Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Version ControlBreaking
Added: Added iPhone 17 device generation enums and screen cutouts.
iOSAPI change
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
The Player hangs when unloading a scene using the UnloadUnusedAssets() method
DirectX12Known issueCautionUUM-79718open 2022.3.68f1
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-112470open 2022.3.73f1
Memory leak warnings are thrown when creating a Particle System GameObject
Visual EffectsKnown issueCautionUUM-113839open 2022.3.68f1
Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version ControlFeature
Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version ControlFeature
Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Version ControlFeature
Added an option to Player Settings allowing to disable the automatic creation of a Presentation for rendering camera targeting Display 2 if a presentation display is detected.
AndroidImprovement
A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.
Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Removed the styling causing the misalignment with foldout headers in the prefab override comparison window.
Report Editor architecture information.
EditorFix
Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.
Fixed as issue in URP where screen space decals would not render with specific build configurations when using rendering layers.
Prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present.
The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API.
The Player now restores correctly when using Alt+Tab in the Exclusive Fullscreen mode when using the DX12 Graphics API.
Fixed an editor bug where resizing the handle rect of a Slider and then performing an Undo causes its anchors to get reset.
Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly.
Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
Version ControlFix
Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
Version ControlFix
Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
Version ControlFix
Fixed an issue where WebGL 1.0 builds were not correctly using the fallback fullscreen mesh with fullscreen blits using URP.

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