Animation issues

126–150 of 178

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-104017FixedAnimation: Fixed an issue where undoing the creation of an AnimatorController layer while the layer view was not visible in the Animator Window would throw exceptions.—6000.1.5f1May 28, 2025—15
UUM-98224FixedAnimation: Fixed scroll view position being reset when making changes to animation layers.—6000.1.1f1Apr 29, 2025—17
UUM-98400FixedAnimation: Fixed copy and paste for animation properties contextual menu.—6000.1.0b15Apr 16, 2025—19
UUM-99052FixedAnimation: Fixed blend node UI collapsing in the AnimatorController window when entering playmode.—6000.0.45f1Apr 2, 2025—22
UUM-86474FixedAnimation: Fixed import of generic avatar reading from previously imported human pose.—6000.2.0a4Feb 19, 2025—19
UUM-88924FixedAnimation: Fixed error message in console appearing after opening the curve editor from the fbx importer.—6000.2.0a4Feb 19, 2025—19
UUM-91869FixedAnimation: Fixed the inspector help link for the Playable Director component.—6000.2.0a4Feb 19, 2025—21
UUM-92290FixedAnimation: Fixed the inspector help link for Animator Override Controller.—6000.2.0a4Feb 19, 2025—19
UUM-92755FixedAnimation: Fixed the inspector help links for Entry state, Any state, Animation state, Exit state, Animation transition and Animation default transition.—6000.2.0a4Feb 19, 2025—19
UUM-92756FixedAnimation: Added tooltips to AnimatorState inspector.—6000.2.0a4Feb 19, 2025—19
UUM-92768FixedAnimation: Fixed an issue with pasting a state or sub-state machine in the Animator window using ctrl + v will now paste it at the mouse's current position.—6000.2.0a4Feb 19, 2025—19
UUM-92769FixedAnimation: Added missing "Duplicate" menu item when right clicking state and state machine nodes in the Animator window.—6000.2.0a4Feb 19, 2025—19
UUM-96467FixedAnimation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.—6000.2.0a4Feb 19, 2025—29
UUM-95775FixedAnimation: Fixed a minor issue where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree.—6000.1.0b7Feb 19, 2025—29
UUM-95943FixedAnimation: Fixed a bug in AnimatorControllerPlayable that caused unnecessary bindings to rebuild during state transitions.—6000.1.0b7Feb 19, 2025—30
UUM-92603FixedAnimation: Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references.—6000.1.0b6Feb 11, 2025—31
UUM-93220FixedAnimation: Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5.6000.2.0a1Jan 29, 20256000.1.0b8Feb 26, 20252822
UUM-86337FixedAnimation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from writing animation in Play mode.—6000.1.0b2Jan 16, 2025—17
UUM-73614FixedAnimation: Fixed invalid default values of animated parameters in animator controller.—6000.1.0a2Oct 30, 2024—27
UUM-80043FixedAnimation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated.—2021.3.45f1Oct 16, 2024—3
UUM-77622FixedAnimation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted.—2022.3.49f1Oct 1, 2024—2
UUM-75459FixedAnimation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState.—2022.3.47f1Sep 18, 2024—2
UUM-68376FixedAnimation: Fixed additive animations ever increasing non animated values.—2021.3.41f1Jul 23, 2024—2
UUM-72121FixedAnimation: Fixed crash when setting a variable after having destroyed the controller.—2022.3.33f1Jun 12, 2024—2
UUM-71674FixedAnimation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded.—2022.3.32f1Jun 4, 2024—2
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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