VersionSectionRiskImpactNote
2022.3.51f1Fixes
Graphics
FixWhen using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader. With this change, this function will now return false for some texture formats that previously made it return true. One example is RenderTextureFormat.RG16 that previously made it return true but now false is returned instead.

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