Rendering issues

951–975 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-85566RegressedLighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path6000.1.0a2Oct 30, 20246000.0.26f1Nov 7, 202474
UUM-85208RegressedGraphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX126000.0.24f1Oct 24, 20246000.0.27f1Nov 14, 2024217
UUM-49399FixedShadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes.—2022.3.51f1Oct 22, 2024—26
UUM-70740FixedGraphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader.…—2022.3.51f1Oct 22, 2024—1
UUM-63692FixedURP: Fixed the depth bias for motion vectors that was causing objects to leak through geometry.—6000.0.23f1Oct 16, 2024—1
UUM-71363FixedGraphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API.—6000.0.23f1Oct 16, 2024—3
UUM-74509FixedGraphics: Fixed an issue with CommandBuffer warning that appeared when opening the game view.—6000.0.23f1Oct 16, 2024—1
UUM-75262FixedShader System: Shaders are always recompiled when the Editor is opened6000.0.23f1Oct 16, 20246000.0.24f1Oct 24, 2024730
UUM-76255FixedShadergraph: Fixed the issue with NullReferenceException when updating a legacy node for second time through undo.—6000.0.23f1Oct 16, 2024—2
UUM-79279FixedHDRP: Fixed WorldLightManager.Collect so it no longer has poor performance when a large amount of GameObjects are present in the scene.—6000.0.23f1Oct 16, 2024—1
UUM-81586FixedHDRP: Fixed uninitalized/unused shader warnings.—6000.0.23f1Oct 16, 2024—1
UUM-82663FixedSRP Core: Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler.—6000.0.23f1Oct 16, 2024—1
UUM-73042FixedGraphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode.—2021.3.45f1Oct 16, 2024—2
UUM-74920FixedShadergraph: Added issue where precision mismatch could result in an asset failing to import.—2021.3.45f1Oct 16, 2024—2
UUM-75264FixedShader System: Shader cache is not used when building the Player repeatedly2021.3.45f1Oct 16, 20242022.3.51f1Oct 22, 2024629
UUM-70751FixedHDRP: This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes.—2022.3.50f1Oct 9, 2024—1
UUM-73507RegressedShader System: Crash when selecting a certain material2022.3.50f1Oct 9, 20246000.0.23f1Oct 16, 202474
UUM-72740FixedGraphics: Removed error message in Graphics.Blit when materials MainTex binding is set.—2022.3.49f1Oct 1, 2024—1
UUM-56490FixedGraphics: Fixed an issue when setting up BoneWeight with its own cached data.—2022.3.48f1Sep 26, 2024—2
UUM-70628FixedHDRP: Fixed sun flicker where the sun is close to cloud boundaries.—2022.3.48f1Sep 26, 2024—2
UUM-71649FixedGraphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid.—2022.3.48f1Sep 26, 2024—1
UUM-78383FixedVFX Graph: Read unexposed shader global properties when using a Shader Graph output.—2021.3.44f1Sep 23, 2024—1
UUM-71052FixedShadergraph: Fixed 'Objects are trying to be loaded during a domain backup' errors due to invalid serialization of some shader graphs.—2022.3.47f1Sep 18, 2024—1
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.—2022.3.47f1Sep 18, 2024—2
UUM-76081FixedShadergraph: The name displayed in the Graph inspector when a BlockNode is selected has changed.—2022.3.47f1Sep 18, 2024—2
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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