Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Asset - DatabaseKnown issueBlockerUUM-66207open 2022.3.30f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
Graphics OptimizationKnown issueBlockerUUM-506regressed 2021.3.38f1
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Platform AudioKnown issueBlockerUUM-62086regressed 2022.3.29f1
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
MetalKnown issueCautionUUM-67400regressed 6000.1.0b3
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Serialise concurrent overlapping bee standalone driver processes to avoid build failures.
Build SystemImprovement
Bump Android Logcat Package to 1.4.1.
AndroidFix
Errors related to the sqlite dll when using the Windows ARM64 Editor.
EditorFixWindows
Fixed crash when entering and leaving play mode while UnityWebRequest is downloading texture using DownloadHandlerTexture.
Fixed issue where dialog box with a progress bar can cause a crash when entering play mode on macOS.
Fixed ProjectCapabilityManager.AddHealthKit API not adding HealthKit capability to PBXProject correctly.
UnityWebRequest URLs with unescaped symbols \[ and \] in query and containing other spec characters like space will now fail on iOS 17 instead of sending request to improperly escaped (and as such - wrong) url. URLs that are properly percent-escaped are recommended and will work correctly.
Added issues where shaders generated for iOS or Android may not compile correctly due to precision.
ShadergraphFixAndroidiOSUUM-64863fixed 6000.0.0b15
Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded.
Fixed UIDocument component not showing on some Inspector windows when multiple inspectors are open.
UI ToolkitFixWindowsUUM-67033fixed 6000.0.0b15
Syncing capabilities to update the manifest is only necessary if the manifest already exists.
Universal Windows PlatformFixWindowsUUM-68424fixed 6000.0.0b16
Fixed the Video Player to play the video after seeking back to frame 0 when Loop and Skip On Drop are enabled and the video has looped once.
Video repeats the first frame on Android when it is played via Unity's Video Player component.
Fixed the Pause/Resume callbacks from being invoked twice when resuming from pause, causing a crash.
VisionOSFix
Updated XR Hands package to 1.4.0 and set 1.5.0-pre.1 as available next version.
XRFix
Updated XR Interaction Toolkit package to 2.5.4.
XRFix
Upgraded unity-unpacker and bsdtar binaries to use libarchive 3.7.3.
Build SystemChange
Updated Cinemachine package to 2.10.0.
PackageChange

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