Physics issues

101125 of 172

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-63810FixedPhysics 2D: Fixed the issue with Rigidbody2D interpolation called jitter when multiple FixedUpdate occur back-to-back. This typically occurs when the application target frame-rate is set lower than the FixedUpdate rate.6000.0.23f1Oct 16, 20241
UUM-82839FixedPhysics: Fixed an issue where WheelCollider component's raycasts failed to hit colliders due to incorrect filtering data.6000.0.23f1Oct 16, 20241
UUM-83048FixedPhysics: Fixed an issue with Colliders where they would end up ignoring the value passed into the "Layer Override Priority" when doing so via the Collider component's inspector rather than API.6000.0.23f1Oct 16, 20241
UUM-78851FixedPhysics: Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distan…2022.3.50f1Oct 9, 20241
UUM-82789FixedPhysics 2D: When using Rigidbody2D interpolation and changing the Transform directly, the Transform pose has the priority for interpolation whereas when changing the Rigidbody2D pose directly, the Rigidbody2D pose has the priority over the Transform…2022.3.49f1Oct 1, 20242
UUM-80058FixedPhysics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.2022.3.48f1Sep 26, 20242
UUM-71177FixedPhysics 2D: A PolygonCollider2D associated with a SpriteRenderer using "Sliced" Draw Mode should not crash when empty paths are added.2022.3.33f1Jun 12, 20241
UUM-64913FixedPhysics 2D: Fixed a crash when sending TriggerEnter2D/Exit2D callbacks.2021.3.38f1May 2, 20241
UUM-54924FixedPhysics: Fixed an issue where the job system integration of PhysX would end up causing the main thread to idle, because the PxTaskManager could not provide a job graph ahead of time.6000.0.0b15Apr 13, 20243
UUM-66765FixedPhysics: Fixed an issue where Joint.connectedArticulationBody couldn't be set to null after assigning a non-null reference to an ArticulationBody component.6000.0.0b15Apr 13, 20243
UUM-66781FixedPhysics: Fixed an issue with adding new wheel colliders to a scene where the data backing the wheel collider was not properly updated.6000.0.0b15Apr 13, 20242
UUM-57137FixedPhysics: Fixed an issue with Rigidbody/ArticulationBody::AddRelativeForce where additional torque would be applied to the bodies, despite the linear force always being applied at center of mass. Which implies that the torque generated by this typ…6000.0.0b13Mar 27, 20243
UUM-65646FixedPhysics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation.6000.0.0b13Mar 27, 20243
UUM-30798FixedPhysics: Fixed an issue moving child triggers causing parent bodies to recalculate their center of mass.6000.0.0b11Mar 13, 20245
UUM-44297FixedPhysics 2D: Fixed an issue where Animation Root Motion rotation and Animation Transform rotation could not correctly rotate a Rigidbody2D.6000.0.0b11Mar 13, 20245
UUM-44454FixedPhysics: Fixed an issue where Rigidbody.freezeRotation incorrectly added RigidbodyConstraints.FreezePosition to the Rigidbody constraint flags.6000.0.0b11Mar 13, 20245
UUM-46606FixedPhysics: Fixed an issue where Joint::axis could not be initialized during component construction.6000.0.0b11Mar 13, 20245
UUM-46877FixedPhysics: Fixed an issue where moving the target of Joint::connectedBody across scenes would cause Unity to crash on the next Physics.Simulate call.6000.0.0b11Mar 13, 20245
UUM-54007FixedPhysics: Fixed an issue where having kinematic Rigidbody components collide with continuous collision detection enabled, would cause a crash inside the PhysX solver due to incorrect contact pair flags being generated.6000.0.0b11Mar 13, 20246
UUM-57420FixedPhysics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives.6000.0.0b11Mar 13, 20245
UUM-57939FixedPhysics: Fixed an issue where Physics.gravity would end up attempting to wake up kinematic Rigidbody components, causing errors to be logged.6000.0.0b11Mar 13, 20245
UUM-61078FixedPhysics: Fixed an issue where Physics.IgnoreCollision would sometimes override, previous entries in the ignorance list for either Collider. This would cause the colliders within those entries to once again collide.6000.0.0b11Mar 13, 20245
UUM-61207FixedPhysics 2D: Fixed an issue when using a CircleCollider2D in a CompositeCollider2D whilst using Transform scaling, the Radius could become invalid.6000.0.0b11Mar 13, 20245
UUM-61558FixedPhysics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic.6000.0.0b11Mar 13, 20245
UUM-61878FixedPhysics: Fixed an issue where Player builds could crash due to collision meshes being released too late into the shutdown sequence of the engine.6000.0.0b11Mar 13, 20246
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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