[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
GLESKnown issueBlockerLinuxUUM-49240fixed 6000.0.0b11
Crash and or slow update when List items are reordered in the Inspector Window
SerializationKnown issueBlockerUUM-46703open 2022.3.14f1
Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time
AndroidKnown issueCautionUUM-49559open 2022.3.13f1
Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Asset BundlesKnown issueCautionUUM-49715fixed 2022.3.15f1
[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
CullingKnown issueCautionAndroidUUM-41806fixed 2022.3.14f1
Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
SerializationKnown issueCautionUUM-47108fixed 2022.3.13f1
Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags
Universal RPKnown issueCautionLinuxUUM-47782fixed 2022.3.13f1
Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
WindowsKnown issueCautionUUM-46718fixed 2022.3.16f1
Shaders: Added standard shader variant for native 16-bit shader types Shaders: Added standardized shader variant keywords for wave operations.
EditorFeature
The Editor Console's rendering now doesn't scale in the number of log entries anymore.
EditorImprovement
Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded.
HDRPImprovementUUM-46394
Improved skyContext caching when the sky renderer changes.
HDRPImprovementUUM-43697
Added a shader variant limit to the project settings, clarified the difference between the variant limit in user preferences.
ShadergraphImprovementUUM-52956
Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.
Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.
Further fix Screen.brightness setter on Xiaomi phones with Android 11 or higher. The minimum screen brightness value will be capped at 0.04, since setting this value lower would default to system brightness setting.
Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier.
Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings.
Log error in editor rather than closing the editor if building a player failed due to invalid inputs.
"ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode.
Added IDisposable support for both decorators and property drawers. Now, when the Editor is destroyed, the IDisposable feature allows for automated cleanup, making it easier to safely remove the drawer from editor event subscriptions and efficiently manage resources.
Avoid a type initialization exception that can occur on Apple Silicon when a .NET executable is run as part of the Unity Editor tooling.
Fixed a crash caused by Leak Detection Mode: EnabledWithStackTrace when tracked allocations are made on worker threads.
Fixed inspector window refreshing and fields losing focus each time a modification was made to a prefab.
Fixed that Scene view's: "Frame Selected" is not working for GameObjects in Sub Scenes for Entities.
Removed duplication of the logs entries. Limited the amount of allocations while searching and displaying logs in the console. Improved search performance for the large amount of entries.
Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C\# class.
MSAA sample count will fallback with same sample count, no matter what API is used.
GraphicsFixAndroidUUM-741fixed 2022.3.12f1
Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.
Fixed a SetData error when using more lights in a scene than the configured max light count settings.
Gray out the UI of light cluster override and show the same message as path tracing if raytracing is disabled.
Improved VolumetricSky caching and Reduced significantly memory allocation for scenes with multiple realtime reflection probes.
Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data.
Fixed an issue with custom script templates containing \#ROOTNAMESPACEBEGIN\# on their first line.
Fixed issue where a warning would be logged in the console for TrackAsset. (TB-229)
TimelineFix
Fixed issue where changing the name of a group track was not undoable. (TB-218)
TimelineFix
Fixed Physics2DRaycaster returning the wrong distance between the sorting groups and the raycast.
Fixed loading of resources by path when a fragment was included in the URI but the asset requested was not a sub-asset.
Fixed NullReferenceExceptions in the UI Builder when changing style values and the element was set to display:None.
Fixed ScrollView's Elastic mode is unrestricted when scrolling with the Scrollbar's arrows.
Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways.
Fixed failed operations when the workspace is already locked.
Version ControlFix
"materials" and "sharedMaterials" properties return all the materials, not only the active ones.
\[Android\] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame
Updated XR Interaction Toolkit to version 2.5.2.
XRFix
D3D11 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
D3D12 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
GLES will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
IOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
GraphicsChangeAndroidiOSUUM-741fixed 2022.3.12f1
Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
RenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
GraphicsChangeAndroidtvOSUUM-741fixed 2022.3.12f1
Vulkan will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
GraphicsChangeAndroidUUM-741fixed 2022.3.12f1
Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts.
Vulkan URP will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
URPChangeAndroidUUM-741fixed 2022.3.12f1
Added button for organization owner/admins to upgrade to DevOps subscription.
Version ControlChange
Included new decorators for retained &amp; locked files.
Version ControlChange
Updated description in the package.json, including an updated link to get started.
Version ControlChange

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