Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.29f1
LTS · Released May 14, 2024 · Changeset 8d510ca76d2b · 53 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on GetAssetCachedInfoV2 when opening a project
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
[Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
[HDRP] Light doesn't bounce off terrains
[Linux] No audio output when playing audio
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
1.0.7 to 1.0.9
2.0.9 to 2.0.11
5.1.3 to 5.1.4
5.1.3 to 5.1.4
5.1.3 to 5.1.4
com.unity.muse.common@1.0.0
com.unity.muse.sprite@1.0.0
com.unity.muse.texture@1.0.0
Improved the Package Manager to detect built-in packages independently of the Editor version, and trigger a resolve in projects to get the updated built-in packages.
Package ManagerFeature
Improved warning window to show .unitypackage dependencies that are about to be installed.
Package ManagerImprovement
Fixed uum-70624 @venkatesh: 2D: Fix case where secondary textures are potentially broken when using multi-page atlas.
2DFix
Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS.
Fixed plugin filtering for UWP, which will include only compatible plugins.
Fixed a bug where crashes could occur while quitting when Cloud Diagnostics is enabled.
Fixed ADB performance.
Fixed materials with shaders using grab passes sometimes generating "incompatible keyword space" assertions.
Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled.
Moved file hashing to using the job system to prevent intermittent locking during import.
On MacOS, Unity no longer continuously opens and closes new icons in the dock while importing assets or when in batch mode.
Package Manager: Updating icons and styles to make the installed icon more visible in light mode.
Treating RenderSettings.m_IndirectSpecularColor as volatile data.
URP NRP Errors in console when camera renders to texture and using native render pass.
URP NRP RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled.
Fixed CopyTexture not copying CPU side data in Editor, when "Load texture data on demand" is enabled in the Editor settings.
Fixed crashes during Player build when "Load texture data on demand" is enabled in the Editor settings.
Fixed issues with texture data not ending up in Player builds when "Load texture data on demand" is enabled in the Editor settings.
Fixed malformed image errors caused by failed thumbnail generation when "Load texture data on demand" is enabled in the Editor settings.
Show errors about failed texture decompression rather than silently failing and uploading invalid data.
Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774.
Fixed macOS player freezing when re-focusing or changing resolution.
Entitlement package's errors show up correctly in the Package Manager.
The package visibility button toolbar icon doesn't change when toggling from one state to another.
Fixed unexpected recompilations due to issue with AssemblyUpdater.
Fixed occasional shader miscompilation when encountering comparison of elements arrays.
Improved shader import performance.
Rendering Debugger - Keep the correct selected panel when entering and exiting from playmode.
Fixed NullReferenceException when enabling Decal Layers in HDRP.
WebcamTexture clamps when wrap mode is set to "Repeat".