Rendering issues

1,0261,050 of 1,438

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41423FixedGraphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.2022.3.17f1Jan 9, 20241
UUM-42714FixedHDRP: Fixed post-processing when the LUT size is not a power of 2.2022.3.17f1Jan 9, 20246
UUM-46354FixedGraphics: Enforce SDR for Splash Screen.2022.3.17f1Jan 9, 20246
UUM-49102FixedHDRP: Fixed exception thrown when running projects for an extended amount of time.2022.3.17f1Jan 9, 20246
UUM-51530FixedHDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.2022.3.17f1Jan 9, 20246
UUM-53178FixedHDRP: Increased HDRP's maximum cube reflection probes on screen.2022.3.17f1Jan 9, 20246
UUM-56069FixedHDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.2022.3.17f1Jan 9, 20246
UUM-56424FixedHDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.2022.3.17f1Jan 9, 20246
UUM-56536FixedHDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.2022.3.17f1Jan 9, 20246
UUM-56632FixedHDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.2022.3.17f1Jan 9, 20246
UUM-57200FixedHDRP: Getting started" documentation.2022.3.17f1Jan 9, 20241
UUM-21112FixedGraphics: Fixed native plugin crash when on non-main thread.2022.3.16f1Dec 19, 20237
UUM-31364FixedGraphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled.2022.3.16f1Dec 19, 20231
UUM-46336FixedVFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design.2022.3.16f1Dec 19, 20237
UUM-48667FixedVFX Graph: Unexpected inspector in case of Sprite Custom/Lit/Unlit.2022.3.16f1Dec 19, 20236
UUM-52054FixedHDRP: Fixed time step of watersystem for recorder.2022.3.16f1Dec 19, 20236
UUM-56610FixedGraphics: Fixed depthnormals bug for muti-pass shader.2022.3.16f1Dec 19, 20237
UUM-56664FixedHDRP: Fixed triplanar on alpha clipped geometry.2022.3.16f1Dec 19, 20236
UUM-33088FixedSRP Core: Don't display help icon for VolumeComponents that don't have a valid Help URL defined.2022.3.15f1Dec 5, 20231
UUM-39693FixedVFX Graph: Exception while convert to subgraph with Range of Parameter.2022.3.15f1Dec 5, 20231
UUM-39696FixedVFX Graph: Crash when converting to subgraph block.2022.3.15f1Dec 5, 20231
UUM-40383FixedVFX Graph: Subgraph creation doesn't keep activation slots link.2022.3.15f1Dec 5, 20231
UUM-47689FixedGraphics: Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute.2022.3.15f1Dec 5, 20237
UUM-53655FixedGraphics: Added missing LoadDOTSInstancedDataOverridden_XXX() shader functions.2022.3.15f1Dec 5, 20236
UUM-55153FixedVFX Graph: Fixed RenderTexture could not be used anymore in VFXGraph.2022.3.15f1Dec 5, 20236
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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