ToolkitAPI change
Added: Added the INodeOption.TrySetValue API.
Graph ToolkitAPI change
Added: Added: API to set, get, and clear Port Previews. Port previews are labels displayed next to ports and can display port information as a string in both Edit Mode and Play Mode.
Graph ToolkitAPI change
Changed: Added an overload to the NodeAttribute constructor that accepts a path to a stylesheet. The specified stylesheet is applied to VisualElement instances of that Node type.
Graph ToolkitAPI change
Added: Added additional overloads to the GraphicsStateCollection APIs, AddVariant, AddVariants, RemoveVariant, and ContainsVariant that now allow passing in an explicit GlobalKeywords list to use when specifying variants.
GraphicsAPI change
Added: Added ReflectionProbeSortingCriteria.ImportanceThenSizeInverse and CullingOptions.SkipTexturelessReflectionProbes.
GraphicsAPI change
Added: Added LoadFromJson function to GraphicsStateCollection that allows to load collections directly from a JSON-formatted string.
GraphicsAPI change
Added: Extend the GraphicsStateCollection Importer Inspector window to link Shaders to existing shader assets.
GraphicsAPI change
Changed: Moved the GraphicsStateCollection API from UnityEngine.Experimental.Rendering to UnityEngine.Rendering namespace.
GraphicsAPI change
Added: Added iPhone 17e device generation enum and screen cutouts.
iOSAPI change
Added: Added NetworkStreamDriver.Disconnect that has some checks before disconnecting, and is in the same place as where Connect is located.
Netcode for EntitiesAPI change
Added: When using the experimental single world host, added BroadcastTargets to SendRpcCommandRequest to filter RPCs from being sent to the host world when sending RPCs from server to all clients.
Netcode for EntitiesAPI changeServer
Added: Added Physics.generateOnTriggerStayEvents as a read-only property to query if OnTriggerStay events are enabled.
PhysicsAPI change
Added: Added the angularVelocity property to the Collision type.
PhysicsAPI change
Added: Added the bodyAngularVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the bodyLinearVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the linearVelocity property to the Collision type.
PhysicsAPI change
Added: Added the otherBodyAngularVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the otherBodyLinearVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the thisAngularVelocity property to the Collision type.
PhysicsAPI change
Added: Added the thisArticulationBody property to the Collision type.
PhysicsAPI change
Added: Added the thisBody property to the Collision type.
PhysicsAPI change
Added: Added the thisGameObject property to the Collision type.
PhysicsAPI change
Added: Added the thisLinearVelocity property to the Collision type.
PhysicsAPI change
Added: Added the thisRigidbody property to the Collision type.
PhysicsAPI change
Added: Added the thisTransform property to the Collision type.
PhysicsAPI change
Added: Added "ChainSegmentGeometry.CreateSegments()" method to create an array of ChainSegmentGeometry based upon a set of vertices. This can be used as an alternative to using PhysicsChain directly.
Physics 2DAPI changeUUM-141997
Added: Added "PhysicsChain.UpdateVertices()" method so a PhysicsChain can now update its vertices. This removes the need to recreate the chain or iterate all existing segments, changing each one individually.
Physics 2DAPI changeUUM-141997
Added: Added aPhysicsUserData.objectValueId property to expose the EntityID used for the objectValue property. The property now also displays the EntityId, object name, and type as a tooltip, or "None" if no Entity exists, or "Invalid Object Id" if the EntityID does not represent a valid object.
Physics 2DAPI changeUUM-134952
Added: PhysicsComposer can now both get or destroy all composers using PhysicsComposer.GetComposers() and PhysicsComposer.DestroyAll() methods.
Physics 2DAPI changeUUM-134952
Added: PhysicsComposer can now convert both CircleGeometry and CapsuleGeometry to PolygonGeometry using a static method of PhysicsComposer.ToPolygons().
Physics 2DAPI changeUUM-134952
Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with SetOwnerUserData() and retrieve it with .ownerUserData.
Physics 2DAPI changeUUM-134952
Added: Added Add Object-context overloads to ProfilingScope and CommandBuffer.BeginSample api.
ProfilerAPI change
Added: Added Unity Object and string metadata context support for ProfilerMarker.Auto().
ProfilerAPI changeUUM-137963
Added: Added a Windowing API to set the pipeline Id of a QNX window.
QNXAPI change
Added: Added a Windowing API to set the window class of a QNX window.
QNXAPI change
Added: Added z-order control for QNX screen windows through the Windowing API.
QNXAPI changeWindows
Added: Enabled window transparency setting in QNX using Windowing.
QNXAPI change
Added: Added implicit conversion between int2 &lt;-&gt; VectorInt2.
ScriptingAPI change
Added: Added implicit conversion between int3 &lt;-&gt; VectorInt3.
ScriptingAPI change
Added: Added a VariantsUploadedToGpuLastFrame class to query shader variants uploaded to the GPU driver during the last frame in the player.
ShadersAPI change
Added: Added depth target support to the existing render graph input attachment API.
SRP CoreAPI change
Changed: ConstantBuffer's type argument is now constrained to be a non-nullable unmanaged type (where T : unmanaged) instead of a non-nullable value type (where T : struct). Non-nullable unmanaged type was already enforced at runtime in ConstantBuffer implementation, we now enforce it at compile time.
SRP CoreAPI change
Added: Added ITestCommandWrapper interface, which allows external packages to wrap test commands with custom behavior.
Test FrameworkAPI change
Added: Added TestCommandWrapperRegistry class, which is a registry for ITestCommandWrapper implementations to be applied during test execution.
Test FrameworkAPI change
Changed: Made IEnumerableTestMethodCommand interface public to enable external test command wrappers to support coroutine-style execution.
Test FrameworkAPI change
Added: Added a public enumeration for TouchScreenKeyboard in-place editing behavior, with options to allow, disallow or keep current behavior when deciding to show on-screen keyboard when interacting with input fields.
TestsAPI change
Added: Added new RectTransform convenience APIs to simplify common UI layout workflows, including local edge access, world-space and screen-space rect queries, containment checks, and pivot/anchor adjustments.
uGUIAPI change
Added: Added readonly properties to GridLayoutGroup to indicate the number of rows and columns created during the last layout pass.
uGUIAPI change
Added: Added RectTransform.SetPivotWithCounterAdjust(Vector2 newPivot, bool adjustChildren = true). This method sets the pivot while counter-adjusting the rect so its world-space position remains unchanged. This is similar to adjusting the pivot via the Rect tool in the scene view, or via the RectTransform inspector with "Raw mode" disabled.
uGUIAPI change
Added: Added Canvas.batchingInterval to control whether canvas updates are gated by OnDemandRendering in player builds, reducing unnecessary UI batching on frames where rendering is skipped.
uGUIAPI change
Added: Added RectTransform.FitInsideCoplanarRectTransform, RectTransform.TryFitInsideCoplanarRectTransform, and RectTransform.IsCoplanarWith to constrain a RectTransform (e.g. a tooltip or popup panel) within the bounds of another coplanar RectTransform.
uGUIAPI change
Added: Added a new API to clear a VisualElement's inline styles (element.style.Clear()).
UI ToolkitAPI change
Added: Added a CallbackEventHandler.RegisterCallbacks method override with CallbackOptions argument.
UI ToolkitAPI change
Added: Added the CallbackEventHandler.UnregisterAllRemovableCallbacks method.
UI ToolkitAPI change
Added: Added the CallbackOptions enum.
UI ToolkitAPI change
Added: Added UniqueStyleString struct to replace string for VisualElement class list methods.
UI ToolkitAPI change
Added: Added UQuery.Class method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.AddToClassList methods using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.ContainsClassList methods using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.EnableInClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.GetClassNames methods returning UniqueStyleString enumerable.
UI ToolkitAPI change
Added: Added VisualElement.RemoveFromClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.ToggleInClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added EventArg struct.
UI ToolkitAPI change
Added: Added EventCallbackDefinition struct.
UI ToolkitAPI change
Added: Added EventCallbackGroup struct.
UI ToolkitAPI change
Changed: Changed UIMesh fields to properties with getters and setters.
UI ToolkitAPI change
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
Known issueCautionUUM-143745
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCaution
Added the missing datastore folder for packing templates. (UUM-143349) First seen in 6000.6.0a6. Fixed in 6000.6.0a8.
EditorKnown issueCautionUUM-143349
Fix Play Mode toolbar button and warning icon not updating when Build Profile is added to a Play Mode Scenario configuration. (UUM-142263) First seen in 6000.6.0a5. Fixed in 6000.6.0a8.
EditorKnown issueCautionUUM-142263
Fixed a metal error that occurred when previewing some materials. (UUM-143372) First seen in 6000.6.0a6. Fixed in 6000.6.0a8.
EditorKnown issueCautionUUM-143372
Fixed an issue where the AnimationWindow would switch the currently animated clip when selecting a curve on a VisualElement in some nested clip situations. (UUM-143301) First seen in 6000.6.0a6. Fixed in 6000.6.0a8.
UI ToolkitKnown issueCautionUUM-143301
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet. (UUM-143744) Fixed in 6000.6.0a8.
UI ToolkitKnown issueCautionUUM-143744
New Releases are shipped without the newest URP and HDRP Template Versions
Known issueCautionUUM-137426
[Hierarchy v2] Renaming wrong object after GO creation
Known issueCautionUUM-143590
Added two new colours to the Colour Blind mode palette for the highlights module.
Profiler
Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module.
ParticlesUUM-142083
Fixed a bug where Profiler could show CPU Hierarchy data in the GPU module.
ProfilerUUM-114839
Fixed missing horizontal scroller in UI Toolkit profiler modules. (UUM-143785) First seen in 6000.6.0a6.
UI ToolkitUUM-143785
Fixed an issue where download progress reporting in synchronous scene loading with Progressive Asset Loading.
Web
Added the Tilemap Profiler module.
2D
Added the 2D Graphics Profiler module.
Editor
Added Vivox to Quick Installer menu.
Editor
The macOS Editor is now signed and notarized by Apple for added security. It is no longer necessary to override the system security policy to start the Editor application.
EditorSecuritymacOS
Added Kerberos proxy authentication support.
License
Improved the Entities Memory profiler module and the Entities Structural Changes profiler module by indenting children in the hierarchy, making it easier to parse the data in the module.
Entities
Installers on Windows can now take up to 60% less time due to an optimization in the compression strategy.
InstallerWindowsUUM-136633
Added a details panel to the Highlights module in the Profiler Window.
Profiler
Added two new colours to the Colour Blind mode palette for the highlights module.
Profiler
Added a documentation shortcut button in the UI Toolkit Profiler module.
UI Toolkit
Added an updater metrics table in the UI Toolkit Profiler module.
UI Toolkit
Removed force mesh readable from build usage tags. Added a new button to the Particle System Shape Module, Visual Effect, Terrain Paint Detail, and Mesh Collider to fix non-readable meshes.
Build Pipeline
The Profiler window now opens to the Highlights module by default when opening for the first time in an Editor session.
Profiler
UniversalRenderPipelineRuntimeTerrainShaders are automatically stripped from builds when the Terrain module is disabled.
URP
Delayed workspace creation when opening projects from the Unity Hub.
Version Control
Fixed scaler data UI construction in the Adaptive Performance profiler module.
Adaptive PerformanceUUM-138268
Accessibility module's java code is now modularized when the Accessibility module is stripped from a build, all associated java is removed as well.
Android
Edited the path of the OpenJDK license file to be more accurate.
AndroidUUM-138006
Insights module's java code is now modularized when the Insights module is stripped from a build, all associated java is removed as well.
Android
Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS.
EditormacOSUUM-136928
Fixed a rare WindowsEditor crash during window activation due to a compiler optimization bug.
Fixed an issue where exceptions thrown by Editor windows would cause mismatched profiler samples.
EditorWindowsUUM-133328
Fixed Hub still opening via the reconnect loop when Editor was launched with -projectPath argument.
Fixed missing type warning appearing for build profiles when supported platform is not installed.
EditorLinuxServerUUM-100184
Fixed the module details panel controller script example.
Editor
Entities Memory profiler module is no longer capped at displaying 111 components per archetype.
EntitiesUUM-133607
Added a package shim for Graph Toolkit to prevent namespace conflicts when opening a project from older versions of Unity that have the Graph Toolkit package, which is now a module.
Graph ToolkitUUM-134379
Added a preventive measure to the JPEG decoder used by the "ImageConversion" class to prevent denial-of-service through the exploitation of the LJT-01-003 vulnerability. Unity will now automatically abort the decoding of JPEG files after decoding 1000 progressive scans.
GraphicsSecurityUUM-129186
Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities.
GraphicsUUM-137763
Fixed the link to the Virtual Texturing Profiler module documentation.
GraphicsUUM-137763
Reenabled Input module stress test HighInputAndOutputContention after root cause bugs in MultiWriterSingleReaderAtomicCircularBuffer have been resolved allowing the test to operate as designed again.
Input SystemUUM-129311
Bypassed entitlement cache for queries from Package Manger to ensure accurate results.
License
Ensure UpdateLicense upon reconnection (in floating-license mode).
LicenseUUM-142572
Writing to symbolically linked ULF is prohibited.
LicenseUUM-121827
Fixed Linux Automatic Toolchain Installer not installing Arm64 sysroot for Linux Arm64 Server.
LinuxServerUUM-136647
Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression.
NetworkingUUM-141298
Updated MbedTLS to version 3.6.6 to address some (minor and likely unexploitable) security vulnerabilities.
NetworkingSecurityUUM-140908
Fixed misaligned links in the Package Manager Details panel.
Package ManagerUUM-132569
Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module.
ParticlesUUM-142083
Fixed a bug where Profiler could show CPU Hierarchy data in the GPU module.
ProfilerUUM-114839
Moved variable editing components to the UIToolkitAuthoring module.
UI Toolkit
Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport.
Fixed an issue where download progress reporting in synchronous scene loading with Progressive Asset Loading.
Web
The build report directory for player builds now contains a trace event profile file BuildPlayerTEP.json. This is a copy of Library/Bee/buildreport.json, which is overwritten for each build. By being part of Build History it is possible to see results from past builds, and to compare build performance.
Build PipelineFeature
Improved memory usage by sharing detail atlas textures across Terrain tiles with identical non-instanced detail prototypes.
EditorFeature
Added per shadow cascade small mesh culling values to support more aggressive shadow culling.
GraphicsFeature
Modified the Frame Debugger to display inner ConstantBuffer values that are now transferable over a remote connection.
GraphicsFeature
Added signature information in the Import window for .unitypackage files.
Package ManagerFeature
Added a Buoyancy feature: Use PhysicsBody.BuoyancyInput struct with PhysicsWorld.ApplyBuoyancy(), PhysicsBody.ApplyBuoyancy(), PhysicsShape.ApplyBuoyancy() to apply buoyancy forces to an area, specific bodies, or specific shapes.
Physics 2DFeature
Added a Wind feature: Use PhysicsBody.WindInput struct with PhysicsWorld.ApplyWind(), PhysicsBody.ApplyWind(), PhysicsShape.ApplyWind() to apply wind forces to an area, specific bodies, or specific shapes.
Physics 2DFeature
Added PhysicsSpace type to provide generic broadphase and narrowphase access for existing physics objects or custom objects. Includes built-in queries such as OverlapAABB(), OverlapPoint(), CastRay(), and CastShape(), which can be customized for custom objects.
Physics 2DFeature
Added macOS support for managed code symbols when using usamply.
ProfilerFeaturemacOS
Added support for custom vertex data to UI Toolkit custom meshes.
UI ToolkitFeature
Added support for Shader Subgraph Promoted Properties and Keywords generates Input ports in VFX Graph Output.
VFX GraphFeature
Added a text filter for the Active Target drop down menu in the Tile Palette.
2DFeature
Added extensibility for Light2D and ShadowCaster2D components via custom provider classes to modify or extend their behavior.
2DFeature
Added rendering layer mask support for Lights2D.
2DFeature
You can now link a brush or palette to an active target in the Tile Palette. When switching to a new active target, the Tile Palette switches to the corresponding linked brush or palette.
2DFeature
You can now render the active brush's icon or name next to the brush marquee in the Scene view. This can be toggled in Preferences &gt; 2D &gt; Grid Brush.
2DFeature
Removed legacy and round Android icons.
AndroidFeature
Import result caching in the Accelerator is now disabled by default for new projects since Unity 6.5. Projects upgrading to U6.5 can continue to cache import results, if they already have cache configuration enabled.
Asset PipelineFeature
AudioClip can now be used as a Scriptable Generator.
AudioFeature
Added a jsonl log file in the build history containing messages logged during the build. Both Player and ContentDirectory builds now create this file.
Build PipelineFeature
The build report directory for player builds now contains a trace event profile file BuildPlayerTEP.json. This is a copy of Library/Bee/buildreport.json, which is overwritten for each build. By being part of Build History it is possible to see results from past builds, and to compare build performance.
Build PipelineFeature
Added a new expression node to simplify inlining mathematical statements.
EditorFeature
Added a new shortcut to toggle Gizmos in the Scene view.
EditorFeature
Added a slider to the CanvasGroup editor to adjust the alpha value.
EditorFeature
Added custom footer actions to the derived platform sdk.
EditorFeature
Added custom styling support for lists and array from the DataTypeStyleMapper.
EditorFeature
Added Selection History, users can now use optional buttons in the main toolbar or Ctrl/Cmd+\[ and Ctrl/Cmd+\] keyboard shortcuts to navigate the history of selected objects. This allows users to return to a previous selection if they accidentally change the active Inspector object.
EditorFeature
Added selection wireframe support for GPU Resident Drawer (GRD).
EditorFeature
Added support for customizing the Sprite Editor minimum and maximum zoom range in Preferences &gt; 2D &gt; Sprite Editor window (50%-5000%; defaults: 90% minimum, 5000% maximum).
EditorFeature
Added the Swift project type (experimental) option in iOS Player settings.
EditorFeatureiOS
Enabled Define Constraints for native plugins in the Plugin Inspector across platforms.
EditorFeature
GTK : Added list support for variables in the Blackboard and Inspector.
EditorFeature
GTK : Added support for the flag attribute on enum fields.
EditorFeature
Improved memory usage by sharing detail atlas textures across Terrain tiles with identical non-instanced detail prototypes.
EditorFeature
Project Auditor: Detect use of API that will become obsolete in the future.
EditorFeature
Re-Adding the Linux Headless Simulation build target for Simulation Pro clients.
EditorFeatureLinux
\[uGUI\] Added the SafeArea component to inset RectTransform by the device reported SafeArea.
EditorFeature
Added the ability to select LTO mode (Full / Thin).
EmbeddedLinuxFeature
Added ECS Components to the new Hierarchy search filter window.
EntitiesFeature
You can now use IComponentData, ISharedComponentData, IBufferElementData, or ICleanupComponentData to filter the Hierarchy. To do so, enter t:ComponentName in the search field. For example: t:LocalToWorld. Make sure you have the new Hierarchy enabled, as this feature only works there.
EntitiesFeature
Added support for gRPC through UnityWebRequest on GameCore.
Game CoreFeature
Added the Unity Compute GPU Light Baker. This new light baker is built upon Unity .compute shaders and can utilize hardware accelerated ray tracing. On devices without hardware raytracing a compute shader based emulation path is used. When upgrading to the Unity Compute Light Baker, note that the Unity Compute Light Baker samples the environment and emissive surfaces with the direct sample count. To improve quality increase the direct sample count. To reduce bake time, set GPU Baking Profile to Highest Performance.
GIFeature
Added Graph Visualization feature that allows reporting visualization data to a GraphToolkit graph. This can be used in Edit mode or Play mode to visualize data within the graph.
Graph ToolkitFeature
Added Mesh LOD GPU Instancing support.
GraphicsFeature
Added per shadow cascade small mesh culling values to support more aggressive shadow culling.
GraphicsFeature
Introduced Hardware Profiles. Fine-tune Graphics API selection and filter devices on Android using the new Editor scripting API, allowing faster deployment of APK configuration changes.
GraphicsFeatureAndroid
Modified the Frame Debugger to display inner ConstantBuffer values that are now transferable over a remote connection.
GraphicsFeature
Added support for gRPC through UnityWebRequest on iOS.
iOSFeature
Added the ability to select LTO mode (Full / Thin).
LinuxFeature
Added support for using transports originally written for Netcode for GameObjects directly within Unity Transport, via the new NetworkTransportInterface network interface.
MultiplayerFeature
Added libupb library support for InsightModules (auto generate C code &amp; library linking).
N/A \(internal\)Feature
Added interpolation smoothing support for ghost prefabs when in *Single World* mode by interpolating the LocalToWorld values between the current and last tick's LocalTransform result. If this smoothing is enabled, the host player observes about half a ticks worth of input latency on smoothed ghosts. This feature is not yet supported for GameObject ghosts.
Netcode for EntitiesFeature
UnityWebRequest now support TLS 1.3. No change is required to enable this. The protocol will automatically be used with servers that support it. TLS 1.2 remains supported and will be used with servers that don't support 1.3.
NetworkingFeature
Added a View More Samples button to the Samples details tab.
Package ManagerFeature
Added an images field to the package Sample class that allows for displaying images in the samples details tab.
Package ManagerFeature
Added multi-select support to bulk import, re-import and update samples.
Package ManagerFeature
Added publish date as a sorting option in the samples page.
Package ManagerFeature
Added signature information in the Import window for .unitypackage files.
Package ManagerFeature
Display name of the .unityPackage coming from outside of the Asset Store is nicified to be more readable.
Package ManagerFeature
Added a Buoyancy feature: Use PhysicsBody.BuoyancyInput struct with PhysicsWorld.ApplyBuoyancy(), PhysicsBody.ApplyBuoyancy(), PhysicsShape.ApplyBuoyancy() to apply buoyancy forces to an area, specific bodies, or specific shapes.
Physics 2DFeature
Added a Wind feature: Use PhysicsBody.WindInput struct with PhysicsWorld.ApplyWind(), PhysicsBody.ApplyWind(), PhysicsShape.ApplyWind() to apply wind forces to an area, specific bodies, or specific shapes.
Physics 2DFeature
Added PhysicsSpace type to provide generic broadphase and narrowphase access for existing physics objects or custom objects. Includes built-in queries such as OverlapAABB(), OverlapPoint(), CastRay(), and CastShape(), which can be customized for custom objects.
Physics 2DFeature
Added 'Hide 0ms Samples' filtering option in the profiler Hierarchy / Raw Hierarchy / Raw Hierarchy views for the CPU and GPU modules.
ProfilerFeature
Added macOS support for managed code symbols when using usamply.
ProfilerFeaturemacOS
Added the ability to select LTO mode (Full / Thin).
QNXFeature
Added Managed Code Variant Player Setting (ManagedCodeVariant enum + PlayerSettings.GetManagedCodeVariant / SetManagedCodeVariant) controlling diagnostic preprocessor defines emitted to player scripts independently of the native binary configuration. Checked and instrumented variants get new preprocessor defines UNITY_ENABLE_CHECKS and UNITY_INCLUDE_INSTRUMENTATION, respectively.
ScriptingFeature
Added Shader Build Settings the capability of having a list of numerical constants defined globally for the shaders. Since Shader Build Settings can be controlled per build profile, this allows having different constants for different build targets without modifying the shader assets.
ShadersFeature
Added support for ReadOnlySpan<char> to SetText().
TextMeshProFeature
Added Max width and Max height properties to the ILayoutElement interface. The ContentSizeFitter PreferredSize fit mode now respects Max width and Max height from Layout Elements. Added a Clamped fit mode to ContentSizeFitter. HorizontalLayoutGroup, VerticalLayoutGroup, and GridLayoutGroup now calculate their max width and Max height.
uGUIFeature
Added the RaycastReceiver component.
uGUIFeature
Made the Selectable methods IsPressed and IsHighlighted public.
uGUIFeature
Added a new scene search filter for visual element references called veRef. This can be used to do the following:
UI ToolkitFeature
veRef:any: Match any reference.
Feature
veRef:empty: Match references with an empty path and no panel renderer.
Feature
veRef:missing: Match references where the path does not resolve to an element or the PanelRenderer/VisualTreeAsset is missing.
Feature
veRef:[1/2]: Match references with a partial path match.
Feature
Match references with an exact path match.
`veRef=[1/2/3]`Feature
Added animation support for BackgroundPosition and BackgroundRepeat to UI Toolkit.
UI ToolkitFeature
Added Scene view picking support for VisualElement.
UI ToolkitFeature
Added support for custom vertex data to UI Toolkit custom meshes.
UI ToolkitFeature
Added support for simulate.Click on world-space content in UIToolkit Test Framework.
UI ToolkitFeature
Added the drop-shadow filter function.
UI ToolkitFeature
Introduced a UXML upgrade framework for applying automated UXML upgrades to fix common issues and deprecated patterns. This can be accessed from the VisualTreeAsset inspector or through script via UnityEditor.UIElements.UxmlUpgradeService.
UI ToolkitFeature
Added depth as input attachment support to URP shaders and draw transparent pass.
URPFeature
Added On-Tile Post Processing to optimize GPU bandwidth for Tile Based GPUs on platforms such as Android and iOS.
URPFeatureAndroidiOS
Enabled the Extensible On-Tile Renderer using the "Tile-Only Mode" setting.
URPFeature
Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.
Version ControlFeature
Added a new Branch Explorer to visualize and navigate branches.
Version ControlFeature
Added persistence for all splitter positions across window reloads and sessions.
Version ControlFeature
Added support in the merge view to partially apply a shelve.
Version ControlFeature
Added the F2 keyboard shortcut to rename branches and labels.
Version ControlFeature
Added a button in the ShaderGraph output contexts to quickly create a new ShaderGraph supporting VFX Graph from a template and use it in the context.
VFX GraphFeature
Added support for Shader Subgraph Promoted Properties and Keywords generates Input ports in VFX Graph Output.
VFX GraphFeature
Added support for gRPC through UnityWebRequest on VisionOS.
VisionOSFeature
Added support for progressive asset loading on the Web, which enables improved load times by downloading assets on a per-scene basis.
WebFeature
Updated Emscripten SDK compiler toolchain used by Unity's Web platform from earlier Emscripten 3.1.38 to version 4.0.19.
WebFeature
Android integration tests now assert on expected editor errors instead of silently suppressing them.
AndroidImprovement
Improved build errors for build usage asset issues to mention the Game Objects tab in Project Auditor.
Build PipelineImprovement
Added "NVIDIA Aftermath" automatic GPU crash dump generation for extra analysis. The Editor must be started with a new argument -force-d3d12-nvidia-aftermath (can not be combined with -force-d3d12-debug, -force-d3d12-debug-gbv).
DX12Improvement
Added a "Shader Compiler Backend Selection" section to Shader Build Settings to choose the shader compiler backend per graphics API. It's currently exposed for D3D12 (FXC or DXC). Settings are configurable per build profile only and require a Graphics override on the profile.
EditorImprovement
Added support for a sticky Inspector header.
EditorImprovement
Improved the quality of search results in Preferences and Project Settings, by removing certain generic keywords from Unity's built-in SettingsProviders.
EditorImprovement
Project Auditor: flag issues for unsafe use of EntityId.
EditorImprovement
The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.
EditorImprovementmacOS
Memory allocations from Entities, Collections, and Entities Graphics now appear with descriptive labels in the Memory Profiler, making it easier to identify and debug memory usage in ECS-based projects.
EntitiesImprovement
Changed the color of the Current tag in Quality Settings Window. (UUM-143032) First seen in 6000.6.0a7.
GraphicsImprovementUUM-143032
Added a warning message for DepthOfField Inspector on certain platforms.
HDRPImprovement
Missing shader intrinsics 'firstbitlow' and 'firstbithigh' now emit software fallback on GLES 3.0/WebGL2.
HLSLccImprovement
Build il2cpp with nativeaot again. This restores some conversion time performance that was lost when we had to switch back to coreclr due to https://github.com/dotnet/runtime/issues/121632.
IL2CPPImprovement
Reduced binary size by deduplicating generic methods.
IL2CPPImprovement
Removed the 'must be a serialized component' limitation from the GhostComponentVariation dropdown selection in the GhostAuthoringInspectionComponent, as non-serialized components already support things like PrefabType stripping, just not explicitly. Handling of invalid ComponentOverrides has also been improved.
Netcode for EntitiesImprovement
Turning off new GameObject missing connection event warning by default for entities connection flows.
Netcode for EntitiesImprovement
Pass.CompileVariant() / ShaderUtil.CompileShaderVariant() now read from and write to the shader disk cache, so repeated calls with identical inputs return cached results instead of recompiling from source.
ShadersImprovement
Added totals row in batch detail view in UI Toolkit profiler.
UI ToolkitImprovement
Added UI Toolkit Batch Breaking Reason into the Frame Debugger.
UI ToolkitImprovement
Improved performance of USS variable resolution.
UI ToolkitImprovement
Improved readability of batch breaking reasons in batch detail view in UI Toolkit profiler.
UI ToolkitImprovement
URP specific shader macro 'FIRST_BIT_LOW' is obsolete, intrinsic 'firstbitlow' now functions correctly on all supported platforms.
URPImprovement
Added Delaunay triangulation and subdivision support to SpriteImporter.
2DImprovement
Added more detail to the Tilemap.GetTiles API when the withinBounds parameter is set to true.
2DImprovementUUM-136524
Improved SetBlendShapeWeight out-of-bounds error message.
2DImprovementUUM-136992
Shadow caster 2D now supports GPU skinning when the Casting source is SpriteSkin.
2DImprovement
SpriteRenderer: Optimized SpriteRender processing when trailing blend shape channels have zero weight.
2DImprovement
Added a new context menu in the Project window to create .androidlib plugins (Assets &gt; Create &gt; Plugins &gt; Android Library).
AndroidImprovement
Added code examples for the AndroidAssetPacks API.
AndroidImprovement
Added profiler markers for Android input system initialization and event processing.
AndroidImprovement
Android integration tests now assert on expected editor errors instead of silently suppressing them.
AndroidImprovement
Fixed an issue where multiple unnecessary append line calls occurred back to back in Android Gradle project generation.
AndroidImprovement
In PlayerSettings-&gt;Android-&gt;Gamepad Support Level settings will be applicable and visible for both - Android TV and regular Android devices.
AndroidImprovement
Matched initialization sequence between Activity and GameActivity.
AndroidImprovement
Moved UnityPlayerGameActivity.java and UnityPlayerActivity.java from PlatformDependent/AndroidPlayer/Source/Java/com/unity3d/player/ to PlatformDependent/AndroidPlayer/Source/Java/com/unity3d/player_entries/.
AndroidImprovement
Now caching microphone permission state instead of interacting with the Android system each time when checking it.
AndroidImprovementUUM-135443
Removed AndroidApiLevel from AndroidUtilities.cs and switched all places to AndroidBuild.Version.apiLevel.
AndroidImprovement
Added a field to the AnimationEvent inspector to control the reporting of errors when the event method cannot be found on the target object.
AnimationImprovement
AssetDatabase.GetCachedIcon is now much faster when called for the first time on a Scriptable Object (and no longer deserializes the object in question).
Asset PipelineImprovement
The VideoClip importer is now running out of process when "parallel import" is turned On in the project settings.
Asset PipelineImprovement
Added support for up to third-order Ambisonic audio (16 channels), increased from first-order (4 channels) only. Ambisonic decoder plug-ins can now receive up to 16 input channels.
AudioImprovement
BuildPipeline.BuildContentDirectory used with the option BuildContentOptions.FailBuildWhenErrorsLogged will also fail if any asset included in the build had errors during their import.
Build PipelineImprovement
Improve build errors for build usage asset issues.
Build PipelineImprovement
Improved build errors for build usage asset issues to mention the Game Objects tab in Project Auditor.
Build PipelineImprovement
The BuildReports for Player Builds are collected in the Library/BuildHistory to allow retrieval of past builds for comparison and analysis purposes. the history location can be configured (and history erased) in the BuildPipeline section of the Preferences dialog.
Build PipelineImprovement
Updated the bundled 7-Zip to version 26.00.
Build SystemImprovement
Updated the bundled 7-Zip to version 26.01.
Build SystemImprovement
Optimized string comparisons/searches.
CoreImprovement
Updated Project Auditor documentation to include the new Game Objects section and improved welcome view.
DocumentationImprovement
Added "NVIDIA Aftermath" automatic GPU crash dump generation for extra analysis. The Editor must be started with a new argument -force-d3d12-nvidia-aftermath (can not be combined with -force-d3d12-debug, -force-d3d12-debug-gbv).
DX12Improvement
Added a "Shader Compiler Backend Selection" section to Shader Build Settings to choose the shader compiler backend per graphics API. It's currently exposed for D3D12 (FXC or DXC). Settings are configurable per build profile only and require a Graphics override on the profile.
EditorImprovement
Added a Hierarchy GameObject icon preference with options for components and gizmos, components only, and GameObject icons only.
EditorImprovement
Added a new Project Auditor check for AnimationEvent parameters on MonoBehaviour event callbacks.
EditorImprovement
Added a search field to the Animation Property Selection popup.
EditorImprovement
Added fixes and improvements to the LightingSearch feature.
EditorImprovement
Added minor design improvements for the Platform SDK custom actions in the Build Profiles window footer.
EditorImprovement
Added options in Project Settings &gt; Graphics to enable automatic Pipeline State Object (PSO) tracing and prewarming using the GraphicsStateCollection API. This allows easier access to the performance improvements provided by the GraphicsStateCollection API.
EditorImprovement
Added support for a sticky Inspector header.
EditorImprovement
Added the ability to cycle the mode of the dynamic panel overlay container.
EditorImprovement
Added the relevant URP replacement component button to the BIRP deprecation message help box.
EditorImprovement
Adjusting a RectTransform's pivot now properly handles rotated and scaled transform hierarchies, as well as counter-adjusts non-RectTransform children.
EditorImprovement
Changed the no animatable properties message when searching and no results are available.
EditorImprovement
Improve error messaging for Remote Deployment (XboxPcToolbox).
EditorImprovement
Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors.
EditorImprovementUUM-110320
Improved documentation for RectTransform.reapplyDrivenProperties, RectTransform.ForceUpdateRectTransforms(), and RectTransform.ReapplyDrivenProperties.
EditorImprovement
Improved performance and reliability of the Unity Editor in multi-display environments on Windows platform.
EditorImprovementWindows
Improved responsiveness in Project Settings &gt; Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.
EditorImprovementUUM-136218
Improved the quality of search results in Preferences and Project Settings, by removing certain generic keywords from Unity's built-in SettingsProviders.
EditorImprovement
Improved the RSUV sample to leverage the new shader reflection API.
EditorImprovement
Improved UX for Quality Settings levels table and performance.
EditorImprovementUUM-136218
Optimized asset preview loading by eliminating a copy of the preview image data.
EditorImprovement
Project Auditor: flag issues for unsafe use of EntityId.
EditorImprovement
Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.
EditorImprovementUUM-137367
Texture dependency tracking for the project's "HDR Cubemap Encoding", "Texture Compression Formats" and "Color Space" Player Settings is now done in a more fine-grained manner. This means that changing any of these settings typically results in a smaller number of textures being re-imported.
EditorImprovement
The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.
EditorImprovementmacOS
The SceneView camera extension for HDRP has been converted to UITK and it is now per Scene view.
EditorImprovement
The serialization rules analyzer will now warn about unsupported tuples and FormerlySerializedAs being shadowed by actual serialized properties.
EditorImprovement
Updated the existing required components structure to no longer be no-op.
EditorImprovement
When compressing textures to Crunch formats using "EditorUtility.CompressTexture" / "EditorUtility.CompressCubemapTexture", Unity will now compress without perceptual colorspace distance metrics if it is able to determine that the texture to compress is a normal map (similarly to the TextureImporter). The detection mechanism is driven by internal "usage modes" that are not exposed today: as such, textures created through script are unaffected.
EditorImprovement
Core configuration handling is improved.
EmbeddedLinuxImprovement
Changed SubScene nodes in the Hierarchy window to be named after the SubScene and displayed with the Scene icon.
EntitiesImprovement
Memory allocations from Entities, Collections, and Entities Graphics now appear with descriptive labels in the Memory Profiler, making it easier to identify and debug memory usage in ECS-based projects.
EntitiesImprovement
Switched the Entities Component inspector to use Quick Search.
EntitiesImprovement
Switched the Entities Relationship inspector to use Quick Search.
EntitiesImprovement
The WorldTime Entity is now hidden in the Hierarchy to reduce clutter in the Hierarchy window. Hidden Entities can be made visible in the Preferences &gt; Entities &gt; Show Hidden Entities.
EntitiesImprovement
Write link.xml when building Entities Content.
EntitiesImprovement
Added Gradient mode support for environment lighting in Surface Cache.
GIImprovement
Added PS5 support for Surface Cache GI.
GIImprovement
Eliminated undefined behavior that caused stack corruption resulting in crashes and hangs. (GFXLIGHT-2141)
GIImprovement
Reduced light leaking issues with the Surface Cache.
GIImprovement
Surface Cache now reacts to the Environment Intensity setting from Lighting / Environment.
GIImprovement
Use hardware raytracing when available in Surface Cache.
GIImprovement
Add guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode.
GraphicsImprovementUUM-135891
Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.
GraphicsImprovementUUM-131725
Added a warning message for DepthOfField Inspector on certain platforms.
HDRPImprovement
Improved Inspector messaging to indicate when advanced water features could impact performance on a given platform.
HDRPImprovement
Improved inspector messaging when RTX, SSS, or Film Grain can have a perfomance impact in a given platform.
HDRPImprovement
On building the project. Show messages about RTX, SSS or Film Grain performance impact if the platform will have a performance impact.
HDRPImprovement
Missing shader intrinsics 'firstbitlow' and 'firstbithigh' now emit software fallback on GLES 3.0/WebGL2.
HLSLccImprovement
Added Intrinsics for Interlocked.Compare and Interlocked.CompareExchange.
IL2CPPImprovement
Build il2cpp with nativeaot again. This restores some conversion time performance that was lost when we had to switch back to coreclr due to https://github.com/dotnet/runtime/issues/121632.
IL2CPPImprovement
Optimized selection of isinst/castclass handlers in generic code.
IL2CPPImprovement
Performance improvements for generic delegates in fully shared generic code.
IL2CPPImprovement
Reduced binary size by deduplicating generic methods.
IL2CPPImprovement
Removed a small set of metadata initialization code.
IL2CPPImprovement
Removed redundant initialization checks on static access and in generic code.
IL2CPPImprovement
Removed runtime metadata initialization checks for types that we can guaranteed are loaded at startup.
IL2CPPImprovement
Removed some initialization checks in generic code.
IL2CPPImprovement
Removed un-needed generic sharing context from methods that make no use of the data in the context.
IL2CPPImprovement
Small reduction in amount of the generic sharing metadata IL2CPP generates.
IL2CPPImprovement
\[InternalsVisibleTo\] attributes will no longer survive code trimming when targeting il2cpp.
IL2CPPImprovement
Gyroscope.updateInterval now reports the effective update interval, including OS limitations and adjustments.
iOSImprovement
Added support for TLS 1.3 in the networking APIs.
MonoImprovement
Fixed Write access error with "VirtualProjectSettings.json" when creating a MPPM Player Tag with Perforce connected.
MultiplayerImprovement
Unity Transport will not drop packets that arrive out of order but within the same frame anymore (for unreliable sequenced pipelines). This could lead to unnecessary packet loss in network environments with heavy jitter.
MultiplayerImprovement
Added Single World Host compatibility to the Network Profiler. Improved contextual information messages explaining profiler behavior across different networking configurations, including Single World Host, Dedicated Server, and Client-only scenarios. Added a visual indicator for host mode configuration and renamed ClientAndServerWorld to HostWorld for clarity.
Netcode for EntitiesImprovementServer
Improved the readability of byte values in the Ghost Snapshot Tab of the Netcode Profiler.
Netcode for EntitiesImprovement
Removed the 'must be a serialized component' limitation from the GhostComponentVariation dropdown selection in the GhostAuthoringInspectionComponent, as non-serialized components already support things like PrefabType stripping, just not explicitly. Handling of invalid ComponentOverrides has also been improved.
Netcode for EntitiesImprovement
Turning off new GameObject missing connection event warning by default for entities connection flows.
Netcode for EntitiesImprovement
MaxSendRate is now bypassed when ArchetypeChunk structural changes (i.e. order changes) occur, so that ghost spawns and deletions are not delayed or rate-limited. Note that bandwidth consumption may increase marginally.
Netcode for EntitiesImprovement
NetworkTime.PredictedTickIndex is now incremented on Server and Host worlds, aligning its behavior with Client worlds.
Netcode for EntitiesImprovementServer
Removed the icons in the Asset Store buttons to make them consistent.
Package ManagerImprovement
Improved ParticleSystem size on disk by stripping out unused curves. This should improve loading performance of ParticleSystems in the Editor, which affects prefab operations.
ParticlesImprovement
PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls PhysicsComposer.Destroy().
Physics 2DImprovementUUM-134952
Added Deep Profiling support to CoreCLR Players.
ProfilerImprovement
Profiler Capture List rename/frame time UI rework.
ProfilerImprovement
Replaces the legacy CustomSampler-based implementation of ProfilingSampler in com.unity.render-pipelines.core with the ProfilerMarker / ProfilerRecorder API.
Core configuration handling is improved.
QNXImprovement
Improved performance when merging Search Index artifacts of large projects with "Deep Indexing" enabled.
SearchImprovementUUM-133013
Added a custom binding hint to match behavior in subgraph properties.
ShadergraphImprovementUUM-136838
Added an option in subgraphs to mark them for deprecation.
ShadergraphImprovement
Added Apply and Revert to Shader Graph importer settings for consistency with other importers.
ShadergraphImprovement
Added the ability to set custom pragmas, includes, and defines on Shader Graphs.
ShadergraphImprovement
Disabled the main preview context menu when using a UITK workflow.
ShadergraphImprovementUUM-140044
Hid reflected functions that do not have a provider key are no longer presented in the SG searcher.
ShadergraphImprovementUUM-136837
Improved alignment of Shader Graph project settings.
ShadergraphImprovementUUM-135930
Improved UGUI Shaders sample to take advantage of promoted properties and subgraph improvements, by replacing former custom nodes with subgraphs.
ShadergraphImprovement
More reflected information is now presented in the node inspector for reflected functions.
ShadergraphImprovement
Updated the Node Reference sample to include new nodes (Append, Switch, Expression and Reflected Functions).
ShadergraphImprovement
Added an "Unapplied Changes" dialog that appears when navigating away from the Shader Build Settings UI with pending modifications.
ShadersImprovement
Surface shaders now use caching preprocessor for the analysis step.
ShadersImprovement
Pass.CompileVariant() / ShaderUtil.CompileShaderVariant() now read from and write to the shader disk cache, so repeated calls with identical inputs return cached results instead of recompiling from source.
ShadersImprovement
Added Search filter for Rendering Debugger.
SRP CoreImprovement
Improved performance for RenderGraph compilation on large graphs.
SRP CoreImprovement
Improved render pipeline creation performance by avoiding debug UI initialization.
SRP CoreImprovement
Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup.
SRP CoreImprovementUUM-134911
TextMeshProImprovement
Added OnFontMaterialRequest callback to complement the existing OnFontAssetRequest callback that allows custom loading of font related resources that are not contained in a Resources folder when using the &lt;font&gt; and &lt;material&gt; markup tag variants.
Improvement
Added new variant to the &lt;font&gt; markup tag to allow referencing a font asset by the source font's family and style name. Example: &lt;font familyName="Roboto" styleName="Bold"&gt;. This new variant assumes the referenced font asset has already been loaded.
Improvement
Added missing OnColorGradientRequest callback to provide the same custom loading functionality that is available with the &lt;font&gt; and &lt;material&gt; markup tags.
Improvement
Added OnCharacterRequest callback to allow loading font asset resources based on the requested character.
Improvement
Improved uGUI Canvases and Canvas renderers batching performance. They no longer invalidate their respective batches when their global transformation matrix changes as long as their transformation matrix remains the same relative to their root Canvas (or target Camera if the Canvas is set to the ScreenSpace render mode).
uGUIImprovement
Added a Find References in Scene option to the right-click context menu for visual elements in the Hierarchy window that have an authording-id.
UI ToolkitImprovement
Added an option in the UI Builder to export the UXML Attributes of elements in alphabetical order.
UI ToolkitImprovement
Added panel component details to the Profiler panel view.
UI ToolkitImprovement
Added per-batch render metrics and Details view to profiler.
UI ToolkitImprovement
Added totals row in batch detail view in UI Toolkit profiler.
UI ToolkitImprovement
Added UI Toolkit Batch Breaking Reason into the Frame Debugger.
UI ToolkitImprovement
Added TreeView support to Visual Element Reference picker.
UI ToolkitImprovement
Fields with data bindings will now be disabled and always show the live value in the inspector.
UI ToolkitImprovement
Handle package paths in UI Builder.
UI ToolkitImprovement
Improved element creation performance by using pre-allocated and static data for some common event callbacks.
UI ToolkitImprovement
Improved error handling in UXML attribute parsing. Previously silent attribute parsing failures are now reported through the importer as warnings for the UXML asset.
UI ToolkitImprovementUUM-126240
Improved GPU performance by reducing the area where edge antialiasing is applied on default meshes.
UI ToolkitImprovement
Improved LayoutNode initialization performance.
UI ToolkitImprovement
Improved memory usage for event callback registration.
UI ToolkitImprovement
Improved memory usage of VisualElement hierarchy data.
UI ToolkitImprovement
Improved mesh update performance.
UI ToolkitImprovement
Improved performance of USS variable resolution.
UI ToolkitImprovement
Improved performance of VisualElement.UpdateWorldTransformInverse.
UI ToolkitImprovementUUM-138067
Improved performance of VisualElement.SetEnabled method.
UI ToolkitImprovement
Improved readability of batch breaking reasons in batch detail view in UI Toolkit profiler.
UI ToolkitImprovement
Reduced garbage collection allocations during style matching.
UI ToolkitImprovement
Reduced memory footprint of layout algorithm.
UI ToolkitImprovement
Reduced overhead of registering element for style processing.
UI ToolkitImprovement
Reduced overhead of using numerous @import statements in a Theme or Style Sheet, getting performance closer to having all selectors inlined directly.
UI ToolkitImprovement
Removed internal reference to IMGUIContainer in the player, enabling the type to be stripped from builds.
UI ToolkitImprovement
Removed the "Element" from the Visual Element Reference picker so it no longer says "Select VisualElement Element Reference...".
UI ToolkitImprovement
The "Find References in Scene" option for Visual Elements is now always shown but disabled it when its not available instead of it being hidden.
UI ToolkitImprovement
Only perform direct solver related processing when required, that is, when either joints or contacts require use of the direct solver. (PHYS-729)
Unity PhysicsImprovement
Unity.Physics jobs (BakeGeometryJobs, mesh-hashing baking systems) are now [BurstCompile]-decorated on 32-bit ARM Android in addition to 64-bit Android which relies on Burst supporting ARM32, which is the case in current Unity versions.
Unity PhysicsImprovementAndroid
Improved performance of URP Lit shader for the URP forward render path by pack per draw batch light indices into a single float4 uniform.
URPImprovement
Improved shader performance by removing a dynamic branch in URP shaders that was used to test whether a surface is opaque or transparent.
URPImprovement
URP specific shader macro 'FIRST_BIT_LOW' is obsolete, intrinsic 'firstbitlow' now functions correctly on all supported platforms.
URPImprovement
Reduced the number of shader variants produced by VFX Graph outputs in builds.
VFX GraphImprovement
Lifted restriction of integer vertex attributes which was inherited from WebGL 1 and GLES 2 and isn't relevant anymore for WebGL 2 and GLES 3+.
WebGLImprovement
Added support for transparent and UI elements for SpaceWarp (UGUI &amp; TMP).
XRImprovement
Added XRLayoutType enum and derived properties to XRPass for explicit XR rendering layout identification, replacing fragile multi-condition checks across URP and HDRP.
XRImprovement
Improved GPU performance on Meta Quest devices when a render batch is not affected by spotlights.
XRImprovement
Updated the default settings for the Meta Quest Build Profile's custom Quality Setting.
XRImprovement
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed Brush Pick Overlay closing when switching brushes in the Tile Palette Brushes dropdown. (UUM-142944) First seen in 6000.6.0a5.
Fixed error when opening Brush Pick Overlay without any Brush Picks. (UUM-143242) First seen in 6000.6.0a6.
2DFixWindowsUUM-143242
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
AnimationFixUUM-142312
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
AnimationFixUUM-127701
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
AnimationFixUUM-140730
Fixed an issue with the TimeArea display range and overlaps not updating during geometry changes. (UUM-141833) First seen in 6000.6.0a5.
AnimationFixWindowsUUM-141833
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
AnimationFixUUM-142341
Fixed misaligned UI in State editor.
AnimationFixUUM-137616
Fixed an OOM issue when under heavy load. (UUM-142511) First seen in 6000.6.0a5.
Asset PipelineFixUUM-142511
Optimised artifact repair on startup to fix a regression in editor startup time. (UUM-142014) First seen in 6000.6.0a6.
Asset PipelineFixUUM-142014
Added the Rename option to the Mixer context menu in the Audio Mixer window.
AudioFixUUM-133909
Fixed a crash that occurred when loading audio plugins with invalid effect definitions.
AudioFixmacOSUUM-142927
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal. (UUM-142099) First seen in 6000.6.0a5.
AudioFixUUM-142099
Added a null check to avoid an issue when deleting a CinemachineCamera with a CinemachinePixelPerfect extension. (UUM-142956) First seen in 6000.6.0a7.
CinemachineFixUUM-142956
Consoles: LTO compiling settings are now unified with other platforms.
ConsolesFix
LTO compiling settings are now unified with other platforms.
ConsolesFix
Fixed Node class documentation formatting and examples.
DocumentationFixUUM-143512
Fixed a validation error that occured when a native render pass with input attachments was used. The PSO key omitted format slots for the input-attachment render-target bindings. (UUM-142808) First seen in 6000.6.0a6.
DX12FixUUM-142808
Fixed a validation error when DrawNullGeometry was used with a vertex shader that declares input attributes. (UUM-142779) First seen in 6000.6.0a5.
DX12FixUUM-142779
Fixed a validation-layer error that occurred during the implicit MSAA resolve in render-pass resume. (UUM-142806) First seen in 6000.6.0a6.
DX12FixUUM-142806
Re-enabled async compute signal-flush assertion in GfxTaskExecutorD3D12.
DX12FixUUM-70383
Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
EditorFixUUM-140948
Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed.
EditorFixUUM-142761
CreateBuildProfile API will automatically enable derived build targets. (UUM-142910) First seen in 6000.6.0a6.
EditorFixUUM-142910
Fixed "CLI Arguments defaults" foldout title not being clickable.
EditorFixUUM-140057
Fixed "Failed to insert item" warning being logged when linking a project to an Organization that contains a large number of projects in the Project Settings &gt; Services panel. The project and organization pickers are now also searchable.
EditorFixUUM-142571
Fixed a "ValidateMenuItem failed" error that was logged when opening and dismissing the Assets context menu while in Safe Mode.
EditorFixUUM-143651
Fixed a bug when undocking a preview window with multiple previews could only show the first available one.
EditorFixUUM-140215
Fixed a bug where an object with multiple UITK previews would not show a dropdown to switch between them.
EditorFixUUM-134013
Fixed a bug where pinging/framing hierarchy element would cause warnings in the console.
EditorFixUUM-141271
Fixed a bug where the hierarchy windows icons would not be changed by changing the preference. (UUM-143609) First seen in 6000.6.0a7.
EditorFixWindowsUUM-143609
Fixed a bug where the preview selected in the inspector would not show when popped out to a PreviewWindow.
EditorFixUUM-140215
Fixed a bug where when child nodes are found via search, their containing scene node is filtered out. (UUM-138322) First seen in 6000.6.0a3.
EditorFixUUM-138322
Fixed a crash on boot when upgrading an older project.
EditorFixUUM-139368
Fixed a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost.
EditorFixUUM-142167
Fixed additional performance regressions in Math and Geometry structures.
EditorFixUUM-131191
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
EditorFixUUM-142360
Fixed an issue in the TextureImporter where alpha dilation ("Alpha is Transparency") would take effect even with the "Alpha Source" setting set to "None".
EditorFixUUM-133772
Fixed an issue where activating the new hierarchy could spam the console with warning messages. (UUM-142171) First seen in 6000.6.0a5.
EditorFixUUM-142171
Fixed an issue where an incorrect Dynamic Batching deprecation message could appear in Safe Mode in URP projects.
EditorFixUUM-142914
Fixed an issue where clicking "Open Prefab" in the "Cannot restructure Prefab instance" dialog opened the Prefab in Isolation, instead of opening the Prefab in Context.
EditorFixUUM-138640
Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited.
EditorFixUUM-141702
Fixed an issue where editing list/array element values on a Prefab Asset in the Inspector would auto-save and reload the Inspector while the user was editing an input field, causing the editing to be disrupted on every key press.
EditorFixUUM-142986
Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked.
EditorFixUUM-129275
Fixed an issue where Efficiency and capacity plots were not displayed in the VFX Graph control window.
EditorFix
Fixed an issue where focus on the search field would be lost after clearing.
EditorFixUUM-125345
Fixed an issue where Shader Constant Defines in Shader Build Settings UI shows "List is empty" with correct left margin padding. (UUM-143436) First seen in 6000.6.0a6.
EditorFixUUM-143436
Fixed an issue where text in TextField sometimes did not update. (UUM-142689) First seen in 6000.6.0a6.
EditorFixUUM-142689
Fixed an issue where the caret position was incorrect in the QuickSearch input field. (UUM-141331) First seen in 6000.6.0a2.
EditorFixUUM-141331
Fixed an issue where the Dynamic Batching deprecation error appeared in projects without an explicit batching setting. (UUM-143177) First seen in 6000.6.0a7.
EditorFixUUM-143177
Fixed an issue where the macOS and Linux Editors left stray VBCSCompiler processes running after Editor shutdown.
EditorFixmacOSLinuxUUM-142615
Fixed an issue where the preview window for a Material would not repaint when the properties are changed in the inspector.
EditorFixUUM-139909
Fixed an issue where the Timeline window would try to perform operations on an invalid cached Playable.
EditorFixUUM-141748
Fixed an issue with sample dependencies import after importing multiple samples in a row in detail view (all samples). (UUM-142893) First seen in 6000.6.0a6.
EditorFixUUM-142893
Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects (data version &lt;= 17).
EditorFixUUM-140945
Fixed broken RASTER_HINTED font atlas when created in the Font Asset Creator.
EditorFixUUM-142852
Fixed clamping when editing short/ushort/byte/sbyte/ulong variables from the Inspector.
EditorFixUUM-140347
Fixed crash in some cases with exception logging.
EditorFixUUM-141434
Fixed crash when using Hyperlinks.
EditorFixUUM-142829
Fixed exception thrown when undoing a "Create Empty Parent" operation in the Scene Hierarchy V2.
EditorFixUUM-137265
Fixed Help icon resolution on Editor opening in the toolbar and the inspectors. (UUM-142819) First seen in 6000.6.0a5.
EditorFixWindowsUUM-142819
Fixed inconsistent naming when duplicating build profiles. (UUM-141698) First seen in 6000.6.0a5.
EditorFixUUM-141698
Fixed inconsistent product naming in the Diagnostics disablement confirmation dialog.
EditorFixUUM-142439
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
EditorFixUUM-141990
Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
EditorFixLinuxUUM-142569
Fixed material selection in ObjectSelector ignoring subsequent selections after the first one.
EditorFixUUM-142695
Fixed message in the trust popup.
EditorFixUUM-136972
Fixed the alignment of the Width and Height labels in the Panel Settings Match slider.
EditorFixUUM-129258
Fixed the GameView stats window so its root element does not block picking and prevent clicks going through to the Game.
EditorFixUUM-143196
Fixed the Inspector scroll area so it no longer stretches past the Add Component button when collapsing components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
GraphToolkit: Fixed an issue where hovering over a blackboard variable would not show the hover outline when the pointer was over the type icon or the capsule edge. (UUM-131397) First seen in 6000.6.0a7.
EditorFixUUM-131397
GraphToolkit: Sticky notes can now be selected by clicking on their border region. (UUM-131394) First seen in 6000.6.0a6.
EditorFixUUM-131394
Multiplayer: Instance state and UI when cancelling a local instance in Manual Control.
EditorFixUUM-140043
Multiplayer: Multiplayer Play Mode tag view Remove button now reflects its availability.
EditorFixUUM-132494
Prevented UITK's placeholder from being edited. (UUM-138484) First seen in 6000.6.0a2.
EditorFixUUM-138484
Project Auditor: ensure all preferences are localized and searchable.
EditorFixUUM-142020
Project Auditor: Fixed an issue which reported duplicate GameObject issues.
EditorFixUUM-143293
Project Auditor: Fixed issue where a single mesh in an .asset file cannot be quick fixed. (UUM-143271) First seen in 6000.6.0a7.
EditorFixUUM-143271
Project Auditor: Fixed issue where AssetDatabase.Refresh occurs after each quick fix is applied. (UUM-143270) First seen in 6000.6.0a7.
EditorFixUUM-143270
Project Auditor: Fixed issues with the Area selection dropdown. (UUM-142410) First seen in 6000.6.0a5.
EditorFixUUM-142410
Removed warning on GPU Resident Drawer for WebGL2 when WebGPU is active.
EditorFix
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.
EditorFixUUM-140017
Reverted a change that caused a bug where the Default UI Material preview was empty for a TMP Button.
EditorFixUUM-137964
Reverted a change that caused a bug where the Inspector was throwing NRE errors on domain reload.
EditorFixUUM-139557
Reverted a change that caused a bug where the Material Preview window has an empty dropdown when converted to a floating window.
EditorFixUUM-138929
Reverted a change that caused a bug where the Video Player preview was not shown anymore.
EditorFixUUM-139952
Standardized error messages shown when attempting to add a global light to a layer where one already exists.
EditorFixUUM-132556
The Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings &gt; Graphics &gt; Shaders after reverting an unsaved addition.
EditorFixUUM-143037
Updated URP Sample to comply for fast play mode (6.6).
EditorFix
Use terrain ray marching in Virtual offset/sky occlusion baking steps of APV.
EditorFix
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.6.
EditorFixAndroidUUM-142945
Improved the ImHex pattern parser when dealing with managed components in a SubScene.
EntitiesFixUUM-143471
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
GIFixmacOSUUM-142663
Fixed an APV crash caused by stale cell indices in PruneCellIndexList.
Fixed an HDRP crash in RendererScene::NotifyInvisible when switching QualitySettings between levels whose pipeline assets specify different reflection probe formats.
Fixed the BakeInput file so it's no longer limited to 2 GB. (UUM-143207) First seen in 6000.6.0a7.
NRE when deleting 2D Lights with Light Explorer open.
Suppressed the unactionable "Light Probe tetrahedron is malformed" warning in release Editor builds. The warning is still emitted in non-release builds for internal debugging.
Fixed a Vulkan shader compilation crash on SP9863A chips.
GraphicsFixAndroidUUM-125676
Fixed an out-of-bounds program write in GraphicsStateCollection warmup. (UUM-141706) First seen in 6000.6.0a5.
GraphicsFixUUM-141706
Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any system that relies on camera rect for resolution-dependent calculations, including mipmap streaming and resolution-dependent UI/text rendering. Adjust mipmap streaming settings or UI scaling if needed.
GraphicsFixXRUUM-47681
Fixed macOS/iOS development builds performance regression.
GraphicsFixiOSmacOSUUM-135397
Optimized shadow request processing by caching visible light index mapping per frame. (UUM-143278) First seen in 6000.6.0a6.
GraphicsFixUUM-143278
Resolved an issue where EntityIDs would be cast to int instead of ulong which resulted in an exception.
GraphicsFixUUM-142526
The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip.
GraphicsFixUUM-143066
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
GraphicsFixWindowsUUM-109464
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
HDRPFixUUM-143038
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
HDRPFixUUM-142884
Fixed custom SupportedRenderingFeatures not being set before Shader stripping. (UUM-139330) First seen in 6000.6.0a5.
HDRPFixUUM-139330
Fixed HDRP post-processing volume overrides not updating until refresh.
HDRPFixUUM-142661
Rendering Debugger: Fixed the Reset button not resetting the data.
HDRPFixUUM-138047
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
IL2CPPFixUUM-138416
Fixed an issue with IMGUI selection.
IMGUIFixUUM-137875
Fixed an issue where the return keycode was incorrectly being sent on macOS when confirming IME choices. (UUM-134009) First seen in 6000.6.0a4.
InputFixmacOSUUM-134009
Fixed depth camera crash when created a second time.
Fixed issues with external display when it was used with Camera.SetTargetBuffers.
Fixed a NullReferenceException when opening the "Active Scenario" window in the Multiplayer Center before the active scenario has finished loading. (UUM-142387) First seen in 6000.6.0a5.
MultiplayerFixUUM-142387
Fixed an issue with tab highlights in the Multiplayer Center window.
MultiplayerFixUUM-141084
Unity Transport: Ensured the default (invalid) endpoint is returned by NetworkDriver.GetLocalEndpoint if the driver is not bound yet. The operation only makes sense for drivers that are bound, and the previous behavior was dependent on the network interface being used which was not ideal. (UUM-142902) First seen in 6000.6.0a6.
MultiplayerFixUUM-142902
Unity Transport: Fixed the accuracy of bandwidth calculations in NetworkDriver statistics. When bandwidth usage varied significantly over short periods of time, the calculations would be slightly off compared to reality.
MultiplayerFixUUM-143167
Switched usage of 'PlayMode' to 'Play Mode' to be more consistent with other areas of the menu.
Netcode for EntitiesFixUUM-131598
Fixed an issue where an invalid package is generated if the Unity account name includes quotes.
Package ManagerFixUUM-133956
Fixed an issue where the package display name changed after creating a new package using only special characters.
Package ManagerFixUUM-117646
Fixed details tab dropdown not being centered with the other tabs.
Package ManagerFixUUM-139547
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Package ManagerFixWindowsUUM-142421
Fixed packed packages failing to import samples when the package had no .sample.json files. The pack process now rewrites sample paths in package.json from Samples/ to Samples~/ to match the renamed folder in the tarball.
Package ManagerFixUUM-138405
Fixed the issue where .unitypackage samples are part of multi-select and bulk import when they should only support single select. (UUM-142350) First seen in 6000.6.0a6.
Package ManagerFixUUM-142350
Fixed when selecting the same package.json with multiple inspectors the errors are not following.
Package ManagerFixUUM-142468
Hide the feature sets AR and VR.
Package ManagerFix
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
PhysicsFixUUM-64185
Fixed an issue where the Auto-Fill button was greyed out when the animator is null in the Ragdoll Builder window.
PhysicsFixUUM-142958
Fixed an issue with NvCloth cooker where passing meshes with incorrect geometry might cause no constraint sets to be generated. Now the cooker will properly error rather than crash when that happens.
PhysicsFixUUM-138953
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
PhysicsFixUUM-142483
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
PhysicsFixUUM-64185
Fixed OnSceneContact and ReportContacts profiler markers in PhysicsContact so they now appear in builds. Previously the data only reached the profiler in the editor.
PhysicsFix
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformTweenWriteEvent.transfomPlaneCustom" is now "hysicsEvents.TransformTweenWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformWriteEvent.transfomPlaneCustom" is now "PhysicsEvents.TransformWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
Allow a PhysicsBody, PhysicsShape, PhysicsChain and all PhysicsJoint to be created from a PhysicsHandle.
Physics 2DFixUUM-142897
Allow a PhysicsHandle to be retrieved from PhysicsBody, PhysicsShape, PhysicsChain and all PhysicsJoint.
Physics 2DFixUUM-142897
Fixed an issue where "PhysicsBody.ReadDefinition()" would not read the "worldDrawing" property and "PhysicsShape.ReadDefinition()" would not read either the "worldDrawing" or "moverData" properties.
Physics 2DFixUUM-142897
Fixed various scripting docs inconsistencies, bad spellings and type references.
Physics 2DFixUUM-143279
Physicse2D's transform write tweens, transform writes, and draw worlds profiler markers (PhysicsWorld.WriteTransformTweens., PhysicsWorld.WriteTransforms., PhysicsCore2D.DrawWorlds.*) now appear in builds. Previously the data only reached the profiler in the editor.
Physics 2DFix
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
PrefabsFixUUM-142338
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached.
ProfilerFixUUM-71728
Fixed highlight in the Profiler target selection menu.
ProfilerFixUUM-116869
Fixed InvalidOperationException errors being thrown after opening a Profiler window in Play mode with focused Highlights section and a selected frame. (UUM-142168) First seen in 6000.6.0a5.
ProfilerFixUUM-142168
Fixed ProfilerRecorder returning 0 for non-counter markers with metadata. (UUM-143565) First seen in 6000.6.0a7.
ProfilerFixUUM-143565
Handle renaming a profile capture when the filename is too long on Windows.
ProfilerFixWindowsUUM-143353
\[ProjectAuditor\] Fix dependency sections shrinking when collapsed. (UUM-142326) First seen in 6000.6.0a5.
ProfilerFixUUM-142326
Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks.
Scene ManagerFixUUM-138135
Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded.
ScriptingFixUUM-138135
Fixed performance regression in GameObject.GetComponents<T>(List<T>) and Component.GetComponents<T>(List<T>).
ScriptingFixUUM-138167
Improved AutoStaticCleanup performance when instantiating many objects.
ScriptingFixUUM-143464
Improved NullableString marshalling code performance.
ScriptingFixUUM-139445
Optimized loading code to run faster. (UUM-142847) First seen in 6000.6.0a6.
SerializationFixUUM-142847
Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5.
ShadergraphFixUUM-139330
Fixed an issue where AssetDatabase methods were incorrectly called in Preview generation. (UUM-142534) First seen in 6000.6.0a5.
ShadergraphFixUUM-142534
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
ShadersFixUUM-143195
Deprecated DebugStates and DebugUIDrawers in the Rendering Debugger.
SRP CoreFix
Fixed UI Toolkit Volume Profiles in the Rendering Debugger.
SRP CoreFixWindowsUUM-138168
Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.
SRP CoreFixUUM-138644
Added Glyph Set Tints for Shadow and Outline.
TextFixUUM-140951
Disabled FontFeatures for ATG.
TextFix
Fixed a performance bottleneck in Advanced Text Generator (ATG) text shaping.
TextFixUUM-139797
Surface per-glyph metadata to UI Toolkit's TextElement.PostProcessTextVertices.
TextFixUUM-117608
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
TextMeshProFixUUM-141742
Fixed TextCore's text-generation and font-engine profiler markers (FontAsset.ReadFontAssetDefinition, FontAsset.AddSynthesizedCharacters, FontAsset.UpdateFontAssetData, FontAsset.UpdateLigatureSubstitutionRecords, FontAsset.UpdateGlyphAdjustmentRecords, TextGenerator.GenerateText, TextGenerator.Prepare, TextGenerator.CalculatePreferredValues, and the two FontEngine.TryAddGlyphsToTexture overloads) so they now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
TextMeshProFix
Fixed an issue where a large amount of allocations were done when creating new tracks on a Timeline.
TimelineFix
Fixed a NullReferenceException that would occur when assigning a new Filter Function Definition Asset to custom Filter in UI Builder.
UI ToolkitFixUUM-139707
Fixed a pointer-event performance regression caused by interface dispatch and array covariance in PointerDeviceState and drawsInCameras access.
UI ToolkitFixUUM-138162
Fixed a NullReferenceException from UI Toolkit in the XRI package when entering Play mode with no active UI content.
UI ToolkitFixUUM-139866
Fixed Active USS StyleSheet name is not bolded after setting it as active in UIBuilder.
UI ToolkitFixUUM-143154
Fixed an issue when handling changes to UxmlAtteibute list values.
UI ToolkitFixUUM-143275
Fixed an issue where the UI Builder material definition dropdown included read-only properties or properties that had already been added.
UI ToolkitFixUUM-130877
Fixed an issue where UI Builder inspector icons appeared low quality and blurry.
UI ToolkitFixUUM-134081
Fixed assertion 'GetPropertyPath().empty()\` when creating a template in the UI Builder from an element selected in the integrated Hierarchy.
UI ToolkitFix
Fixed Column reorder drop indicator was misaligned when the multi-column view was scrolled horizontally. (UUM-143394) First seen in 6000.6.0a7.
UI ToolkitFixUUM-143394
Fixed IME event to be dispatched to the element having focus. (UUM-143713) First seen in 6000.6.0a7.
UI ToolkitFixUUM-143713
Fixed non-renderer UIElements profiler markers (bindings updates, layout updates, panel layout validation, selector acceleration cache, text job system, UIElements initialization) so they now appear in builds. Previously the data only reached the profiler in the editor.
UI ToolkitFix
Fixed PanelRenderer Inspector changes not persisting in scenes.
UI ToolkitFixUUM-143169
Fixed Profiler batch details collection with some IL2CPP builds. (UUM-142793) First seen in 6000.6.0a6.
UI ToolkitFixUUM-142793
The "CompressTexture" profiler marker has been renamed to "CompressFullTexture" and now captures the full compression process of one texture, instead of only capturing the compression process of one image of a texture. The "CompressImage" profiler marker has been added to replace the old "CompressTexture" marker.
EditorChange
Added system navigation buttons to the System window.
EntitiesChange
Merged the Queries and Relationships tabs together in the System window.
EntitiesChange
Clicking on a Error/Warning/Info icon on a Node or Port will now show a stylized popup window, replacing the context menu that appeared previously.
Graph ToolkitChange
Changed some undocumented runtime behaviour of TimelinePlayable.CreateTrack.
TimelineChange
When a track is created, complex name generation and disambiguation logic would run, assigning a unique name to the track.
BeforeChange
When a track is created, if a name is provided, the track will have that name. If no name is provided, the track with have an empty, non-null name
AfterChange
If you create Timeline Tracks at Runtime and you rely on their names, validate that the names of your tracks haven't changed.
Change
Updated the Active Target dropdown menu to match the new Hierarchy Window.
2DChange
Users are now required to enable Sprite Frame field editing that are disabled by importers.
2DChange
Apple and Android subsystems logs now display in Debug, Checked and Instrumented Managed Code Variants (which can be manipulated in player settings), in addition to being defined in development builds. Non-development builds with Release Managed Code Variant keep the logging disabled.
Adaptive PerformanceChangeAndroid
Added the ability to select the IL2CPP LTO mode (Full / Thin) in Player Settings when using Master C++ compiler configuration.
AndroidChange
Replaced the legacy use of SessionState with a DisplayDialog for "Multiple Application Entries" warning dialog with option to opt out for this session.
AndroidChange
Updated GameActivity library from 3.0.5 to 4.4.0.
AndroidChange
Updated JDK to 17.0.18+8.
AndroidChange
Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks.
AudioChangeWebGLUUM-136929
Made EntityIds 8-bytes (making it the same size as an Entity from com.unity.entities).
Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page.
DocumentationChange
Added a persistent information box for the Built-In Render Pipeline deprecation in the Graphics settings window.
EditorChange
Added a persistent information box for the Built-In Render Pipeline deprecation in the Quality settings window.
EditorChange
Added deprecation messaging and grouping for built-in shaders in the Material Editor shader selection dropdown when using Scriptable Render Pipelines.
EditorChange
Added deprecation messaging for Built-In Render Pipeline scene templates.
EditorChange
Added multi-select support for "Copy Path". Each entry is separated by a new line.
EditorChangeUUM-134821
Added UX framework changes for the Built-In Render Pipeline deprecation.
EditorChange
Project Auditor: Updated the welcome text.
EditorChange
Shortened the message from the Serialization Roslyn analyzer and added a link to documentation.
EditorChange
The "CompressTexture" profiler marker has been renamed to "CompressFullTexture" and now captures the full compression process of one texture, instead of only capturing the compression process of one image of a texture. The "CompressImage" profiler marker has been added to replace the old "CompressTexture" marker.
EditorChange
Updated Remote Iteration to version 0.1.1-preview.26.3.27002.
EditorChange
You can now select icons based on components.
EditorChange
You can now select icons based on gizmos.
EditorChange
EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.).
EditorChangeUUM-138412
Added a new Scheduling column to the System window to highlight System ordering dependencies.
EntitiesChange
Added a toggle button to show or hide the detail view of a system in the System window.
EntitiesChange
Added system navigation buttons to the System window.
EntitiesChange
Entities Journaling (the data source for the Entity Journal Editor window) is now compiled into Player builds whenever the Managed Code Variant is Debug, Checked, or Instrumented. Release-variant non-development Players continue to strip Entities Journaling out, as before.
EntitiesChange
Fixed entity prefab node's color.
EntitiesChangeUUM-137859
Fixed Runtime Content management being non deterministic across builds when clearing the entity cache.
EntitiesChange
Fixed the Inspector displaying "This Entity only exists at runtime" when selecting entities from the new Hierarchy.
EntitiesChange
Merged the Queries and Relationships tabs together in the System window.
EntitiesChange
Moved the new recently added scripts to support entities in the new hierarchy from Packages/com.unity.entities/Unity.Entities.Editor/Hierarchy/Utility to Packages/com.unity.entities/Unity.Entities.Editor/Hierarchy.
EntitiesChangecom.unity.entities
Selecting a GameObject inside a subscene in the new Hierarchy will only show its GameObject authoring representation not its runtime ECS representation if there is an entity associated to it.
EntitiesChange
Clicking on a Error/Warning/Info icon on a Node or Port will now show a stylized popup window, replacing the context menu that appeared previously.
Graph ToolkitChange
Updated SceneViewCameraWindow to use UIToolKit.
GraphicsChange
Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".
HDRPChangeUUM-137874
Moved backbuffer and swapchain handling inside the Unity Player.
iOSChange
The default iOS and tvOS Simulator Architecture in Player Settings now matches the host machine - ARM64 on Apple Silicon Macs, X86_64 on Intel Macs. Existing projects retain their current setting.
iOSChangetvOS
Snapshots now use Unity Transport's unreliable sequenced pipeline instead of a home-baked solution, allowing Netcode to benefit from recent improvements made to that pipeline. A consequence of this is that snapshots sent by previous versions of Netcode for Entities are not compatible with this new version.
Netcode for EntitiesChange
Source generators no longer log to Console.Out
Netcode for EntitiesChange
The GhostUpdateSystem's predicted ghost history backup lookup failure case now only attempts to rollback to the snapshot if said rollback isn't too severe. This change marginally worsens correctness in exceptional cases, but prevents egregiously large rollbacks.
Netcode for EntitiesChange
Analytics events are sent to the correct table for custom display dialogs.
Package ManagerChange
Rename Custom Package... to Import Assets Package... and remove the import menu.
Package ManagerChange
UPM logs now default to <ProjectPath>/Logs/upm.log, while still honoring explicit -upmLogFile overrides.
Package ManagerChange
Changed the default behavior when deleting ScriptableObjects that were loaded from AssetBundles. OnDisable will now be called before deletion unless the setting is overridden. This can be done with an entry in the boot config or a command line parameter with "call-ondisable-when-unloaded-from-bundles" set to 0.
PlayerChange
Updated the QNX platform logo.
QNXChange
Changed scripting runtime dependent "\[Mono/CoreCLR\]: successfully reloaded assembly" log message to universal one "Scripting: successfully reloaded assembly".
ScriptingChange
Disabled Code Coverage Support option for 32-bit architecture build targets.
ScriptingChange
Disabled profiling during Shader Graph code generation to fix errors that occurred in some circumstances.
ShadergraphChangeUUM-117133
Changed console log message for Compute shader variant GPU uploads to more accurately reflect its result.
ShadersChange
Split compilation of D3D11 and D3D12 shaders so they may be compiled side-by-side for both renderers in a project regardless of whether or not D3D12 is compiled using DXC.
ShadersChange
Added material upgrade menu items for all SRP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".
SRP CoreChangeUUM-137874
Changed API shader path for NDA platforms from packages to shaders packed with the editor. Use UnityPlatforms/X/... instead of Packages/com.unity.render-pipelines.X/.... The NDA platform shaders are unchanged.
Excluded GPU Resident Drawer code in Web platform builds that only target WebGL2.
SRP CoreChange
Migrate from UIDocument to PanelRenderer at Rendering Debugger Runtime UI.
SRP CoreChange
Shader and runtime-resource stripping decisions for diagnostic content are now driven by the build's Managed Code Variant (UNITY_ENABLE_CHECKS) instead of by the native "Development Build" flag. Builds using the Checked variant retain debug shaders and runtime resources even when the native binary is non-development; builds using the Release variant strip them even when the native binary is development.
SRP CoreChange
Various Scriptable Render Pipeline diagnostic features are now compiled into builds based on the new Managed Code Variant player setting:
SRP CoreChange
Available in Debug or Checked variants (UNITY_ENABLE_CHECKS):
Change
URP shadow-request hash validation, debug-pass handler, validation handler, debug overlay code paths.
Change
HDRP volume debug data, render-graph debug data, decal debug overlays.
Change
SRP Core debug display managers, Render Graph Viewer support (audits, debug data, builds remote debug session), and the Volume panel.
Change
Available in Debug, Checked, or Instrumented variants (UNITY_INCLUDE_INSTRUMENTATION):
Change
HDRP HDDynamicResolution GPU frame-time debug overlay.
Change
Render Graph profiling sampler plumbing (RenderGraphProfilingScope, GetDefaultProfilingSampler).
Change
URP per-pass ScriptableRenderPass.profilingSampler (used by ScriptableRenderer to wrap pass execution in a profiler scope).
Change
Release variant strips these features.
Change
TextMeshPro Mesh and TextMeshPro UI Mesh now name their internal Mesh objects in all build configurations. Previously the name was only assigned in development builds and the Editor.
TextMeshProChange
Changed some undocumented runtime behaviour of TimelinePlayable.CreateTrack.
TimelineChange
When a track is created, complex name generation and disambiguation logic would run, assigning a unique name to the track.
BeforeChange
When a track is created, if a name is provided, the track will have that name. If no name is provided, the track with have an empty, non-null name
AfterChange
If you create Timeline Tracks at Runtime and you rely on their names, validate that the names of your tracks haven't changed.
Change
Move Timeline to core package.
TimelineChange
Changed uGUI and TMP elements to always instantiate at the origin of their canvas upon creation via the editor.
uGUIChangeUUM-130084
Updated Profiler icons for UI Canvas modules.
uGUIChangeUUM-135623
Changed ordering of VisualElement.GetClasses() returned values. The order may no longer match the order in which the classes were added, but it will now guarantee to match between two elements with the same classes.
UI ToolkitChange
Unity Physics integrity checks are now compiled into Player builds whenever the Managed Code Variant is Debug or Checked. Instrumented and Release-variant builds continue to strip integrity checks. Users who want to disable them entirely can still set UNITY_PHYSICS_DISABLE_INTEGRITY_CHECKS.
Unity PhysicsChange
Adjusted SSR roughness to blur curve to more closely match reflection probe's.
URPChange
Allow stripping Film Grain textures when post processing is enabled but Film Grain is not used.
URPChange
Deprecate PostProcessData.filmGrainTex, move Film Grain textures to UniversalRenderPipelineFilmGrainResources class.
URPChange
Added changeset and label icons to the status bar.
Version ControlChange
Improved text field focus behavior across dialogs for more consistent keyboard workflows.
Version ControlChange
Improved the empty state in the Pending Changes view.
Version ControlChange
Prevented connecting a project to a different organization by mistake.
Version ControlChange
Updated new project initialization to perform a full initial checkin.
Version ControlChange
Updated the macOS hide shortcut to Cmd+Shift+H.
Version ControlChangemacOS

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