Other issues

501525 of 2,132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-126816FixedGraph Toolkit: Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6.6000.4.0b4Jan 8, 202618
UUM-128204FixedWindows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.6000.4.0b4Jan 8, 202629
UUM-129015FixedWebGL: Fix compressed texture mip levels having invalid texture data.6000.4.0b4Jan 8, 202629
UUM-129239FixedDX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.6000.4.0b4Jan 8, 202629
UUM-129979FixedWebGL: Fix compute pipeline error when a RWTexture is read-only.6000.4.0b4Jan 8, 202630
UUM-130229FixedScene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.6000.4.0b4Jan 8, 202627
UUM-130353FixedScene/Game View: Fixed the Camera Overlay that would break when camera name is too long.6000.4.0b4Jan 8, 202629
UUM-131104Open6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project6000.4.0b4Jan 8, 202622411
UUM-131198Fixed6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs6000.4.0b4Jan 8, 20266000.3.8f1Feb 11, 20263333
UUM-109364FixedScene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.6000.5.0a4Jan 8, 202627
UUM-122030FixedDX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.6000.5.0a4Jan 8, 202627
UUM-127537FixedParticles: Fixed crash when particles component does not have a material.6000.5.0a4Jan 8, 202618
UUM-127937Fixed2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.6000.5.0a4Jan 8, 202626
UUM-128466Fixed2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.6000.5.0a4Jan 8, 202628
UUM-128709Fixed2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).6000.5.0a4Jan 8, 202627
UUM-128730FixedScene/Game View: Fixed issue where Shortcut Manager's search field would lose focus unexpectedly.6000.5.0a4Jan 8, 202627
UUM-129282FixedScene/Game View: Fixed issue where a warning was cut off when the preset name exceeded the maximum length in the overlay preset creation prompt.6000.5.0a4Jan 8, 202619
UUM-122599FixedPackage Manager: Improved unityRelease field validation in the UI so invalid values are rejected, preventing obscure resolve errors and package loading failures.6000.4.0b3Jan 7, 202629
UUM-128080FixedVersion Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled.6000.4.0b3Jan 7, 202632
UUM-129727FixedGI: Fixed an issue where a warning would be displayed, and light probes would look incorrect when loading a scene lit only by Enlighten Realtime GI, and no baked GI.6000.4.0b3Jan 7, 202629
UUM-130100FixedScene/Game View: Fixed the size of the "Camera overscan settings" dropdown window.6000.4.0b3Jan 7, 202629
UUM-131209Fixed6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework6000.4.0b3Jan 7, 20266000.5.0a6Feb 4, 20262719
UUM-131538Fixed6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions6000.4.0b3Jan 7, 20266000.3.5f1Jan 21, 20261330
UUM-131707Fixed6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots6000.4.0b3Jan 7, 20266000.3.9f1Feb 18, 20264133
UUM-112730FixedSearch: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path.6000.0.65f1Jan 7, 20261
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.