Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
Known IssuesKnown issueBlockerUUM-134161fixed 6000.3.10f1
Crash on CheckDeviceStatus when moving in the scene view on a specific scene
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131824fixed 6000.3.9f1
Crash with multiple stack traces when using DX12 and selecting all spline knots
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131707fixed 6000.3.9f1
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
The Terrain tools follow the previous Terrain curvature when it was already undone
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2Known issueCautionUUM-134053fixed 6000.4.0b10
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
Known IssuesKnown issueCautionUUM-133911fixed 6000.5.0b2
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
Known IssuesKnown issueCautionUUM-134064fixed 6000.4.0b10
5.1.2 to 5.1.3
com.autodesk.fbxPackage
Improved performance for symlinks detection.
Asset PipelineImprovementUUM-132708
Improved appearance of channel dropdown on UV node when node is collapsed.
ShadergraphImprovementUUM-115034
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus.
Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Bug ReporterFix
Added default Profiler modules list to Profiler modules introduction.
EditorFix
Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display.
Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
GraphicsFixAndroidUUM-126066fixed 6000.3.8f1
PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
\[UUM-130350\] Fixed an issue with the Input Field so it now deactivates properly when OnSubmit is triggered with the virtual keyboard status set to Done.
Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
Fixed an error when trying to assign a material to the -unity-material style through the UI Debugger.
Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
GraphicsChange

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