Physics issues

101125 of 182

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-96080FixedPhysics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080) Fixed in 6000.2.0a6.6000.2.0a1Jan 29, 20256000.2.0a6Mar 5, 20253531
UUM-91870FixedPhysics 2D: Allow "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across.6000.0.36f1Jan 28, 202531
UUM-87102FixedPhysics 2D: Fixed an issue to by ensuring that Rigidbody2D.Cast correctly uses the ContactFilter2D.useTriggers or the global Physics2D.queriesHitTriggers options.6000.1.0a9Dec 18, 202417
UUM-89955FixedPhysics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active.2022.3.55f1Dec 17, 202419
UUM-86499FixedPhysics: Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue…6000.1.0a8Dec 10, 202419
UUM-83065FixedPhysics: Fixed Repeated OnTriggerEnter Events with CharacterController Slope Limit Updates.6000.1.0a3Nov 7, 202424
UUM-85527FixedPhysics: Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.6000.1.0a3Nov 7, 202424
UUM-83156FixedPhysics: Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation.6000.1.0a2Oct 30, 202425
UUM-83050FixedPhysics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering.6000.0.24f1Oct 24, 202425
UUM-78853FixedPhysics: Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception.2022.3.51f1Oct 22, 202426
UUM-63810FixedPhysics 2D: Fixed the issue with Rigidbody2D interpolation called jitter when multiple FixedUpdate occur back-to-back. This typically occurs when the application target frame-rate is set lower than the FixedUpdate rate.6000.0.23f1Oct 16, 20241
UUM-82839FixedPhysics: Fixed an issue where WheelCollider component's raycasts failed to hit colliders due to incorrect filtering data.6000.0.23f1Oct 16, 20241
UUM-83048FixedPhysics: Fixed an issue with Colliders where they would end up ignoring the value passed into the "Layer Override Priority" when doing so via the Collider component's inspector rather than API.6000.0.23f1Oct 16, 20241
UUM-78851FixedPhysics: Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distan…2022.3.50f1Oct 9, 20241
UUM-82789FixedPhysics 2D: When using Rigidbody2D interpolation and changing the Transform directly, the Transform pose has the priority for interpolation whereas when changing the Rigidbody2D pose directly, the Rigidbody2D pose has the priority over the Transform…2022.3.49f1Oct 1, 20242
UUM-80058FixedPhysics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.2022.3.48f1Sep 26, 20242
UUM-71177FixedPhysics 2D: A PolygonCollider2D associated with a SpriteRenderer using "Sliced" Draw Mode should not crash when empty paths are added.2022.3.33f1Jun 12, 20241
UUM-64913FixedPhysics 2D: Fixed a crash when sending TriggerEnter2D/Exit2D callbacks.2021.3.38f1May 2, 20241
UUM-54924FixedPhysics: Fixed an issue where the job system integration of PhysX would end up causing the main thread to idle, because the PxTaskManager could not provide a job graph ahead of time.6000.0.0b15Apr 13, 20243
UUM-66765FixedPhysics: Fixed an issue where Joint.connectedArticulationBody couldn't be set to null after assigning a non-null reference to an ArticulationBody component.6000.0.0b15Apr 13, 20243
UUM-66781FixedPhysics: Fixed an issue with adding new wheel colliders to a scene where the data backing the wheel collider was not properly updated.6000.0.0b15Apr 13, 20242
UUM-57137FixedPhysics: Fixed an issue with Rigidbody/ArticulationBody::AddRelativeForce where additional torque would be applied to the bodies, despite the linear force always being applied at center of mass. Which implies that the torque generated by this typ…6000.0.0b13Mar 27, 20243
UUM-65646FixedPhysics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation.6000.0.0b13Mar 27, 20243
UUM-30798FixedPhysics: Fixed an issue moving child triggers causing parent bodies to recalculate their center of mass.6000.0.0b11Mar 13, 20245
UUM-44297FixedPhysics 2D: Fixed an issue where Animation Root Motion rotation and Animation Transform rotation could not correctly rotate a Rigidbody2D.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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