Crash on RaiseException when creating a multiplayer room while toggling UI
6000.3.8f1
LTS · Released Feb 11, 2026 · Changeset 1c7db571dde0 · 59 release notes
6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
Crash on CheckDeviceStatus when moving in the scene view on a specific scene
Crash with multiple stack traces when using DX12 and selecting all spline knots
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
The Terrain tools follow the previous Terrain curvature when it was already undone
Single-pass stereo rendering shows only Skybox when entering Play mode
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Editor memory leak when entering and exiting Play Mode in a blank URP project
2.8.0 to 2.8.1
2.4.2 to 2.4.4
2.5.1 to 2.5.2
5.1.2 to 5.1.3
com.autodesk.fbxPackage
2.0.9 to 2.0.10
2.4.1 to 2.5.0
Improved performance for symlinks detection.
Improved appearance of channel dropdown on UV node when node is collapsed.
Fixed custom pivot field overflow in Sprite Editor Window.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus.
Fixed the broken documentation link in the AnimationWindowEvent inspector.
Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Bug ReporterFix
Added default Profiler modules list to Profiler modules introduction.
EditorFix
Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.
Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display.
Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios.
SceneProvider can find entries with t:behaviour.
When reconnecting a plain GameObject to a prefab, keep any child instances.
Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
"PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.
Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.
Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.
PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
Fixed stack overflow in ScriptUpdater in some scenarios.
Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
Fixed shader compilation errors caused by skipped variant keywords not being defined.
ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly.
Added vOffset tag support.
\[UUM-130350\] Fixed an issue with the Input Field so it now deactivates properly when OnSubmit is triggered with the virtual keyboard status set to Done.
Corrected handle freeing mesh when rendering is in progress.
Enabled ScrollView dragging in the Editor and XR.
Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
Fixed an error when trying to assign a material to the -unity-material style through the UI Debugger.
Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
Fixed silent crash when importing some SVG assets.
Fixed SVG importer settings lost when upgrading to Unity 6.3.
Fixed SVG tessellation issues with fills with large SVG assets.
Fixed Version Control project settings fields that didn't align with window title.
Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition).
WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
GraphicsChange