Rendering issues

951975 of 1,502

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-65457FixedSRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI.6000.0.0b13Mar 27, 20245
UUM-65786FixedVFX Graph: Fixed an issue that reduced FloatField to a height of 1px.6000.0.0b13Mar 27, 20243
UUM-61688FixedGraphics: Fixed an issue with APV default resource initialization.6000.0.0b12Mar 19, 20244
UUM-63687FixedHDRP: Fix a NaN issue in volumetric fog reprojection causing black to propagate in the fog (UUM-63687) Fixed in 6000.0.0b14.6000.0.0b12Mar 19, 20242022.3.23f1Apr 2, 2024135
UUM-64343FixedHDRP: Fix game view flicker with HDR and Reflection Probe on. (UUM-64343) Fixed in 6000.0.0b13.6000.0.0b12Mar 19, 20246000.0.0b13Mar 27, 202475
UUM-8907FixedVFX Graph: Added tooltips to the VFX Control panel.6000.0.0b12Mar 19, 20245
UUM-11868FixedGraphics: Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture.6000.0.0b11Mar 13, 20245
UUM-1259FixedVFX Graph: Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator).6000.0.0b11Mar 13, 20245
UUM-17666FixedVFX Graph: Blackboard menu entries are better human readable.6000.0.0b11Mar 13, 20245
UUM-20257FixedGraphics: Fixed an issue where multiple RayTracingAccelerationStructures bindings did not work in ray generation shaders.6000.0.0b11Mar 13, 20245
UUM-22094FixedGraphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures.6000.0.0b11Mar 13, 20247
UUM-26673FixedVFX Graph: Removed the option to support VFX Graph on incompatible targets.6000.0.0b11Mar 13, 20245
UUM-30735FixedGraphics: Fixed possible null ref when there is corrupted occlusion tome data that may lead to a crash.6000.0.0b11Mar 13, 20246
UUM-31577FixedHDRP: Reduce some artifacts from High-Quality (PCSS) shadows for point and spot lights.6000.0.0b11Mar 13, 20245
UUM-35075FixedSRP Core: Fixed left eye's Lens Flare light in XR.6000.0.0b11Mar 13, 20245
UUM-37732FixedHDRP: Fixed SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL.6000.0.0b11Mar 13, 20246
UUM-38076FixedURP: Modified shaders so that there is no longer a visible outline there is transparency overlap with composited Shadow Caster 2D components.6000.0.0b11Mar 13, 20245
UUM-41296FixedGraphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass.6000.0.0b11Mar 13, 20245
UUM-41319FixedHDRP: Fixed a non-development player crash when using the High Quality Lines feature.6000.0.0b11Mar 13, 20245
UUM-41321FixedVFX Graph: Fixed error log raised by VFX analytics while building a project.6000.0.0b11Mar 13, 20245
UUM-41334FixedVFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX6000.0.0b11Mar 13, 20245
UUM-41462FixedVFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph.6000.0.0b11Mar 13, 20245
UUM-41803FixedHDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty.6000.0.0b11Mar 13, 20245
UUM-42188FixedVFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file.6000.0.0b11Mar 13, 20245
UUM-43574FixedGraphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.