Rendering issues

1,0011,025 of 1,438

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-62527FixedShaders: Improved message in the player log when sending the shader variant to the GPU driver.2022.3.21f1Mar 5, 20247
UUM-63814FixedGraphics: Fixed flickering in shadows when TAA is enabled in the built-in render pipeline.2022.3.21f1Mar 5, 20246
UUM-64279FixedHDRP: Optimize the OnDisable of DecalProjector component when disabling a lot of decals at the same time.2022.3.21f1Mar 5, 20246
UUM-31909FixedHDRP: Fixed offset in refraction in XR.2022.3.20f1Feb 14, 20246
UUM-45496FixedSRP Core: Fixed issue where errors could be thrown by debug action registration if deleting all axes in Input Manager.2022.3.20f1Feb 14, 20247
UUM-46548FixedVFX Graph: Fixed missing node links when copy/pasting a system with missing PointCacheAsset.2022.3.20f1Feb 14, 20247
UUM-52209FixedShadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs.2022.3.20f1Feb 14, 20246
UUM-56866FixedVFX Graph: Switch property binder from ExecuteInEditMode in ExecuteAlways.2022.3.20f1Feb 14, 20246
UUM-58978FixedGraphics: Asymmetric projection matrix support in URP forward plus.2022.3.20f1Feb 14, 20246
UUM-58979FixedGraphics: Fixed spotlight culling in orthographic camera when using URP ForwardPlus.2022.3.20f1Feb 14, 20246
UUM-60017FixedGraphics: Prevent rendering non-background materials as skybox.2022.3.20f1Feb 14, 20246
UUM-60383FixedGraphics: Fixed editor crash when trying to perform recursive rendering on the frame exiting PlayMode.2022.3.20f1Feb 14, 20246
UUM-61897FixedShadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs.2022.3.20f1Feb 14, 20246
UUM-34725FixedGraphics: Fixed vertex color input when frame buffer fetch is used on GLES.2021.3.35f1Feb 6, 20242
UUM-55369FixedVFX Graph: Fixed very very long system name could lead to freeze the Editor.2021.3.35f1Feb 6, 20247
UUM-52979FixedShaders: Improved CPU-side performance when using shaders with dynamic_branch directives.2022.3.19f1Jan 31, 20246
UUM-59364FixedGraphics: Fixed shader stripping when the BatchRendererGroup Variants setting is Keep All.2022.3.19f1Jan 31, 20246
UUM-60586FixedSRP Core: Fixed lens flare occlusion format support test.2022.3.19f1Jan 31, 20241
UUM-60921FixedVisual Effects: Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style2022.3.19f1Jan 31, 20246000.0.0b11Mar 13, 2024427
UUM-52930FixedGraphics: Surface shader path has correct parameters set when emulating vertexbuffers.2022.3.18f1Jan 20, 20247
UUM-59188FixedGraphics: Fixed missed samplerCubeArrayShadow texture binding when processing GLSLang reflection.2022.3.18f1Jan 20, 20246
UUM-59203FixedShaders: Added _KEYWORD_DECLARED define for each shader keyword so that it is possible to select code sections based on the keyword presence.2022.3.18f1Jan 20, 20241
UUM-59508FixedShaders: Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer.2022.3.18f1Jan 20, 20242
UUM-60005FixedGraphics: Ignore volumeDepth during RenderTexture creation validation for texture dimensions Texture2D and Cubemap as noted in the API documentation.2022.3.18f1Jan 20, 20241
UUM-7816FixedHDRP: Fixed incorrect shadows rendering in player.2022.3.18f1Jan 20, 20241
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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