UUM-97309
Fixed in 6000.2.0a8Mentioned in 36 release notes.
First fixed in 6000.2.0a8 (Apr 3, 2025); relisted in 22 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b13 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b12 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b11 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b10 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b9 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b8 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b7 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b6 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b5 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b4 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b3 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b2 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0b1 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0a10 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.1.0f1 | Fixes Graphics | Fix | Fixed an issue where shadow culling did not work for non-Mesh Renderer types, resulting in unnecessary draw calls being generated. | |
| 6000.2.0a9 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.1.0b15 | Fixes Graphics | Fix | Fix shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated | |
| 6000.1.0b14 | Fixes Graphics | Fix | Fix shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated | |
| 6000.1.0b14 | Fixes Graphics | Fix | Fix shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated | |
| 6000.0.46f1 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.1.0b13 | Known Issues Graphics | Caution | Known issue | Fix shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated (UUM-97309) Fixed in 6000.1.0b14. |
| 6000.2.0a8 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.2.0a8 | Fixes Graphics | Fix | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. | |
| 6000.0.45f1 | Known Issues Culling | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.0.44f1 | Known Issues Culling | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.1.0b12 | Known Issues Culling | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.0.43f1 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.1.0b11 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.0.42f1 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.1.0b10 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.1.0b9 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.2.0a6 | Known Issues Graphics | Caution | Known issue | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8. |
| 6000.0.41f1 | Known Issues Lighting | Caution | Known issue | "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used |
| 6000.2.0a4 | Known Issues Graphics | Caution | Known issue | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8. |
| 6000.2.0a1 | Known Issues Graphics | Caution | Known issue | Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8. |