[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Graphics ToolsKnown issueCautionUUM-102790fixed 6000.2.0b1
Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
LightingKnown issueCautionUUM-85566regressed 6000.1.1f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Scene ManagementKnown issueCautionUUM-104031fixed 6000.2.0b1
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
VFX throw errors upon importing it and breaks rendering for certain effects
Visual EffectsKnown issueCautionUUM-103734open 6000.2.0b1
Add tooltip on Sprite Editor Window's module drop down to indicate what module is selected. The drop down text will now have ellipsis when the text is cutoff.
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
Fixed grid size in the Tile Palette window when the window aspect greatly differs from the aspect of the Palette
Improve scrolling of Palette in the Tile Palette window
2DFix
Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools".
Fixed crash loading Content Archive from different version which also contains Managed type references.
HDRP + URP: added "Adaptive Probe Volumes Options" tooltip link in Graphics > Lighting
Fixed an issue where OverlayMenu toolbar toggles would become untoggled after maximizing the Game view or entering Play mode.
Fixed an issue where the Debug dialog did not render when the Editor was placed across monitors with varying display scaling.
Fixed an issue where the gizmo icon, when changed or cleared, does not update in the gizmo dropdown menu.
Fixed an issue where Tools overlay would display the abbreviated text content rather than the full text content of the EditorTool when the overlay is in Panel or Horizontal layout.
Fixed an issue where use of mouse scrolling could prevent the Linux Editor from refreshing and detecting asset changes.
Fixed issue causing some detail popups to appear in the wrong place on macOS. Examples include Shader Graph and VFX detail popup views.
Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout.
Improves some API documentation for Terrain and TerrainData. Also corrects the TerrainData GetAlphamaps and SetAlphamaps pages.
EditorFix
\[Shader Graph\] Fixed texture asset conflicts when multiple Shader Graph sample content sets were imported at the same time.
Fixed an issue that caused errors when instantiating an object with Multiplayer Roles stripping to an existing parent transform.
Fixed an issue where some locally installed packages where appearing in the Unity Registry tab that shouldn't be.
Package ManagerFixUUM-70534fixed 6000.2.0a9
Fixed documentation to match GetComponentInParent / GetComponentsInParent implemented behaviour towards inactive game objects.
Fixed NullReferenceException sometimes occuring when setting TMP_Text.isTextObjectScaleStatic on a disabled object.
Fixed UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
Fixed an issue where backslash keys (IntlYen, IntlRo) were not detected on Japanese 106/109 keyboard.
Fixed handling of multiple touch inputs and the computation of Touch.deltaPostion and Touch.deltaTime.

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