Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Asset - DatabaseKnown issueBlockerUUM-66207open 2022.3.30f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
Graphics OptimizationKnown issueBlockerUUM-506regressed 2021.3.38f1
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Platform AudioKnown issueBlockerUUM-62086regressed 2022.3.29f1
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Asset BundlesKnown issueCautionmacOSUUM-56323open 6000.0.0b16
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
MetalKnown issueCautionUUM-67400regressed 6000.1.0b3
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
Patch Cloud Diagnostics with updated docs links.
PackageFeature
Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor.
DX12ImprovementUUM-65397
ProjectCapabilityManager.AddInAppPurchase() now also adds the required StoreKit.framework.
iOSImprovementUUM-66002
Fixed issue where Unity during application quit would unchain from different signals via sigaction, than the one chained at the application start.
Fixed a bug where IMGUI TreeViews that don't allow dragging also did not allow items to be deselected via CTRL + Left click.
Fixed an issue where interacting with some Overlays did not stop mouse events from propagating further.
In the initial rendering of the preview in the inspector window, the ambient color of the default sky may not be ready (black ambient color), due to the lag of GPU readback of the SH coefficients. The ambient color is not updated until the preview is updated by some triggers like hovering the cursor over the inspector. This PR fixes the issue by using the hard-coded value of the default sky's SH.
Fixed a crash when using legacy image effects with Metal stereo rendering (visionOS).
GraphicsFixVisionOSUUM-58972fixed 2022.3.25f1
Fixed a rare crash that can happen when using procedural geometries (intersections shaders) in ray tracing effects.
Fixed an IL2CPP conversion crash when CreateMarshalInfoWriter encounters a type with a function pointer element type.
IOS Player Settings checkbox "Automatically add capabilities" now detects Game Center usage (UnityEngine.Social).
Fixed ShaderLab-specific \#pragma directives being reported in shader source files when \#include is used.
Fixed dimensions of a parent element did not include padding when calculating the top/left/right/bottom values of an absolute element.
Fixed InvalidOperationException sometimes thrown when calling property.NextVisible in a CustomPropertyDrawer's CreatePropertyGUI.
Fixed TreeView with dynamic height clips items erratically when expanding/collapsing items.
\[Properties\] Fixed an issue where explicit interface properties would have an invalid property name.
\[Properties\] Fixed an issue where the source generator would generate invalid code for partial generic types.
Fixed an issue where using the "Accurate G-buffer Normals" feature for deferred rendering on mobile platforms would cause a large amount of artifacts.
When trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key.
Avoid empty lines and always use unix newlines in script compilation rsp files to simplify build logs.
Build SystemChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.