UUM-111056
Fixed in 6000.2.0b12Mentioned in 19 release notes.
First fixed in 6000.2.0b12 (Jul 29, 2025); relisted in 18 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b10 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b9 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b8 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b7 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b6 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b5 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b3 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b2 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0b1 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 2022.3.66f1 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0a5 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.3.0a5 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.2.0f1 | Fixes Animation | Fix | Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.2.0b13 | Fixes Animation | Fix | Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.1.15f1 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.0.55f1 | Fixes Animation | Fix | Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.2.0b12 | Fixes Animation | Fix | Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). | |
| 6000.2.0b12 | Fixes Animation | Fix | Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). |