Other issues

1,2011,225 of 1,905

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-45512FixedTextCore: Fixed an issue to ensure space and underline are always added to Static FontAsset.6000.0.0b11Mar 13, 20246
UUM-45894FixedScene/Game View: Fixed an issue with CamerasOverlay styling when docked in a toolbar and pop-up mode.6000.0.0b11Mar 13, 20245
UUM-45948FixedPackage Manager: Added a horizontal scrollbar to ensure multi-select buttons are viewable in the Package Manager window.6000.0.0b11Mar 13, 20245
UUM-46164FixedDX12: Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT.6000.0.0b11Mar 13, 20245
UUM-46566FixedSerialization: Fixed an error when opening a Prefab with an overriden managed reference and Show Overrides is enabled.6000.0.0b11Mar 13, 20246
UUM-46858FixedScene/Game View: Fixing styling issue in buttons highlight of the Grid Settings overlay.6000.0.0b11Mar 13, 20245
UUM-46865FixedScene/Game View: Fixed grid size field not updating after enabling constrained grid size.6000.0.0b11Mar 13, 20245
UUM-47093Fixed2D: Removed the material upgrade dialog box during material upgrades for templates.6000.0.0b11Mar 13, 20245
UUM-47263FixedCore: Fixed the location of the light probe's intensity scale control.6000.0.0b11Mar 13, 20245
UUM-47637FixedWebGL: Update AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value.6000.0.0b11Mar 13, 20247
UUM-47683FixedGI: Fixed an issue where lights are baked incorrectly when baking in batch mode with a project using URP.6000.0.0b11Mar 13, 20245
UUM-48277FixedSearch: Fixed SearchQueryEditor keeping references to old SerializedProperties, causing NullReferenceExceptions when inspecting other objects.6000.0.0b11Mar 13, 20245
UUM-48617FixedSearch: Fixed EditColumn dialog that was closing if we were opening a PopupField (happens with new menu system).6000.0.0b11Mar 13, 20245
UUM-48838FixedUniversal RP: Fixed shadow flickering when using Screen Space shadows and have depth priming enabled.6000.0.0b11Mar 13, 20246
UUM-49317FixedUniversal RP: Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders.6000.0.0b11Mar 13, 20245
UUM-49319FixedUniversal RP: Fixed missing padding at the bottom of URP's Global Settings.6000.0.0b11Mar 13, 20245
UUM-49330FixedScene/Game View: Fixed an isuee where a custom collapsed overlay would not opened in collapsed mode.6000.0.0b11Mar 13, 20245
UUM-49593FixedPlayables: Fixed documentation for FrameData.frameId that was wrong.6000.0.0b11Mar 13, 20245
UUM-49603FixedTextCore: Fixed an issue in selection index evaluation6000.0.0b11Mar 13, 20245
UUM-52065FixedGI: Move "Generate Lighting" to the Edit menu.6000.0.0b11Mar 13, 20245
UUM-52155FixedWebGL: Fixed UnityLoader.js to be loadable in 'use strict' mode.6000.0.0b11Mar 13, 20245
UUM-52911FixedProfiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES.6000.0.0b11Mar 13, 20246
UUM-53115FixedBug Reporter: Fixed an issue that could cause Bug Reporter project archives to fail when creating multiple editor instances with the MPMM package.6000.0.0b11Mar 13, 20245
UUM-53181Fixed2D: Fixed an issue with unitialized memory on sprites.6000.0.0b11Mar 13, 20245
UUM-53666Fixed2D: The Tilemap Renderer in Individual mode will use all secondary textures associated with sprites, when the sprites are using a Sprite Atlas texture with different secondary texture sources.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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