Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Scripting issues
301–325 of 335
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-8844 | Fixed | Scripting: Fix case when trying to serialize generics with generic fields of types from different assemblies. | — | 2020.3.40f1Sep 27, 2022 | — | 2 |
| UUM-10043 | Fixed | Scripting: Fixed condition on accessing a game object from a callback while it was being constructed that was leaving the original GameObject managed wrapper in a detached state. | — | 2020.3.39f1Sep 14, 2022 | — | 1 |
| UUM-1821 | Fixed | Scripting: Don't cast Mathf.Abs to float when passing a float value (increases performance). | — | 2020.3.39f1Sep 14, 2022 | — | 2 |
| UUM-10477 | Fixed | Mono: Fixed crash that would occur when assigning a large struct to the field of a null object. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-1144 | Fixed | IL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-11526 | Fixed | Mono: \[Linux\] C# Reflection performance is 50 to 60 times slower | 2021.3.9f1Sep 1, 2022 | 2021.3.12f1Oct 25, 2022 | 53 | 2 |
| UUM-3085 | Fixed | Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-3560 | Fixed | Scripting: Changed to rulesetfile not triggering compilation. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-4299 | Fixed | IL2CPP: Fixed incorrect code generation for references to void\* pointers. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-5771 | Fixed | IL2CPP: ETW patterns are no longer stripped out on non-windows platforms. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-603 | Fixed | Mono: Fixed crash when passing a generic class to a function pointer. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6057 | Fixed | IL2CPP: Do not inflate RGCTX for types and methods with non-inflated generic parameters. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-611 | Fixed | Mono: Fixed a crash during stack trace construction if a this object is null. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-7772 | Fixed | IL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-834 | Fixed | Scripting: Gradient API is now thread safe. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-8801 | Fixed | IL2CPP: Corrected the behavior of Ping on Windows platforms. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-9132 | Fixed | IL2CPP: Allow breakpoints to be set in managed code in private and internal types. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-9378 | Fixed | Scripting: Fixed an issue where define constraints on unity's pre-defined symbols like "UNITY\_INCLUDE\_TESTS" were misbehaving for Precompiled assemblies. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-2660 | Fixed | IL2CPP: Avoid a possible crash when a Unity player is unloaded and reloaded. | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-3302 | Fixed | IL2CPP: Throw an exception from Buffer.BlockCopy when the destination array has a non-primitive element type. | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-607 | Fixed | IL2CPP: Fixed leak of internal thread objects that could manifest in a pause on player exit. | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-1129 | Fixed | IL2CPP: Fixed possible runtime crash when a generic type is used as a base class generic parameter. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-1822 | Fixed | Mono: Correct issue where FileSystemEventArgs.FullPath did not return a fully qualified path. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-3641 | Fixed | IL2CPP: Copy .h source plugin files into the Gradle project generated for Android builds. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-3907 | Fixed | IL2CPP: Avoided a stack overflow during code conversion when an attribute constructor uses the attribute itself. | — | 2021.3.7f1Jul 28, 2022 | — | 2 |