Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Asset - DatabaseKnown issueBlockerUUM-66207open 2022.3.30f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
Graphics OptimizationKnown issueBlockerUUM-506regressed 2021.3.38f1
Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
LinuxKnown issueBlockerUUM-70626fixed 2022.3.32f1
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Platform AudioKnown issueBlockerUUM-62086regressed 2022.3.29f1
Removed automatic upgrade code for UniversalRendererData from alpha &amp; beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.
EditorBreaking
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
MetalKnown issueCautionUUM-67400regressed 6000.1.0b3
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Added Apple Privacy Manifests support for macOS.
EditorFeaturemacOS
Added android target API level 33 and 34.
AndroidFix
We will remove the intentional crash after the time out of waiting for DX12 fence. The PR also includes the fix for the incorrect error log messages.
Fixed scene getting dirtied when data migration is not required because asset version is above maximal.
Fixed screen flickering when depth/stencil is disabled in player settings and graphics API is set to Vulkan.
GraphicsFixAndroidUUM-66721fixed 6000.0.0b15
In our Linux Pulse audio driver, make sure to select the correct default output device. Previously, on some systems and some versions of Linux, we could end up with no audio output or audio output being routed to an unexpected device.
Scripting: Editor crash when trying to determine assembly information for a path that belongs to no assembly.
Fixed a bug where not having isDelayed set would mean that touchscreen keyboard input would not be captured on Platforms where input is only provided after the keyboard has closed.
Fixed EnumFlagsField menu showing no values when using mixed-value mode.
UI ToolkitFix
\[UI Builder\] Fixed an issue where typing an invalid selector string would sometimes use a banner to display the error and sometimes use the console. The banner will now be used.
Fixed broken setting shadow rendering layer is not changing shadow when using shadowRenderingLayers in the script.

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