[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
GLESKnown issueBlockerLinuxUUM-49240fixed 6000.0.0b11
Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
Asset - DatabaseKnown issueCautionUUM-55758open 2022.3.19f1
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
Audio AuthoringKnown issueCautionUUM-27581fixed 2022.3.15f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
DOTSKnown issueCautionAndroidUUM-41806fixed 2022.3.14f1
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
PhysX IntegrationKnown issueCautionUUM-55081open 2022.3.19f1
Universal RP: Added support for foveated rendering in the Forward+ rendering path.
URPFeature
Make bee_backend's directory deletion explicitly handle readonly files on windows.
Build SystemImprovementWindows
Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.
Universal RPImprovementUUM-57793
Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use.
Fixed PersistentUnitySurface potentially crashing on destroy if given context is not an Activity.
AndroidFix
Improved ANR recovery logic, Unity will try not to exceed ANR threshold (5 seconds) when pausing the application.
You can override UnityPlayerActivity.java, by placing the file directly in Unity project, this was accidentally broken with incremental build pipeline.
Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found.
Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly.
Added missing UnityWebRequest method signatures to documentation for helpers taking uri as System.Uri.
Editor: Fixed an issue where setting AppendHashToAssetBundleName to true would sometimes cause code that should be preserved to be stripped.
Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray.
Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open.
The Exit button in the Editor Launch Window no longer overlaps with the "Made With Unity" text.
Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled.
Resolves two triggered Vulkan validation errors in multiview when using SRPs; VUID-vkCmdClearAttachments-pRects-06937 and VUID-vkCmdClearAttachments-baseArrayLayer-00018.
Fixed issues with hardware DRS on console (manifestation is usually bright qnan pixels on the right of the screen) when using half resolution transparent.
Flares now respect the cameras culling mask and the game objects layer (Occlusion and Rendering). (HDRP-3062)
HDRPFix
Fixed an audio bug on iOS. On iOS 17, if a Bluetooth audio device is connected, and "Prepare iOS for Recording" is un-checked, the C\# Microphone.Start function could cause Unity to hang.
Fixed native plugins paths in an XCode project when the plugins have a specific architecture selected.
Fixed a console error related to rider pkg (v3.0.25 or later), which appears in Editor SafeMode.
Fixed regression where clicking on a script compilation error in the Console Window doesn't highlight the script in the Project Window.
Reduced the noise in Editor logs when ApiUpdater fails to read/write cached configuration files.
Fixed issue with Buttons triggering a different Button when using multiple Canvas instances in multiple windows.
Fixed an issue where Light Layers did not check scene lighting setting when enabling the keyword.
Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect.

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