[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Editor Application Shell IntegrationKnown issueBlockerLinuxUUM-122055fixed 6000.2.13f1
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
MetalKnown issueBlockerUUM-121727fixed 6000.3.0b8
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Version ControlBreaking
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
Packages updatedBreakingcom.unity.muse.common
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
Packages updatedBreakingcom.unity.muse.sprite
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
Packages updatedBreakingcom.unity.muse.texture
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
Packages updatedBreakingcom.unity.muse.chat
The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added.
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
GPU Resident DrawerKnown issueCautionUUM-122367fixed 6000.3.0b10
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
SerializationKnown issueCautionUUM-122354fixed 6000.0.63f1
Use the email address for the Unity ID logged into the Hub in the bug reporter.
Bug Reporter
Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version ControlFeature
Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version ControlFeature
Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Version ControlFeature
Signed the bug reporter on MacOS.
Bug ReporterImprovementmacOS
Signed the bug reporter on Windows.
Bug ReporterImprovementWindows
Fixed Assertion error "(dx - width < padding) \|\| (dy - height < padding)" when using Pack Preview.
Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
Renamed Android JNI tests that share the same name "TestProcess".
AndroidFix
\[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0.
Fixed corrupted animator window because of dangling animator controller serialized in the layout.
Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.
Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable.
Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.
Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
EditorFix
Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene.
Fixed: https://jira.unity3d.com/browse/UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.
Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.
Input SystemFixmacOSUUM-121296fixed 6000.2.9f1
Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.
Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
Scene/Game ViewFixUUM-115947fixed 6000.2.10f1
Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.
Scene/Game ViewFixUUM-110292fixed 6000.4.0a2
Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
ServicesFix
Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
Fixed incorrect preferred height calculations when using more than one font per line of text.
Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback.
Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset.
Fixed the item first item of the list view disappearing and the items not showing when spamming the add button.
Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.
Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
Version ControlFix
Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
Version ControlFix
Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
Version ControlFix
Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.
Replaced the Unity Bug Reporter.
Bug ReporterChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.