Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
6000.2.10f1
Supported · Released Oct 29, 2025 · Changeset d3d30d158480 · 41 release notes
[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
No valid hits are returned when using RaycastCommand
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
2.4.0 to 2.4.1
4.0.2 to 4.0.4
4.9.2 to 4.9.3
1.6.2 to 1.7.0
4.5.2 to 4.5.3
1.0.3 to 1.1.0
1.0.1 to 1.0.2
Renamed Android JNI tests that share the same name "TestProcess".
AndroidFix
Fixed corrupted animator window because of dangling animator controller serialized in the layout.
Fixed render targets to be set correctly to shader texture parameters in D3D12.
Allow to use backspace key to delete gradient field keys.
Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
Fixed "Add Build Profile" button alignment and spacing.
Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit.
Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
EditorFix
Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
Fixed sporadic crash when using Cloth rendering with Vulkan.
AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
Fixed UI layout issue for Scene View's 3D Mode Placement preference.
Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
Added ClearValue API to allow any numeric input field to be cleared.
Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
Removed unused background repeat fields in canvas settings in UI Builder.
Fixed "An edge with the same input and output already exists" error popping in the graph.
Fixed blackboard losing selection when scrolling.
Updated Unity OpenXR Android XR (com.unity.xr.androidxr-openxr) to version 1.0.2.