Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
851–875 of 1,438
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-32872 | Fixed | HDRP: Fixed an OpenXR issue that caused HDRP to only render one eye if using both *Single Pass Instanced and TAA Post Sharpen*. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-36358 | Fixed | URP: Fixed an issue with the pass name when the pass is "LightMode" = "Universal2D". | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-41386 | Fixed | HDRP: Fixed an XR issue that caused HDRP to render physically-based sky and volumetric clouds only for the left eye if XR was initialized manually. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-43568 | Fixed | HDRP: Fixed an issue with ambient lighting when rendering from script using Camera.Render. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-46874 | Fixed | SRP Core: When changing the Global Settings asset, the UI was not being refreshed to and the old asset was being displayed. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-47684 | Fixed | Shadergraph: Enabled UV2 and UV3 for the Canvas target. (UUM-47684) First seen in 6000.0.0b11. | — | 6000.0.0b15Apr 13, 2024 | — | 1 |
| UUM-54231 | Fixed | URP: Fixed an issue where screen space decals wouldn't respect light cookies. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-57644 | Fixed | URP: Fixed an issue where XROcclusionMesh.shader and XRMirrorView.shader were not stripped down when XR Plugin was not installed. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-58350 | Fixed | HDRP: Fixed an issue that caused scene modification when exiting play mode with the graphics compositor enabled. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-59123 | Fixed | VFX Graph: Fixed an issue where the activation slot was hidden when a block was collapsed. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-60582 | Fixed | Graphics: Fixed an issue where cubemaps using a convolution mode other than "None" imported incorrectly in linear project color space if the target format was set to "RGBA Float". | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-60823 | Fixed | Graphics: Fixed an issue with incorrect shadow casters culling when using OnDemand shadow rendering with directional lights. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-60917 | Fixed | HDRP: Fixed shadow cascades so that HDRP no longers renders them unless requested via OnDemand or OnEnable shadow rendering modes. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-61583 | Fixed | VFX Graph: Fixed the VFX Graph UI so that if you try to connect incompatible operator types and cancel the action with the Esc key, the error popup now correctly vanishes. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-62433 | Fixed | VFX Graph: Updated VFX Template window so that it is now closed on domain reload. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-62756 | Fixed | Shaders: Fixed ShaderLab-specific \#pragma directives being reported in shader source files when \#include was used. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-64863 | Fixed | Shadergraph: Fixed an issue that caused shaders generated for iOS or Android to compile incorrectly due to precision. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-64914 | Fixed | Graphics: Fixed an occasional shader compilation error that occurred when using half inputs. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-65121 | Fixed | Shadergraph: Addressed regression where node creation menu would not populate on mouse position in MacOS | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-65500 | Fixed | HDRP: Fixed an issue that caused Eye renderer lighting to become position-dependent when in Cinematic or CinematicCaustic mode. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-65513 | Fixed | VFX Graph: Fixed an issue where the Blackboard could be out of the screen when the VFX Graph window was too small. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-65820 | Fixed | SRP Core: Fixed Render Graph Viewer generating warnings when RenderGraph.Begin/EndProfilingSampler functions were used. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-66721 | Fixed | Graphics: Fixed an issue that caused screen flickering when *Disable Depth and Stencil* is enabled and the graphics API is set to Vulkan. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-66952 | Fixed | SRP Core: Fixed Render Graph Viewer becoming empty on URP when selecting *Project Settings > Graphics. (UUM-66952) First seen in 6000.0.0b12.* | — | 6000.0.0b15Apr 13, 2024 | — | 1 |
| UUM-67836 | Fixed | Shadergraph: Improved layout of property rows in the Graph Settings. (UUM-67836) First seen in 6000.0.0b13. | — | 6000.0.0b15Apr 13, 2024 | — | 1 |