Fixed · Physics issues

101125 of 185

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-56687FixedPhysics 2D: Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.6000.0.41f1Mar 3, 202527
UUM-79513FixedPhysics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D.2022.3.59f1Feb 26, 20251
UUM-96257FixedPhysics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filterin…6000.0.40f1Feb 25, 202528
UUM-90780FixedPhysics: Fixed an issue by updating tooltip for DynamicFriction field in PhysicsMaterial asset.6000.0.38f1Feb 11, 202531
UUM-91011FixedPhysics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities.6000.0.38f1Feb 11, 202531
UUM-87199FixedPhysics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe…6000.2.0a1Jan 29, 20256000.1.3f1May 14, 202510422
UUM-96080FixedPhysics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080) Fixed in 6000.2.0a6.6000.2.0a1Jan 29, 20256000.2.0a6Mar 5, 20253534
UUM-91870FixedPhysics 2D: Allow "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across.6000.0.36f1Jan 28, 202534
UUM-87102FixedPhysics 2D: Fixed an issue to by ensuring that Rigidbody2D.Cast correctly uses the ContactFilter2D.useTriggers or the global Physics2D.queriesHitTriggers options.6000.1.0a9Dec 18, 202417
UUM-89955FixedPhysics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active.2022.3.55f1Dec 17, 202419
UUM-86499FixedPhysics: Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue…6000.1.0a8Dec 10, 202419
UUM-83065FixedPhysics: Fixed an issue where the CharacterController component would not properly have it's transform synced to the data set to the Transform component.6000.1.0a3Nov 7, 202424
UUM-85527FixedPhysics: Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.6000.1.0a3Nov 7, 202424
UUM-83156FixedPhysics: Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation.6000.1.0a2Oct 30, 202425
UUM-83050FixedPhysics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering.6000.0.24f1Oct 24, 202425
UUM-78853FixedPhysics: Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception.2022.3.51f1Oct 22, 202426
UUM-63810FixedPhysics 2D: Fixed the issue with Rigidbody2D interpolation called jitter when multiple FixedUpdate occur back-to-back. This typically occurs when the application target frame-rate is set lower than the FixedUpdate rate.6000.0.23f1Oct 16, 20241
UUM-82839FixedPhysics: Fixed an issue where WheelCollider component's raycasts failed to hit colliders due to incorrect filtering data.6000.0.23f1Oct 16, 20241
UUM-83048FixedPhysics: Fixed an issue with Colliders where they would end up ignoring the value passed into the "Layer Override Priority" when doing so via the Collider component's inspector rather than API.6000.0.23f1Oct 16, 20241
UUM-78851FixedPhysics: Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distan…2022.3.50f1Oct 9, 20241
UUM-82789FixedPhysics 2D: When using Rigidbody2D interpolation and changing the Transform directly, the Transform pose has the priority for interpolation whereas when changing the Rigidbody2D pose directly, the Rigidbody2D pose has the priority over the Transform…2022.3.49f1Oct 1, 20242
UUM-80058FixedPhysics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.2022.3.48f1Sep 26, 20242
UUM-71177FixedPhysics 2D: A PolygonCollider2D associated with a SpriteRenderer using "Sliced" Draw Mode should not crash when empty paths are added.2022.3.33f1Jun 12, 20241
UUM-64913FixedPhysics 2D: Fixed a crash when sending TriggerEnter2D/Exit2D callbacks.2021.3.38f1May 2, 20241
UUM-54924FixedPhysics: Fixed an issue where the job system integration of PhysX would end up causing the main thread to idle, because the PxTaskManager could not provide a job graph ahead of time.6000.0.0b15Apr 13, 20243
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
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