Crash and or slow update when List items are reordered in the Inspector Window
SerializationKnown issueBlockerUUM-46703open 2022.3.14f1
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
SerializationKnown issueBlockerUUM-41704fixed 2022.3.11f1
The released assets are not unloaded when Resources.UnloadUnusedAssets is called
Addressable AssetsKnown issueCautionUUM-37775open 2022.3.9f1
[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
CullingKnown issueCautionAndroidUUM-41806fixed 2022.3.14f1
Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP
Graphics Device FeaturesKnown issueCautionUUM-42795open 2022.3.10f1
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
OpenGLKnown issueCautionLinuxUUM-44222open 2022.3.50f1
Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
SerializationKnown issueCautionUUM-47108fixed 2022.3.13f1
"ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
UI Toolkit FrameworkKnown issueCautionUUM-39898fixed 2022.3.12f1
Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles
Visual Effects - LegacyKnown issueCautionUUM-47307fixed 2022.3.16f1
Added logging that will now list the threads that are being waited on during a domain reload.
MonoImprovement
Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations.
ScriptingImprovementUUM-45511
Fixed mask values in the animation layer mixer when reading animated values from a animation c\# job.
Fixed NDK unpack error for source code customers.
Build SystemFix
Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop.
Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride.
Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window.
Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions. Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp.
Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS &amp; Linux platforms.
EditorFixmacOSLinuxUUM-40686fixed 2022.3.9f1
Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp.
Fixed UUM-31767 @justinasp: Editor: Fixed incorrect launch screen scaling on Windows scaled 200%.
Shortcut Window now opens as a regular window, which can be docked in the editor or float behind the main window.
\[MacOS\] Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool.
Fixed bug where Directional Lightmaps would sometimes contain degenerate values when baking scenes with lots of invalid lightmap texels.
Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid or not for a certain light type. Caching also managed arrays to avoid in frame allocations.
Fixed build failure when a delegate had a first parameter that was a function pointer.
Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used.
Fixed app hanging when Player Loop is blocked by a blocking Modal window function and app unfocused and focused.
Fixed issue where blittable flag could be incorrect when it was read before MonoClass was inited.
Ignore ProjectVersion file when importing a package to fix the downgrading of the project version.
Package ManagerFixUUM-46086fixed 2022.3.9f1
Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script.
Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack.
Fixed an issue where settings would disappear when deleting a child Camera of the Main Camera.
Universal RPFixWindowsUUM-35241fixed 2022.3.9f1
Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes.
Updated XR Hands to version 1.3.0.
XRFix
Updated XR Interaction Toolkit to version 2.5.0.
XRFix
Updated Input System package to 1.7.0.
Input SystemChange

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