Rendering issues

1,001–1,025 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-71300FixedVFX Graph: Use unknown particle count when count readback has never been received.—2022.3.38f1Jul 16, 2024—1
UUM-72350FixedGraphics: Fixed blending artifacts on some old Adreno GPUs.—2022.3.38f1Jul 16, 2024—1
UUM-74856FixedVFX Graph: Fixed SpawnIndex attribute when using instancing.—2022.3.38f1Jul 16, 2024—1
UUM-74949FixedHDRP: Changed ProbeSettings.cubeResolution field from internal to public.—2022.3.38f1Jul 16, 2024—1
UUM-72229FixedGraphics: Added validation that SetVertexAttribute() streams doesnt create gaps.—2022.3.37f1Jul 9, 2024—2
UUM-73758FixedVFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events.—2022.3.37f1Jul 9, 2024—1
UUM-74607FixedGraphics: Fixed broken URL for documentation on Texture2D.—2022.3.37f1Jul 9, 2024—2
UUM-70213FixedShaders: Fixed a runtime crash that could occur when loading shader sub-program parameters.—2022.3.36f1Jul 2, 2024—2
UUM-71008FixedGraphics: Fixed a bug where material property block allocations were reported as "Unknown".—2022.3.36f1Jul 2, 2024—2
UUM-72278FixedShadergraph: Added support for perceptual color mode for gradients in shader graph.—2022.3.36f1Jul 2, 2024—1
UUM-73757FixedGraphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated.—2022.3.36f1Jul 2, 2024—2
UUM-70478FixedHDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...).—2022.3.35f1Jun 27, 2024—2
UUM-70284FixedGraphics: Fixed Depth Buffer flickering during screen recording in Android Application.—2021.3.40f1Jun 27, 2024—1
UUM-73601FixedGraphics: Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget.—2021.3.40f1Jun 27, 2024—1
UUM-65233FixedGraphics: Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect.—2022.3.34f1Jun 18, 2024—2
UUM-70711FixedGraphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target.—2022.3.34f1Jun 18, 2024—2
UUM-71455FixedVFX Graph: Leak while spamming ReInit.—2022.3.34f1Jun 18, 2024—2
UUM-73234OpenSRP XR: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy2022.3.34f1Jun 18, 2024—8411
UUM-57147FixedURP: Disabled faulty NRP for Editor-only FinalCopyDepth pass in URP 3D.—2022.3.33f1Jun 12, 2024—2
UUM-64604FixedHDRP: Fix corruption when using a non square atlas and improve blit performance.—2022.3.33f1Jun 12, 2024—1
UUM-67530FixedGraphics: Fixed shadow flickering when using Umbra occlusion culling.—2022.3.33f1Jun 12, 2024—1
UUM-70378FixedGraphics: Graph and Camera options for Render Graph Viewer disappear after maximising the window.—2022.3.33f1Jun 12, 2024—2
UUM-71342FixedShaders: Fixed ShaderLab's UsePass command finding passes from multiple subshaders.—2022.3.33f1Jun 12, 2024—2
UUM-72790FixedGraphics: Fixed crash when unsupported Vulkan debug tools are used accidentally.—2022.3.33f1Jun 12, 2024—1
UUM-72436FixedShadergraph: Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph.—2022.3.32f1Jun 4, 2024—1
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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