Other issues

601625 of 2,133

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-112860FixedProfiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.6000.2.11f1Nov 5, 202518
UUM-112052FixedWebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.6000.0.62f1Nov 5, 202519
UUM-116667Fixed2D: Fixed NullReferenceException with LightBatchingDebugger.6000.0.62f1Nov 5, 202520
UUM-116762Fixed2D: Fixed lighting artifacts and unclearable errors.6000.0.62f1Nov 5, 202519
UUM-120045Fixed2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.6000.0.62f1Nov 5, 202519
UUM-120637FixedDX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode).6000.0.62f1Nov 5, 202523
UUM-125363FixedTerrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data6000.0.62f1Nov 5, 20256000.2.14f1Nov 26, 20252135
UUM-125778OpenMetal: Game freezes after command buffer Timeout error6000.0.62f1Nov 5, 202528978
UUM-121408FixedLicense: Builds failing with the Error Code 4046000.0.61f1Oct 30, 20256000.3.0b10Nov 12, 20251242
UUM-116904FixedProfiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.6000.3.0b8Oct 29, 202520
UUM-119285Fixed2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.6000.3.0b8Oct 29, 202520
UUM-125154Fixed2D: Crash on GameObject::QueryComponentByType when creating a Prefab containing a Sorting Group component with 'Sort 3D as 2D' enabled6000.3.0b8Oct 29, 20256000.3.0b10Nov 12, 2025133
UUM-125366FixedText (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator6000.3.0b8Oct 29, 20256000.6.0b3Jul 8, 202625147
UUM-110296FixedPlugins: Fixed white flickering around the edges of the image when the camera is rotated.6000.2.10f1Oct 29, 202520
UUM-113117FixedDX12: Fixed render targets to be set correctly to shader texture parameters in D3D12.6000.2.10f1Oct 29, 202519
UUM-115947FixedScene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.6000.2.10f1Oct 29, 202520
UUM-122127FixedScene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference.6000.2.10f1Oct 29, 202519
UUM-123124Fixed3D Physics: No valid hits are returned when using RaycastCommand6000.2.10f1Oct 29, 20256000.2.14f1Nov 26, 20252845
UUM-125063OpenDirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled6000.2.10f1Oct 29, 20252962
UUM-110571FixedWeb: Fixed an issue where WebGL 1.0 builds were not correctly using the fallback fullscreen mesh with fullscreen blits using URP.2022.3.68f1Oct 23, 20251
UUM-113483FixedPackage Manager: Clearing the 'Minimum Unity Version' field now properly leaves it empty (and removes it from the manifest) instead of defaulting to '0a1'. (UUM-113483) First seen in 6000.3.0a4.6000.3.0b7Oct 22, 202515
UUM-114468FixedProfiler: Fixed capture list warning tooltip background colour in light mode. (UUM-114468) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-116428FixedSearch: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-116894FixedProfiler: Fixed profiler captures being treated as different to their loaded data if they were renamed after being loaded. (UUM-116894) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-117087FixedGI: Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened. (UUM-117087) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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