Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Animation issues
126–150 of 157
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-75459 | Fixed | Animation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-68376 | Fixed | Animation: Fixed additive animations ever increasing non animated values. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-72121 | Fixed | Animation: Fixed crash when setting a variable after having destroyed the controller. | — | 2022.3.33f1Jun 12, 2024 | — | 2 |
| UUM-71674 | Fixed | Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. | — | 2022.3.32f1Jun 4, 2024 | — | 2 |
| UUM-68642 | Fixed | Animation: Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState. | — | 2021.3.39f1May 28, 2024 | — | 2 |
| UUM-63803 | Fixed | Animation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order. | — | 6000.0.0b12Mar 19, 2024 | — | 6 |
| UUM-46921 | Fixed | Animation: Fixed size of Animator right panel when left panel is closed | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55778 | Fixed | Animation: Fixed Animator.parameters returning 0 until you start play mode in some cases. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-66549 | Fixed | Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller | 6000.0.0b11Mar 13, 2024 | 2022.3.24f1Apr 9, 2024 | 26 | 8 |
| UUM-59654 | Fixed | Animation: Fixed Editor spike when selecting a GameObject with a Playable Director Component. | — | 2022.3.21f1Mar 5, 2024 | — | 7 |
| UUM-62807 | Fixed | Animation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. | — | 2022.3.21f1Mar 5, 2024 | — | 7 |
| UUM-54402 | Fixed | Animation: Fixed blend tree preview not displaying when inspecting blend tree. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-58996 | Fixed | Animation: Fixed deleting StateMachine that was leaking outgoing transitions. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59080 | Fixed | Animation: Fixed for transition preview ending before the target state has fully played. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59649 | Fixed | Animation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59739 | Fixed | Animation: Fixed exception when selecting a transition inside a sync layer, in the Animator window. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-58573 | Fixed | Animation: Fixed erroneous discrete int and enum default values written back by the Animator. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-40841 | Fixed | Animation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-31848 | Fixed | Animation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-49567 | Fixed | Animation: Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-49717 | Fixed | Animation: Fixed incorrect display of the event markers in the FBX importer Animation tab. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-35558 | Fixed | Animation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier. | — | 2021.3.31f1Oct 3, 2023 | — | 7 |
| UUM-48364 | Fixed | Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-42174 | Fixed | Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c\# job. | — | 2021.3.30f1Aug 29, 2023 | — | 7 |
| UUM-30927 | Fixed | Animation: Fixed AnimationWindowCurve evaluation error after step. | — | 2022.3.8f1Aug 22, 2023 | — | 8 |