Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples
Scripting RuntimeKnown issueBlockerUUM-78164fixed 6000.2.0a4
Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
"Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
3D PhysicsKnown issueCautionUUM-93081fixed 6000.1.0b7
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
MaterialsKnown issueCautionUUM-92200fixed 6000.1.0b6
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
Fixed an issue where sometimes the navigation path contained points outside of the shortest trajectory.
Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.
Fixed an issue by adding a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas.
Fixed a crash when exiting and re-entering play mode with incomplete InstantiateAsync operations.
Fixed a issue where the Shortcut HelperBar could not be reactivated after being disabled in the preferences.
Fixed an inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now only available for the active selection.
Fixed an InvalidOperationException that was thrown when switching to a custom Debug Draw Mode in Scene View.
Fixed an issue to WindowsEditor keeps the main EditorWindow snapped when the Layout changes.
Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled
Fixed an issue where navigating Scene View with a pen tablet would not work after returning to the Editor from another application.
Fixed an issue where pressing Shift+Tab in the inspector would focus a completely different tab.
Fixed an issue where progress bar status was not updated during Android and iOS builds.
EditorFixAndroidiOSUUM-93106fixed 6000.2.0a1
Fixed rectangular selection in Scene View where objects weren't selected if they where rendered through the GPU Resident Drawer.
Fixed the classic asset bundle pipeline to recursively collect dependencies for prefab instances of a scene. Previously this was working correctly on a full build, but not an incremental one.
Fixed UnauthorizedAccessException when edits are made to SceneTemplateSettings with Perforce Integration Enabled.
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Picking tests were previously removed due to instabilities, but are being added back following investigation and successful testing on Yamato (no failures or timeouts).
Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
Fixed a regression where texture data does not end up in Player builds when "Load texture data on demand" is enabled in the Editor settings and Mip Stripping is enabled.
Fixed an issue where there was no warning when running CopyTexture with compressed texture formats unsupported by the current device.
Fixed vkUpdateDescriptorSetWithTemplateKHR crash on Linux when using Vulkan graphics API.
Fixed MethodAccessException when using the the AsyncOperation<T>.Result value as a generic interface.
Fixed an issue causing the player to fail to exit when using the new Input System and on Windows 11 (24H2).
Input SystemFixWindowsUUM-91181fixed 6000.0.37f1
Fixed an issue by running \[AVCaptureSession startRunning\] in a background thread as suggested by Apple. Consequently it also fixed the issue where a PlayerLoop was called recursively when running the iPhone app on Mac.
Fixed an issue where refreshing built in page in the Package Manager window makes scoped registry packages disappear.
Package ManagerFixUUM-92446fixed 6000.2.0a1
Fixes crashes when returning instanceIDs of ScriptableObjects from the new RenderPickingCallback.
Scene/Game ViewFixUUM-76301fixed 6000.0.37f1
Fixed a crash on leaking streaming scratch buffer differently sized into the current pool.
Fixed an issue by adding padding to UI Builder inspector to compensate for TwoPaneSplitView styles.
Fixed an issue where docking, maximizing and minimizing the UI Builder window would throw an exception.
Fixed the two pane split view's drag line position is not updated after viewData is restored.
Fixed unclear error message while updating volume stack before Universal Render Pipeline is created.

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