[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
6000.1.1f1
Supported · Released Apr 29, 2025 · Changeset 7197418f847b · 75 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
[Mobile] Visual artifacts when RenderGraphPass is merged into NativePass
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
VFX throw errors upon importing it and breaks rendering for certain effects
Add tooltip on Sprite Editor Window's module drop down to indicate what module is selected. The drop down text will now have ellipsis when the text is cutoff.
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
GraphicsUUM-100350fixed 6000.2.0a9
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
1.3.6 to 1.5.0
1.14.2 to 1.14.3
Fixed error when using pixel perfect camera with camera stacking.
Fixed grid size in the Tile Palette window when the window aspect greatly differs from the aspect of the Palette
Fixed NullReferenceException in DrawRenderer2DPass.
Fixed Sprite Meta contains invalid internal ID during creation via TextureImporter.
Improve scrolling of Palette in the Tile Palette window
2DFix
Fixed case where text using certain fonts were not rendered properly.
Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools".
Fixed scroll view position being reset when making changes to animation layers.
Fixed provisioning profile type not being set on tvOS.
Fixed crash loading Content Archive from different version which also contains Managed type references.
Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled.
Fixed help icon in Physics2D Settings page not linking to the manual correctly.
HDRP + URP: added "Adaptive Probe Volumes Options" tooltip link in Graphics > Lighting
HDRP: fixed "Screen Space Global Illumination" tooltip link in Graphics > Lighting
Adding validation on the "Edit/Play Mode/Step" menu item to invalidate it outside of playmode.
Change minimum size for Saved Searches panel within search window.
fix subtarget revert back to global setting when switching derived platforms.
Fixed a crash when 0 vertex skinmesh.
Fixed a padding issue with EditorToolbarDropdownToggle when an icon is provided.
Fixed a warning when deleting a folder from favorite list in project browser.
Fixed an issue where OverlayMenu toolbar toggles would become untoggled after maximizing the Game view or entering Play mode.
Fixed an issue where the Debug dialog did not render when the Editor was placed across monitors with varying display scaling.
Fixed an issue where the gizmo icon, when changed or cleared, does not update in the gizmo dropdown menu.
Fixed an issue where the mesh was not properly cleared when shadow providers supplied no mesh.
Fixed an issue where Tools overlay would display the abbreviated text content rather than the full text content of the EditorTool when the overlay is in Panel or Horizontal layout.
Fixed an issue where use of mouse scrolling could prevent the Linux Editor from refreshing and detecting asset changes.
Fixed building AndroidPlayer for external source-code customers.
Fixed contextual flags for openReferenceInProject.
Fixed cursor position when clicking at then end of a multiline text field with ATG.
Fixed customIndexing (support for lowercase value).
Fixed issue causing some detail popups to appear in the wrong place on macOS. Examples include Shader Graph and VFX detail popup views.
Fixed legacy "Build Settings" window being incorrectly shown instead of the "Build Profiles" window when saved in an old project's layout.
Fixed lights for XR.
Fixed Search previews that were not displayed.
Fixed wrong cursor position when using ATG when highlighting text on mobile.
Improves some API documentation for Terrain and TerrainData. Also corrects the TerrainData GetAlphamaps and SetAlphamaps pages.
EditorFix
Now saving the HDR Cubemap Encoding setting.
\[Shader Graph\] Fixed texture asset conflicts when multiple Shader Graph sample content sets were imported at the same time.
Fixed a crash when using legacy image effects with Metal stereo rendering (visionOS).
Replace costly WMI videocontroller query
Fixed macOS build when using additional IL2CPP stacktrace information.
Fixed an issue that caused errors when instantiating an object with Multiplayer Roles stripping to an existing parent transform.
Fixed an issue where some locally installed packages where appearing in the Unity Registry tab that shouldn't be.
Ensure scripted Simulate call schedules managed jobs.
Adding tooltips for aspect ratio and gizmos dropdowns in the game view.
Fixed an issue where shutdown could crash when cleaning up UnityObjects.
Fixed crash if passing null results list to FindGameObjectsWithTag.
Fixed documentation to match GetComponentInParent / GetComponentsInParent implemented behaviour towards inactive game objects.
Ensured SHADERGRAPH_PREVIEW_MAIN define is defined in all cases for the main preview.
Fix ATG word-wrapping issue with complex sequences of clusters
Fixed ATG Face Info Scaling.
Fixed NullReferenceException sometimes occuring when setting TMP_Text.isTextObjectScaleStatic on a disabled object.
Fixed duplicated characters in delayed textfield when using IME.
Fixed an issue where slots would not be re-exported after a change in the UI Builder.
Fixed UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
Fixed an issue where backslash keys (IntlYen, IntlRo) were not detected on Japanese 106/109 keyboard.
Fixed handling of multiple touch inputs and the computation of Touch.deltaPostion and Touch.deltaTime.
Fixed the audio context suspend/resume mechanic.