Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene
OptimizationKnown issueBlockerUUM-48842open 2022.3.10f1
Crash and or slow update when List items are reordered in the Inspector Window
SerializationKnown issueBlockerUUM-46703open 2022.3.14f1
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
SerializationKnown issueBlockerUUM-41704fixed 2022.3.11f1
\[Android\] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 22.3 due to the logic changes when fixing Regex for Core-Common.
EditorBreakingAndroidUUM-44744fixed 2022.3.10f1
Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats.
ParticlesAPI change
An Infinite import error is thrown when modifying the contents of a "folder plugin"
Asset - DatabaseKnown issueCautionUUM-47972fixed 2021.3.32f1
Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Asset BundlesKnown issueCautionUUM-49715fixed 2022.3.15f1
[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
CullingKnown issueCautionAndroidUUM-41806fixed 2022.3.14f1
Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP
Graphics Device FeaturesKnown issueCautionUUM-42795open 2022.3.10f1
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
OpenGLKnown issueCautionLinuxUUM-44222open 2022.3.50f1
Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
Scripting RuntimeKnown issueCautionUUM-46718fixed 2022.3.16f1
Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
SerializationKnown issueCautionUUM-47108fixed 2022.3.13f1
"ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
UI Toolkit FrameworkKnown issueCautionUUM-39898fixed 2022.3.12f1
Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags
Universal RPKnown issueCautionLinuxUUM-47782fixed 2022.3.13f1
Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles
Visual Effects - LegacyKnown issueCautionUUM-47307fixed 2022.3.16f1
The Shader Graph team has added a new sample content pack that can be installed via the Package Manager. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used.
ShadergraphFeature
Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures.
GraphicsImprovementUUM-22094fixed 6000.0.0b11
Avoid clamping to integers for HDR manipulation.
HDRPImprovementUUM-29767
Reduced GC Alloc when using raytracing and HDRP.
HDRPImprovementUUM-40657
Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.
HDRPImprovementUUM-42539
Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to.
Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed.
Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false.
Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.
Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips.
The Editor fails to build the Player when using a script to switch the Platform from "Dedicated Server".
Build PipelineFixServerUUM-34085fixed 2022.3.10f1
Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.
Build SystemFix
Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name.
Backport to https://github.cds.internal.unity3d.com/unity/unity/pull/28339/files switch the cache folder to user directory.
Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene.
Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors.
Fixed a bug where the Edit Collider button was missing from the GameObject property window under certain selection circumstances.
Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain.
Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan.
Fixed an issue where tooltips related to mipmap limit groups were flipped around. (a negative mipmap limit offset uploads more mips, a positive offset uploads less mips -- not the other way around\!).
Fixed Camera.GetStereoEnabled() to return true only if the camera is rendering a stereo view.
EditorFix
Fixed for stripping out the Texture2DArray or Texture3D assets from dedicated server builds.
\[Android\] Fixing Regex that checks for Play Libraries on 22.3 to avoid errors when using Core-Common libraries instead of only Play Core errors as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion.
Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials.
Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties.
Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11.
Fixed GraphicsBuffer leak from APV binding code.
HDRPFix
Fixed preview for refractive materials with MSAA.
HDRPFix
Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.
Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections.
Re-enabled HDR output on Mac (Was disabled).
HDRPFix
Fixed crash when having Build Postprocessor run after "Sign in with Apple" Unity Plugin (AppleSignInUnity).
Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly.
Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016.
NetworkingFixWindowsServerUUM-41557fixed 2022.3.10f1
Custom, local and git packages will only follow information from the package.json from now on.
Package ManagerFixUUM-47732fixed 2022.3.10f1
Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet.
Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it.
Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy.
Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance.
Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer.
Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused.
Scene/Game ViewFixUUM-43944fixed 2022.3.10f1
Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan.
Fixed WarmupAllShaders to actually warm up all variants instead of just a single variant per pass.
Added GBuffer (fill) passes to ComplexLit and Unlit shader to prevent GBuffer data holes.
Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path.
Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred.
Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing/broken script.
Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor.
Universal RPFixAndroidUUM-40885fixed 2022.3.10f1
Fixed Build &amp; Run for WebGL platform to establish needed COOP, COEP and CORP headers for web browsers to enable SharedArrayBuffer multithreading.
\[Android\] Moved Play Library checks for plugins and gradle dependencies into methods in 22.3 for use in Editor Tests, to avoid building player in every test.
EditorChangeAndroidUUM-44744fixed 2022.3.10f1

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