Animation issues

126150 of 157

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75459FixedAnimation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState.2022.3.47f1Sep 18, 20242
UUM-68376FixedAnimation: Fixed additive animations ever increasing non animated values.2021.3.41f1Jul 23, 20242
UUM-72121FixedAnimation: Fixed crash when setting a variable after having destroyed the controller.2022.3.33f1Jun 12, 20242
UUM-71674FixedAnimation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded.2022.3.32f1Jun 4, 20242
UUM-68642FixedAnimation: Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState.2021.3.39f1May 28, 20242
UUM-63803FixedAnimation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order.6000.0.0b12Mar 19, 20246
UUM-46921FixedAnimation: Fixed size of Animator right panel when left panel is closed6000.0.0b11Mar 13, 20245
UUM-55778FixedAnimation: Fixed Animator.parameters returning 0 until you start play mode in some cases.6000.0.0b11Mar 13, 20245
UUM-66549FixedAnimation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller6000.0.0b11Mar 13, 20242022.3.24f1Apr 9, 2024268
UUM-59654FixedAnimation: Fixed Editor spike when selecting a GameObject with a Playable Director Component.2022.3.21f1Mar 5, 20247
UUM-62807FixedAnimation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator.2022.3.21f1Mar 5, 20247
UUM-54402FixedAnimation: Fixed blend tree preview not displaying when inspecting blend tree.2022.3.19f1Jan 31, 20246
UUM-58996FixedAnimation: Fixed deleting StateMachine that was leaking outgoing transitions.2022.3.19f1Jan 31, 20247
UUM-59080FixedAnimation: Fixed for transition preview ending before the target state has fully played.2022.3.19f1Jan 31, 20247
UUM-59649FixedAnimation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.2022.3.19f1Jan 31, 20247
UUM-59739FixedAnimation: Fixed exception when selecting a transition inside a sync layer, in the Animator window.2022.3.19f1Jan 31, 20246
UUM-58573FixedAnimation: Fixed erroneous discrete int and enum default values written back by the Animator.2022.3.18f1Jan 20, 20241
UUM-40841FixedAnimation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly.2022.3.16f1Dec 19, 20236
UUM-31848FixedAnimation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController.2022.3.15f1Dec 5, 20236
UUM-49567FixedAnimation: Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings.2022.3.12f1Oct 26, 20236
UUM-49717FixedAnimation: Fixed incorrect display of the event markers in the FBX importer Animation tab.2022.3.11f1Oct 10, 20237
UUM-35558FixedAnimation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier.2021.3.31f1Oct 3, 20237
UUM-48364FixedAnimation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed.2022.3.10f1Sep 19, 20237
UUM-42174FixedAnimation: Fixed mask values in the animation layer mixer when reading animated values from a animation c\# job.2021.3.30f1Aug 29, 20237
UUM-30927FixedAnimation: Fixed AnimationWindowCurve evaluation error after step.2022.3.8f1Aug 22, 20238
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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