Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,001–1,025 of 1,438
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-62527 | Fixed | Shaders: Improved message in the player log when sending the shader variant to the GPU driver. | — | 2022.3.21f1Mar 5, 2024 | — | 7 |
| UUM-63814 | Fixed | Graphics: Fixed flickering in shadows when TAA is enabled in the built-in render pipeline. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-64279 | Fixed | HDRP: Optimize the OnDisable of DecalProjector component when disabling a lot of decals at the same time. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-31909 | Fixed | HDRP: Fixed offset in refraction in XR. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-45496 | Fixed | SRP Core: Fixed issue where errors could be thrown by debug action registration if deleting all axes in Input Manager. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-46548 | Fixed | VFX Graph: Fixed missing node links when copy/pasting a system with missing PointCacheAsset. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-52209 | Fixed | Shadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-56866 | Fixed | VFX Graph: Switch property binder from ExecuteInEditMode in ExecuteAlways. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-58978 | Fixed | Graphics: Asymmetric projection matrix support in URP forward plus. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-58979 | Fixed | Graphics: Fixed spotlight culling in orthographic camera when using URP ForwardPlus. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-60017 | Fixed | Graphics: Prevent rendering non-background materials as skybox. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-60383 | Fixed | Graphics: Fixed editor crash when trying to perform recursive rendering on the frame exiting PlayMode. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-61897 | Fixed | Shadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-34725 | Fixed | Graphics: Fixed vertex color input when frame buffer fetch is used on GLES. | — | 2021.3.35f1Feb 6, 2024 | — | 2 |
| UUM-55369 | Fixed | VFX Graph: Fixed very very long system name could lead to freeze the Editor. | — | 2021.3.35f1Feb 6, 2024 | — | 7 |
| UUM-52979 | Fixed | Shaders: Improved CPU-side performance when using shaders with dynamic_branch directives. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-59364 | Fixed | Graphics: Fixed shader stripping when the BatchRendererGroup Variants setting is Keep All. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-60586 | Fixed | SRP Core: Fixed lens flare occlusion format support test. | — | 2022.3.19f1Jan 31, 2024 | — | 1 |
| UUM-60921 | Fixed | Visual Effects: Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style | 2022.3.19f1Jan 31, 2024 | 6000.0.0b11Mar 13, 2024 | 42 | 7 |
| UUM-52930 | Fixed | Graphics: Surface shader path has correct parameters set when emulating vertexbuffers. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |
| UUM-59188 | Fixed | Graphics: Fixed missed samplerCubeArrayShadow texture binding when processing GLSLang reflection. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-59203 | Fixed | Shaders: Added _KEYWORD_DECLARED define for each shader keyword so that it is possible to select code sections based on the keyword presence. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-59508 | Fixed | Shaders: Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer. | — | 2022.3.18f1Jan 20, 2024 | — | 2 |
| UUM-60005 | Fixed | Graphics: Ignore volumeDepth during RenderTexture creation validation for texture dimensions Texture2D and Cubemap as noted in the API documentation. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-7816 | Fixed | HDRP: Fixed incorrect shadows rendering in player. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |