Rendering issues

851–875 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-97068FixedVFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5.6000.2.0a1Jan 29, 20256000.1.0b8Feb 26, 20252825
UUM-97309FixedGraphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.2.0a8Apr 3, 20256434
UUM-83996FixedShadergraph: Fixed an issue where right-clicking on the Blackboard or Graph Inspector displayed an incorrect context menu.—6000.1.0b4Jan 28, 2025—13
UUM-85110FixedShadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed.—6000.1.0b4Jan 28, 2025—13
UUM-72852FixedShaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler.—6000.0.36f1Jan 28, 2025—36
UUM-85253FixedHDRP: High Definition Render Pipeline's Wizard will no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon.—6000.0.36f1Jan 28, 2025—33
UUM-83271FixedSRP Core: Fixed crash on leaking streaming scratch buffer differently sized into the current pool.—6000.1.0b3Jan 22, 2025—15
UUM-90251FixedHDRP: Fixed an issue with High Definition Render Pipeline (HDRP) sky rendering when Camera Relative Rendering is disabled.—6000.1.0b3Jan 22, 2025—17
UUM-91854FixedGraphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.—6000.1.0b3Jan 22, 2025—15
UUM-74198FixedGraphics: Fixed crash issue with DX11 Tessellation Displacement sample project from the asset store.—6000.1.0b2Jan 16, 2025—17
UUM-83073FixedVFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP.—6000.1.0b2Jan 16, 2025—16
UUM-83339FixedGraphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite.—6000.1.0b2Jan 16, 2025—17
UUM-84307FixedVFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty.—6000.1.0b2Jan 16, 2025—15
UUM-84459FixedHDRP: Added a condition to the Receiver Motion Rejection feature that checks whether a pixel has actually moved.—6000.1.0b2Jan 16, 2025—17
UUM-86162FixedGraphics: Fixed a helpbox that displayed a misleading message for FrameSettings configuration in volume components' Inspector.—6000.1.0b2Jan 16, 2025—16
UUM-86604FixedVFX Graph: Fixed emissive decal when using color attribute for emissive.—6000.1.0b2Jan 16, 2025—16
UUM-86724FixedGraphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker.—6000.1.0b2Jan 16, 2025—18
UUM-89988FixedVFX Graph: Fixed an issue where direct material modification in VFXRenderer could lead to crashes.—6000.1.0b2Jan 16, 2025—17
UUM-90709FixedHDRP: Fixed an issue that prevented changing the Shadow Map resolution for HDAdditionalLightData when using preserveCachedShadow.—6000.1.0b2Jan 16, 2025—16
UUM-90911FixedSRP Core: Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.—6000.1.0b2Jan 16, 2025—17
UUM-92319FixedVFX Graph: Fix NullReferenceExpection happening with disconnected output contexts. (UUM-92319) Fixed in 6000.1.0b3.6000.1.0b2Jan 16, 20256000.1.0b3Jan 22, 2025617
UUM-66422FixedGraphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled6000.0.34f1Jan 15, 20256000.0.37f1Feb 4, 20252039
UUM-91648FixedShaders: Fixed a rare crash during removal of unused material properties.—6000.0.34f1Jan 15, 2025—16
UUM-92417FixedGraphics Device Features: D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters6000.0.34f1Jan 15, 20256000.2.0a1Jan 29, 20251324
UUM-84064FixedHDRP: Fixed HDRP ambient scene lighting leaking into the material preview window.—2022.3.56f1Jan 15, 2025—16
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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